| Ice & Fire | |
|---|---|
|   | |
| Developer | Zombie Studios | 
| Publisher | GT Interactive | 
| Designers | Alexey Pajitnov Vladimir Pokhilko | 
| Platforms | Windows, Classic Mac OS | 
| Release | September 1995 [1] | 
| Genres | First-person shooter, puzzle | 
Ice & Fire is a 1995 first-person shooter puzzle video game from Zombie Studios. The game was described as a cross between Doom and Concentration . [2]
In Ice and Fire, players are cast as the last hope for a desolate asteroid known as IF-1, armed only with elemental blasters and a mandate to revive a frozen world. The game unfolds across a series of increasingly intricate mazes populated by alien foes, demanding both spatial memory and puzzle-solving endurance. Each level hides passwords essential for progression, often leaving players scouring for elusive keys long after the combat has ended. The outer shell of the asteroid itself forms a larger navigational maze, where players must make split-second directional choices while flying and engaging enemies. A map overlay is provided for assistance. [3]
Ice & Fire was developed with the help of Tetris creators Alexey Pajitnov and Vladimir Pokhilko. [2] [4] [1] The game had a marketing budget of $1 million. [4]
GameSpot gave the game a score of five out of ten, stating: "This game tests patience and logic, and Doom fans will find the only similarities here are the first-person perspective and the letter 'D' in the name. A tedious puzzle game in action game's clothing." [3]
The game was not a big commercial success. [7]