Imm sound

Last updated

imm sound
Private
Industry Cinema sound
Immersive 3D Sound
Audio Post Production
Founded2010
Headquarters
Diagonal 177,
Barcelona
,
Area served
Worldwide
Productsimm 3DSP Sound Processor,
Immersive Audio Workstation
Website immsound.com

imm sound was a privately owned company based in Barcelona, Spain, specializing in 3D sound technology and post production for the cinema and other media industries. After the installation in September 2009 by the company Iosono at Chinese Theater at Los Angeles, Immsound became In November 2010 the second cinema sound company to install cinema theaters capable of reproducing channel free soundtracks. The company was finally acquired by Dolby in July 2012. [1]

Contents

History

imm sound started operations in 2010, acquiring the license for worldwide exploitation of the results of the innovations in audio technology developed at the R&D company Barcelona Media. The company provided technology and services for full 3D sound deployment in the cinema industry worldwide.

The first fully operational venues were equipped in autumn 2010, in Araújo Cinemas, Maringá, Brazil. By May 2012, the installations worldwide include cinema theatres in the United States, China, Ireland, Germany, Austria, France, Brazil, Korea, Japan, Italy, and Spain. These cinemas play both native imm sound 3D content and optionally use 3D upmix in real-time for alternative content. The Impossible, mixed using imm sound technology, will be released in October 2012. [2]

Technology

The main philosophy behind imm sound technology was a channel free approach to audio spatialization, [3] whereby the concept of audio channel is eradicated from post-production and distribution. The creation of imm 3D soundtracks is done without regard to the loudspeaker(s) layout(s) where they are to be exhibited. This reduces complexity in the creative process and eliminates all channel-based decisions. Instead, engineers may concentrate on the spatial properties of sound elements without having to think about which loudspeakers are actually playing. Cinemas and other exhibition venues are free to choose the number and positions of loudspeakers that best fit their architectural needs and constraints, while ensuring that the soundtrack will be played back exactly as intended. The number and positions of loudspeakers in the studio may hereby differ from that of the exhibition space.

The technology can also reproduce a 3D soundtrack into today's conventional formats, like 5.1, 7.1 or any future multi-loudspeaker format. The reverse is also possible: any given loudspeaker layout may also be simulated in the actual physical loudspeaker layout using the concept of virtual speakers. All proposed and to-be-proposed multi-speaker layouts are part of embraced by this technology, thus rendering future channel based approaches obsolete.

The system employs its own spatial sound processing algorithms, combining object-based approaches and higher-order ambisonics. This allows not only for the use of any microphone array solution as well as on-site recordings done with 3D microphones (such as the Soundfield and Eigenmike), but also makes native 3D plug-ins, especially 3D reverb algorithms, possible.

imm sound audio processors, as well as imm sound post-production tools, also include 3D upmix technology, capable of real-time conversion of any stereo, 5.1 or 7.1 input format to imm sound channel-free 3D format. It analyses the original signals and, via a physical and psycho-acoustical inference process, generates full 3D soundscapes while respecting the sacred law in cinema of leaving in the screen all dialogues, direct sounds of instruments, etc. While its main use is in post-production, fully operational cinema theatres use it for alternative content, too.

Related Research Articles

Dolby Digital, also known as Dolby AC-3, is the name for audio compression technologies developed by Dolby Laboratories. Originally named Dolby Stereo Digital until 1995, except for Dolby TrueHD, the audio compression is lossy, based on the modified discrete cosine transform (MDCT) algorithm. The first use of Dolby Digital was to provide digital sound in cinemas from 35 mm film prints; today, it is now also used for applications such as TV broadcast, radio broadcast via satellite, digital video streaming, DVDs, Blu-ray discs and game consoles.

Binaural recording

Binaural recording is a method of recording sound that uses two microphones, arranged with the intent to create a 3-D stereo sound sensation for the listener of actually being in the room with the performers or instruments. This effect is often created using a technique known as "dummy head recording", wherein a mannequin head is outfitted with a microphone in each ear. Binaural recording is intended for replay using headphones and will not translate properly over stereo speakers. This idea of a three dimensional or "internal" form of sound has also translated into useful advancement of technology in many things such as stethoscopes creating "in-head" acoustics and IMAX movies being able to create a three dimensional acoustic experience.

