In networking jargon, a computer, phone, or internet of things device connected to a computer network is sometimes referred to as an end system or end station, because it sits at the edge of the network. The end user directly interacts with an end system that provides information or services. [1] [ unreliable source? ] [2] [3]
End systems that are connected to the Internet are also referred to as internet hosts; this is because they host (run) internet applications such as a web browser or an email retrieval program. The Internet's end systems include some computers with which the end user does not directly interact. These include mail servers, web servers, or database servers. With the emergence of the internet of things, household items (such as toasters and refrigerators) as well as portable, handheld computers and digital cameras are all being connected to the internet as end systems.
End systems are generally connected to each other using switching devices known as routers rather than using a single communication link. The path that transmitted information takes from the sending end system, through a series of communications links and routers, to the receiving end system is known as a route or path through the network. [4] The sending and receiving route can be different, and can be reallocated during transmission due to changes in the network topology. Normally the cheapest or fastest route is chosen. For the end user the actual routing should be completely transparent.
The client–server model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients. Often clients and servers communicate over a computer network on separate hardware, but both client and server may reside in the same system. A server host runs one or more server programs, which share their resources with clients. A client usually does not share any of its resources, but it requests content or service from a server. Clients, therefore, initiate communication sessions with servers, which await incoming requests. Examples of computer applications that use the client–server model are email, network printing, and the World Wide Web.
An Internet Protocol address is a numerical label such as 192.0.2.1 that is assigned to a device connected to a computer network that uses the Internet Protocol for communication. IP addresses serve two main functions: network interface identification, and location addressing.
Network topology is the arrangement of the elements of a communication network. Network topology can be used to define or describe the arrangement of various types of telecommunication networks, including command and control radio networks, industrial fieldbusses and computer networks.
A server is a computer that provides information to other computers called "clients" on a computer network. This architecture is called the client–server model. Servers can provide various functionalities, often called "services", such as sharing data or resources among multiple clients or performing computations for a client. A single server can serve multiple clients, and a single client can use multiple servers. A client process may run on the same device or may connect over a network to a server on a different device. Typical servers are database servers, file servers, mail servers, print servers, web servers, game servers, and application servers.
Network address translation (NAT) is a method of mapping an IP address space into another by modifying network address information in the IP header of packets while they are in transit across a traffic routing device. The technique was originally used to bypass the need to assign a new address to every host when a network was moved, or when the upstream Internet service provider was replaced, but could not route the network's address space. It has become a popular and essential tool in conserving global address space in the face of IPv4 address exhaustion. One Internet-routable IP address of a NAT gateway can be used for an entire private network.
Systems Network Architecture (SNA) is IBM's proprietary networking architecture, created in 1974. It is a complete protocol stack for interconnecting computers and their resources. SNA describes formats and protocols but, in itself, is not a piece of software. The implementation of SNA takes the form of various communications packages, most notably Virtual Telecommunications Access Method (VTAM), the mainframe software package for SNA communications.
Loopback is the routing of electronic signals or digital data streams back to their source without intentional processing or modification. It is primarily a means of testing the communications infrastructure.
A computer terminal is an electronic or electromechanical hardware device that can be used for entering data into, and transcribing data from, a computer or a computing system. Most early computers only had a front panel to input or display bits and had to be connected to a terminal to print or input text through a keyboard. Teleprinters were used as early-day hard-copy terminals and predated the use of a computer screen by decades. The computer would typically transmit a line of data which would be printed on paper, and accept a line of data from a keyboard over a serial or other interface. Starting in the mid-1970s with microcomputers such as the Sphere 1, Sol-20, and Apple I, display circuitry and keyboards began to be integrated into personal and workstation computer systems, with the computer handling character generation and outputting to a CRT display such as a computer monitor or, sometimes, a consumer TV, but most larger computers continued to require terminals.
Client is a computer that gets information from another computer called server in the context of client–server model of computer networks. The server is often on another computer system, in which case the client accesses the service by way of a network.
In computer networking, port forwarding or port mapping is an application of network address translation (NAT) that redirects a communication request from one address and port number combination to another while the packets are traversing a network gateway, such as a router or firewall. This technique is most commonly used to make services on a host residing on a protected or masqueraded (internal) network available to hosts on the opposite side of the gateway, by remapping the destination IP address and port number of the communication to an internal host.
STUN is a standardized set of methods, including a network protocol, for traversal of network address translator (NAT) gateways in applications of real-time voice, video, messaging, and other interactive communications.
In telecommunications networks, a node is either a redistribution point or a communication endpoint.
UDP hole punching is a commonly used technique employed in network address translation (NAT) applications for maintaining User Datagram Protocol (UDP) packet streams that traverse the NAT. NAT traversal techniques are typically required for client-to-client networking applications on the Internet involving hosts connected in private networks, especially in peer-to-peer, Direct Client-to-Client (DCC) and Voice over Internet Protocol (VoIP) deployments.
A computer network is a set of computers sharing resources located on or provided by network nodes. Computers use common communication protocols over digital interconnections to communicate with each other. These interconnections are made up of telecommunication network technologies based on physically wired, optical, and wireless radio-frequency methods that may be arranged in a variety of network topologies.
A network host is a computer or other device connected to a computer network. A host may work as a server offering information resources, services, and applications to users or other hosts on the network. Hosts are assigned at least one network address.
A network socket is a software structure within a network node of a computer network that serves as an endpoint for sending and receiving data across the network. The structure and properties of a socket are defined by an application programming interface (API) for the networking architecture. Sockets are created only during the lifetime of a process of an application running in the node.
In computer networking, a port or port number is a number assigned to uniquely identify a connection endpoint and to direct data to a specific service. At the software level, within an operating system, a port is a logical construct that identifies a specific process or a type of network service. A port at the software level is identified for each transport protocol and address combination by the port number assigned to it. The most common transport protocols that use port numbers are the Transmission Control Protocol (TCP) and the User Datagram Protocol (UDP); those port numbers are 16-bit unsigned numbers.
Network access control (NAC) is an approach to computer security that attempts to unify endpoint security technology, user or system authentication and network security enforcement.
H.323 is a recommendation from the ITU Telecommunication Standardization Sector (ITU-T) that defines the protocols to provide audio-visual communication sessions on any packet network. The H.323 standard addresses call signaling and control, multimedia transport and control, and bandwidth control for point-to-point and multi-point conferences.
A social VPN is a virtual private network that is created among individual peers, automatically, based on relationships established by them through a social networking service. A social VPN aims at providing peer-to-peer (P2P) network connectivity between a user and his or her friends, in an easy to set up manner that hides from the users the complexity in setting up and maintaining authenticated/encrypted end-to-end VPN tunnels.
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