Inner City (role-playing game)

Last updated

Inner City is a role-playing game published by Inner City Games Designs in 1982.

Contents

Description

Inner City is a contemporary crime system with humorous overtones. [1] The PCs are Citizens or Crooks; character subclasses include cops, politicians, vigilantes, FBI agents, and hoods; most of these subclasses may be either Crooks or Citizens. [1] The object is to get ahead and make more money. [1] Skills are increased directly through experience gained in encounters. [1] The system contains numerous charts and tables (for encounters, "treasure," etc.), but few actual rules systems. [1]

Publication history

Inner City was designed by Chris Clark, and published by Inner City Games Designs in 1982 as a boxed set containing a 40-page book, a large map, and six sheets of paper money. [1]

Reception

Related Research Articles

<i>Call of Cthulhu</i> (role-playing game) Tabletop horror role-playing game

Call of Cthulhu is a horror fiction role-playing game based on H. P. Lovecraft's story of the same name and the associated Cthulhu Mythos. The game, often abbreviated as CoC, is published by Chaosium; it was first released in 1981 and is in its seventh edition, with licensed foreign language editions available as well. Its game system is based on Chaosium's Basic Role-Playing (BRP) with additions for the horror genre. These include special rules for sanity and luck.

<i>The Fantasy Trip</i> Fantasy tabletop role-playing game

The Fantasy Trip (TFT) is a tabletop role-playing game designed by Steve Jackson and originally published by Metagaming Concepts. In 2019, TFT was republished by Steve Jackson Games as The Fantasy Trip Legacy Edition.

<i>Cosmic Encounter</i> Science fiction board game

Cosmic Encounter is a science fiction–themed strategy board game designed by "Future Pastimes" and originally published by Eon Games in 1977. In it, each player takes the role of a particular alien species, each with a unique power to bend or break one of the rules of the game, trying to establish control over the universe. The game was inducted into the Academy of Adventure Gaming Arts & Design Adventure Gaming Hall of Fame in 1997.

The druid is a playable character class in the Dungeons & Dragons fantasy role-playing game. Druids wield nature-themed magic. Unlike clerics, druids do not have special powers against undead and, in some editions, cannot use metal armor. Druids have a unique ability that allows them to change into various animal forms, and various other qualities that assist them in natural settings.

<i>EverQuest Role-Playing Game</i>

EverQuest Role-Playing Game is a role-playing game based on the EverQuest fantasy massively multiplayer online role-playing game (MMORPG). The game was published by White Wolf under its Sword and Sorcery Studios imprint. EverQuest Role-Playing Game shares many things with the MMORPG, such as setting, available races and classes, monsters, spells, and items.

<i>Space Opera</i> (role-playing game) Tabletop science fiction role-playing game

Space Opera is a science-fiction role-playing game created by Edward E. Simbalist, A. Mark Ratner, and Phil McGregor in 1980 for Fantasy Games Unlimited. While the system applies to the whole genre of science fiction, Space Opera has a default setting focused on creating space opera themed adventures.

<i>Unearthed Arcana</i> AD&D supplement by Gary Gygax

Unearthed Arcana is the title shared by two hardback books published for different editions of the Dungeons & Dragons fantasy role-playing game. Both were designed as supplements to the core rulebooks, containing material that expanded upon other rules.

Worlds of Wonder is a multi-genre set of three role-playing games (RPGs) produced by Chaosium in 1982 that all used the Basic Role-Playing set of rules.

The barbarian is a playable character class in the Dungeons & Dragons fantasy role-playing game. The class was introduced in 1985 and went through a number of evolutions in subsequent editions of the game.

The monk is a playable character class in most editions of the Dungeons & Dragons fantasy role-playing game. A D&D monk is a fantasy martial artist, specializing in unarmed combat.

<i>The Forgotten Temple of Tharizdun</i>

The Forgotten Temple of Tharizdun is an adventure module for the Dungeons & Dragons (D&D) role-playing game, for use in the World of Greyhawk campaign setting. The module was published by TSR, Inc. in 1982 for the first edition Advanced Dungeons & Dragons rules.

<i>The Lost Caverns of Tsojcanth</i> Role-playing game adventure

The Lost Caverns of Tsojcanth is an adventure module for the Dungeons & Dragons fantasy role-playing game. It was written by Gary Gygax and published by TSR in 1982 for the first edition Advanced Dungeons & Dragons (AD&D) rules. The 64-page adventure bears the code "S4" and is set in the Greyhawk campaign setting. It is divided into two parts, a 32-page adventure, and a 32-page booklet of monsters and magic items. The plot involves the player characters investigating rumors of lost treasure. After traversing a wilderness and two levels of dungeons, the players face Drelnza, the vampiric daughter of long-deceased archmage Iggwilv.

<i>Old Empires</i>

Old Empires is an accessory for the fictional Forgotten Realms campaign setting for the second edition of the Advanced Dungeons & Dragons fantasy role-playing game. The book, with product code TSR 9274, was published in 1990, and was written by Scott Bennie, with cover art by Brom and interior art by Valerie Valusek.

<i>Lankhmar – City of Adventure</i> Tabletop role-playing game accessory by Douglas Niles

Lankhmar – City of Adventure is an accessory for the Dungeons & Dragons fantasy role-playing game, first published by TSR in 1985.

Ysgarth is a fantasy role-playing game written by Dave Nalle with contributions from other authors. It was originally released in 1979 by Ragnarok Games. The company also published subsequent editions of the game throughout the 1980s and 1990s, ending with the 6th edition in 1992. Various revisions and addenda are available on the internet, including partial versions of an unpublished 7th edition of the game. Ragnarok Games also published other board and roleplaying games, as well as a roleplaying magazine called Abyss Quarterly. Many of those involved in the development of Ysgarth were also subsequently involved in the development of the Quest for the Grail Arthurian CCG published by Stone Ring Games.

<i>Cities: A Gamemasters Guide to Encounters and Other Rules For Fantasy Games</i>

Cities is a fantasy role-playing game supplement that was first published by Midkemia Press in 1979. The supplement was designed to be used with any role-playing game system, and provides information about using urban center as part of adventures. Midkemia published a second edition in 1980, Chaosium published a third edition in 1986, and Avalon Hill published a fourth edition in 1988 for the RuneQuest role-playing game. The various editions received positive reviews in game periodicals including The Space Gamer, Different Worlds, Dragon, White Dwarf, Casus Belli, and Games International.

<i>Griffin Mountain</i> Tabletop fantasy role-playing game supplement

Griffin Mountain is a tabletop role-playing game supplement for RuneQuest, written by Rudy Kraft, Jennell Jaquays, and Greg Stafford, and published by Chaosium in 1981. Griffin Mountain is a wilderness campaign setting for the RuneQuest system, focussed on the land of Balazar and the Elder Wilds. It contains role-playing material to help gamemasters design adventures in the setting. It received positive reviews in game periodicals including Ares, White Dwarf, The Space Gamer, and Dragon.

<i>Xanathars Guide to Everything</i> Tabletop role-playing game supplement

Xanathar's Guide to Everything is a sourcebook for the 5th edition of the Dungeons & Dragons fantasy role-playing game published in 2017. It acts as a supplement to the 5th edition Dungeon Master's Guide and the Player's Handbook.

<i>Dungeon Planner Set 2: Nightmare in Blackmarsh</i>

Dungeon Planner Set 2: Nightmare in Blackmarsh is an adventure published by Games Workshop in 1984 for use with fantasy role-playing games.

References

  1. 1 2 3 4 5 6 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 264. ISBN   0-87975-653-5.