THX American audio company founded in 1983 by George Lucas

THX Ltd. is an American company founded in 1983 by George Lucas and headquartered in San Francisco, California. It develops the "THX" high fidelity audio/visual reproduction standards for movie theaters, screening rooms, home theaters, computer speakers, gaming consoles, car audio systems, and video games. THX Ltd. is a subsidiary of Singaporean multinational technology company Razer Inc..

Home cinema Home entertainment system that aims to replicate the experience of a movie theater

Home cinema, also called home theaters or theater rooms, are home entertainment audio-visual systems that seek to reproduce a movie theater experience and mood using consumer electronics-grade video and audio equipment that is set up in a room or backyard of a private home. In the 1980s, home cinemas typically consisted of a movie pre-recorded on a LaserDisc or VHS tape; a LaserDisc or VHS player; and a heavy, bulky large-screen cathode ray tube TV set, although sometimes CRT projectors were used instead. In the 2000s, technological innovations in sound systems, video player equipment and TV screens and video projectors have changed the equipment used in home cinema set-ups and enabled home users to experience a higher-resolution screen image, improved sound quality and components that offer users more options. The development of Internet-based subscription services means that 2016-era home theatre users do not have to commute to a video rental store as was common in the 1980s and 1990s

Ambisonics

Ambisonics is a full-sphere surround sound format: in addition to the horizontal plane, it covers sound sources above and below the listener.

Surround sound

Surround sound is a technique for enriching the fidelity and depth of sound reproduction by using multiple audio channels from speakers that surround the listener. Its first application was in movie theaters. Prior to surround sound, theater sound systems commonly had three "screen channels" of sound that played from three loudspeakers located in front of the audience. Surround sound adds one or more channels from loudspeakers to the side or behind the listener that are able to create the sensation of sound coming from any horizontal direction around the listener.

The low-frequency effects (LFE) channel is the name of an audio track specifically intended for deep, low-pitched sounds ranging from 3–120 Hz. This track is normally sent to a loudspeaker that is specially designed to enable it to reproduce low-pitched sounds, called the subwoofer. While LFE channels originated in Dolby Stereo 70 mm film prints, they became commonplace in the 1990s and 2000s in home theater systems used to reproduce film soundtracks for DVDs and Blu-ray discs.

Dolby Pro Logic is a surround sound processing technology developed by Dolby Laboratories, designed to decode soundtracks encoded with Dolby Surround. Dolby Stereo was developed by Dolby in 1976 for analog cinema sound systems. The format was adapted for home use in 1982 as Dolby Surround when HiFi capable consumer VCRs were introduced. It was further improved with the Pro Logic decoding system in 1987.

Dolby Laboratories American company specializing in audio noise reduction and audio encoding/compression.

Dolby Laboratories, Inc. is an American company specializing in audio noise reduction and audio encoding/compression. Dolby licenses its technologies to consumer electronics manufacturers.

Stereophonic sound Method of sound reproduction

Stereophonic sound or, more commonly, stereo, is a method of sound reproduction that creates an illusion of multi-directional audible perspective. This is usually achieved by using two or more independent audio channels through a configuration of two or more loudspeakers in such a way as to create the impression of sound heard from various directions, as in natural hearing. Thus the term "stereophonic" applies to so-called "quadraphonic" and "surround-sound" systems as well as the more common two-channel, two-speaker systems. It is often contrasted with monophonic, or "mono" sound, where audio is heard as coming from one position, often ahead in the sound field. Stereo sound has been in common use since the 1970s in entertainment systems such as broadcast radio, TV, recorded music, internet, computer audio, and cinema.

DTS (sound system) series of multichannel audio technologies

DTS, Inc. is an American company that makes multichannel audio technologies for film and video. Based in Calabasas, California, the company introduced its DTS technology in 1993 as a higher-quality competitor to Dolby Laboratories, incorporating DTS in the film Jurassic Park (1993). The DTS product is used in surround sound formats for both commercial/theatrical and consumer-grade applications. It was known as The Digital Experience until 1995. DTS licenses its technologies to consumer electronics manufacturers.

