Networking hardware, also known as network equipment or computer networking devices, are electronic devices that are required for communication and interaction between devices on a computer network. Specifically, they mediate data transmission in a computer network. [1] Units which are the last receiver or generate data are called hosts, end systems or data terminal equipment.
Networking devices includes a broad range of equipment which can be classified as core network components which interconnect other network components, hybrid components which can be found in the core or border of a network and hardware or software components which typically sit on the connection point of different networks.
The most common kind of networking hardware today is a copper-based Ethernet adapter which is a standard inclusion on most modern computer systems. Wireless networking has become increasingly popular, especially for portable and handheld devices.
Other networking hardware used in computers includes data center equipment (such as file servers, database servers and storage areas), network services (such as DNS, DHCP, email, etc.) as well as devices which assure content delivery.
Taking a wider view, mobile phones, tablet computers and devices associated with the internet of things may also be considered networking hardware. As technology advances and IP-based networks are integrated into building infrastructure and household utilities, network hardware will become an ambiguous term owing to the vastly increasing number of network-capable endpoints.
Network hardware can be classified by its location and role in the network.
Core network components interconnect other network components.
Hybrid components can be found in the core or border of a network.
Hardware or software components which typically sit on the connection point of different networks (for example, between an internal network and an external network) include:
Other hardware devices used for establishing networks or dial-up connections include:
Ethernet is a family of wired computer networking technologies commonly used in local area networks (LAN), metropolitan area networks (MAN) and wide area networks (WAN). It was commercially introduced in 1980 and first standardized in 1983 as IEEE 802.3. Ethernet has since been refined to support higher bit rates, a greater number of nodes, and longer link distances, but retains much backward compatibility. Over time, Ethernet has largely replaced competing wired LAN technologies such as Token Ring, FDDI and ARCNET.
Internetworking is the practice of interconnecting multiple computer networks, such that any pair of hosts in the connected networks can exchange messages irrespective of their hardware-level networking technology. The resulting system of interconnected networks is called an internetwork, or simply an internet.
Wake-on-LAN is an Ethernet or Token Ring computer networking standard that allows a computer to be turned on or awakened from sleep mode by a network message. It is based upon AMD's Magic Packet Technology, which was co-developed by AMD and Hewlett-Packard, following its proposal as a standard in 1995 – The standard saw quick adoption thereafter through IBM, Intel and others.
A network switch is networking hardware that connects devices on a computer network by using packet switching to receive and forward data to the destination device.
Network topology is the arrangement of the elements of a communication network. Network topology can be used to define or describe the arrangement of various types of telecommunication networks, including command and control radio networks, industrial fieldbusses and computer networks.
Data communication, including data transmission and data reception, is the transfer of data, transmitted and received over a point-to-point or point-to-multipoint communication channel. Examples of such channels are copper wires, optical fibers, wireless communication using radio spectrum, storage media and computer buses. The data are represented as an electromagnetic signal, such as an electrical voltage, radiowave, microwave, or infrared signal.
In telecommunications and computer networking, a network packet is a formatted unit of data carried by a packet-switched network. A packet consists of control information and user data; the latter is also known as the payload. Control information provides data for delivering the payload. Typically, control information is found in packet headers and trailers.
A virtual local area network (VLAN) is any broadcast domain that is partitioned and isolated in a computer network at the data link layer. In this context, virtual refers to a physical object recreated and altered by additional logic, within the local area network. Basically, a VLAN behaves like a virtual switch or network link that can share the same physical structure with other VLANs while staying logically separate from them. Between network devices, VLANs work by applying tags to network frames and handling these tags in networking systems –creating the appearance and functionality of network traffic that is physically on a single network but acts as if it were split between separate networks. In this way, VLANs can keep network applications separate despite being connected to the same physical network, and without requiring multiple sets of cabling and networking devices to be deployed.
In IEEE 802 LAN/MAN standards, the medium access control (MAC), also called media access control, is the layer that controls the hardware responsible for interaction with the wired or wireless transmission medium. The MAC sublayer and the logical link control (LLC) sublayer together make up the data link layer. The LLC provides flow control and multiplexing for the logical link, while the MAC provides flow control and multiplexing for the transmission medium.
A multilayer switch (MLS) is a computer networking device that switches on OSI layer 2 like an ordinary network switch and provides extra functions on higher OSI layers. The MLS was invented by engineers at Digital Equipment Corporation.
In telecommunications, a point-to-point connection refers to a communications connection between two communication endpoints or nodes. An example is a telephone call, in which one telephone is connected with one other, and what is said by one caller can only be heard by the other. This is contrasted with a point-to-multipoint or broadcast connection, in which many nodes can receive information transmitted by one node. Other examples of point-to-point communications links are leased lines and microwave radio relay.
Internet security is a branch of computer security. It encompasses the Internet, browser security, web site security, and network security as it applies to other applications or operating systems as a whole. Its objective is to establish rules and measures to use against attacks over the Internet. The Internet is an inherently insecure channel for information exchange, with high risk of intrusion or fraud, such as phishing, online viruses, trojans, ransomware and worms.
A gateway is a piece of networking hardware or software used in telecommunications networks that allows data to flow from one discrete network to another. Gateways are distinct from routers or switches in that they communicate using more than one protocol to connect multiple networks and can operate at any of the seven layers of the OSI model.
An Ethernet hub, active hub, network hub, repeater hub, multiport repeater, or simply hub is a network hardware device for connecting multiple Ethernet devices together and making them act as a single network segment. It has multiple input/output (I/O) ports, in which a signal introduced at the input of any port appears at the output of every port except the original incoming. A hub works at the physical layer. A repeater hub also participates in collision detection, forwarding a jam signal to all ports if it detects a collision. In addition to standard 8P8C ("RJ45") ports, some hubs may also come with a BNC or an Attachment Unit Interface (AUI) connector to allow connection to legacy 10BASE2 or 10BASE5 network segments.
A network bridge is a computer networking device that creates a single, aggregate network from multiple communication networks or network segments. This function is called network bridging. Bridging is distinct from routing. Routing allows multiple networks to communicate independently and yet remain separate, whereas bridging connects two separate networks as if they were a single network. In the OSI model, bridging is performed in the data link layer. If one or more segments of the bridged network are wireless, the device is known as a wireless bridge.
A computer network is a set of computers sharing resources located on or provided by network nodes. Computers use common communication protocols over digital interconnections to communicate with each other. These interconnections are made up of telecommunication network technologies based on physically wired, optical, and wireless radio-frequency methods that may be arranged in a variety of network topologies.
Inter-network processors are special-purpose processors which aid in the interconnection of telecommunications networks. Most commonly used inter-network processors are switches, bridges, hubs, routers and gateways.
In digital communications networks, packet processing refers to the wide variety of algorithms that are applied to a packet of data or information as it moves through the various network elements of a communications network. With the increased performance of network interfaces, there is a corresponding need for faster packet processing.
The link layer is the lowest layer in the TCP/IP model. It is also referred to as the network interface layer and mostly equivalent to the data link layer plus physical layer in OSI. This particular layer has several unique security vulnerabilities that can be exploited by a determined adversary.
SoftEther VPN is free open-source, cross-platform, multi-protocol VPN client and VPN server software, developed as part of Daiyuu Nobori's master's thesis research at the University of Tsukuba. VPN protocols such as SSL VPN, L2TP/IPsec, OpenVPN, and Microsoft Secure Socket Tunneling Protocol are provided in a single VPN server. It was released using the GPLv2 license on January 4, 2014. The license was switched to Apache License 2.0 on January 21, 2019.