Dolby Stereo is a sound format made by Dolby Laboratories. There are two basic Dolby Stereo systems: the Dolby SVA system used with optical sound tracks on 35mm film, and Dolby Stereo 70mm which refers to Dolby noise reduction on 6-channel magnetic soundtracks on 70mm prints. Dolby Pro Logic is the domestic equivalent of Dolby stereo and Dolby Surround is the name of the encoding technology used by playback software compatible with Dolby Pro Logic.

Penteo

Penteo Surround, Inc. (Penteo) is a digital audio software vendor that markets ADL’s Penteo plug-ins for stereo-to-5.1 and stereo to 7.1 surround upmixing. As an up-mixer, Penteo transforms any stereo recording, soundtrack, DJ mix or live television broadcast into surround sound. Penteo claims that its technology results in a more natural and more precise sounding surround experience without generating any artificial & unwanted sounds, and only Penteo is 100% ITU down-mix compatible back to the original stereo track.

Ambiophonics is a method in the public domain that employs digital signal processing (DSP) and two loudspeakers directly in front of the listener in order to improve reproduction of stereophonic and 5.1 surround sound for music, movies, and games in home theaters, gaming PCs, workstations, or studio monitoring applications. First implemented using mechanical means in 1986, today a number of hardware and VST plug-in makers offer Ambiophonic DSP. Ambiophonics eliminates crosstalk inherent in the conventional “stereo triangle” speaker placement, and thereby generates a speaker-binaural soundfield that emulates headphone-binaural sound, and creates for the listener improved perception of “reality” of recorded auditory scenes. A second speaker pair can be added in back in order to enable 360° surround sound reproduction. Additional surround speakers may be used for hall ambience, including height, if desired.

Center channel

Center channel refers to an audio channel common to many surround sound formats. It is the channel that is mostly, or fully, dedicated to the reproduction of the dialogue of an audiovisual program. The speaker(s) connected to the center channel are placed in the center of and behind the perforated projection screen, to give the effect that sounds from the center channel are coming from the screen. In many home surround sound units, the center channel is positioned above or below the video screen.

Audyssey Laboratories, Inc. (Audyssey) is an American-based company specializing in technologies that address acoustical problems in sound reproduction systems used in homes, cars, studios, and movie theaters.

Dolby Atmos Object-based surround sound technology

Dolby Atmos is a surround sound technology developed by Dolby Laboratories. It expands on existing surround sound systems by adding height channels, allowing sounds to be interpreted as three-dimensional objects. Following the release of Atmos for the cinema market, a variety of consumer technologies have been released under the Atmos brand, using in-ceiling and up-firing speakers.

Auro 11.1

Auro 11.1 is one of the cinematic speaker layouts of the Auro-3D format, invented in 2005 by Wilfried Van Baelen. The Auro 11.1 cinema audio format is supported by Barco, a global visualization technology and digital cinema projection company.

Auro-3D is an immersive 3D audio format developed by the Belgium-based company Auro Technologies.

United Kingdom patent 394325

The United Kingdom patent 394325 'Improvements in and relating to Sound-transmission, Sound-recording and Sound-reproducing Systems' is a fundamental work on stereophonic sound, written by Alan Blumlein in 1931 and published in 1933. The work exists only in the form of a patent and two accompanying memos addressed to Isaac Shoenberg. The text is exceptionally long for a patent of the period, having 70 numbered claims. It contains a brief summary of sound localization theory, a roadmap for introduction of surround sound in sound film and recording industry, and a description of Blumlein's inventions related to stereophony, notably the matrix processing of stereo signals, the Blumlein stereo microphone and the 45/45 mechanical recording system.

References

  1. "'Dolby Laboratories acquires rival imm sound'". Hollywood Reporter. 23 July 2012.
  2. "'The Impossible' chooses imm 3D immersive sound". Film Journal International. 17 April 2012.
  3. sound technology white paper