In gridiron football, intentional grounding is a violation of the rules where "a passer...throws a forward pass without a realistic chance of completion." [1] This typically happens when a quarterback about to be sacked passes the ball toward an area of the field with no eligible receiver. Without this rule, the quarterback could almost always avoid a sack by intentionally throwing an incomplete pass (which would stop the clock and return the ball to the line of scrimmage, avoiding any loss of yardage); instead, the penalty of intentional grounding effectively continues play as if the defense had succeeded in sacking the quarterback.
The rule against intentional grounding seems to date from 1914, two seasons after an incomplete pass ceased to result in a turnover, [2] in the period of rule experimentation that followed legalization of the forward pass in 1906.
A ball carrier, in any location, commits intentional grounding when throwing a pass with no realistic chance of completion in order to avoid a sack; for instance, throwing the football down near himself. In particular, spiking the ball automatically results in a penalty of intentional grounding, regardless of any other factors. However, the rules explicitly allow the quarterback to spike the ball immediately after receiving it from the center to stop the clock [lower-alpha 1] without using a time out.
Intentional grounding is called only if all of the following components are present:
The penalty for intentional grounding has several components so that the offense gains no benefit from the violation: [5]
In the NFL Pro Bowl, intentional grounding is legal in order to make the game safer. [7]
Canadian football, or simply football, is a sport in Canada in which two teams of 12 players each compete on a field 110 yards (101 m) long and 65 yards (59 m) wide, attempting to advance a pointed oval-shaped ball into the opposing team's end zone.
The quarterback, colloquially known as the "signal caller", is a position in gridiron football. Quarterbacks are members of the offensive platoon and mostly line up directly behind the offensive line. In modern American football, the quarterback is usually considered the leader of the offense, and is often responsible for calling the play in the huddle. The quarterback also touches the ball on almost every offensive play, and is almost always the offensive player that throws forward passes. When the QB is tackled behind the line of scrimmage, it is called a sack.
A cornerback (CB) is a member of the defensive backfield or secondary in gridiron football. Cornerbacks cover receivers most of the time, but also blitz and defend against such offensive running plays as sweeps and reverses. They create turnovers through hard tackles, interceptions, and deflecting forward passes.
In gridiron football, a sack occurs when the quarterback is tackled behind the line of scrimmage before throwing a forward pass, when the quarterback is tackled behind the line of scrimmage in the "pocket" and without clear intent, or when a passer runs out of bounds behind the line of scrimmage due to defensive pressure. This often occurs if the opposing team's defensive line, linebackers or defensive backs are able to apply pass pressure to quickly get past blocking players of the offensive team, or if the quarterback is unable to find a back to hand the ball off to or an available eligible receiver to catch the ball, allowing the defense a longer opportunity to tackle the quarterback.
Gridiron football, also known as North American football, or in North America as simply football, is a family of football team sports primarily played in the United States and Canada. American football, which uses 11 players, is the form played in the United States and the best known form of gridiron football worldwide, while Canadian football, which uses 12 players, predominates in Canada. Other derivative varieties include arena football, flag football and amateur games such as touch and street football. Football is played at professional, collegiate, high school, semi-professional, and amateur levels.
In American and Canadian football, pass interference (PI) is a foul that occurs when a player interferes with an eligible receiver's ability to make a fair attempt to catch a forward pass. Pass interference may include tripping, pushing, pulling, or cutting in front of the receiver, covering the receiver's face, or pulling on the receiver's hands or arms. It does not include catching or batting the ball before it reaches the receiver. Once the ball touches any defensive player or eligible offensive receiver, the above rules no longer apply and the defender may tackle the receiver or attempt to prevent them from gaining control of the ball. Once a forward pass is in the air it is a loose ball and thus any eligible receiver – all defensive players are eligible receivers – may try to catch it. When a defensive player catches a forward pass it is an interception and their team gains possession of the ball. Some actions that are defined as pass interference may be overlooked if the defender is attempting to catch or bat the ball rather than focusing on the receiver.
Strategy plays a crucial role in American football. Both teams carefully plan various aspects of their gameplay in an effort to win. This includes deciding on formations, selecting players for specific positions, and assigning roles and instructions to each player on offense and defense.
Gameplay in American football consists of a series of downs, individual plays of short duration, outside of which the ball is or is not in play. These can be plays from scrimmage – passes, runs, punts or field goal attempts – or free kicks such as kickoffs and fair catch kicks. Substitutions can be made between downs, which allows for a great deal of specialization as coaches choose the players best suited for each particular situation. During a play, each team should have no more than 11 players on the field, and each of them has specific tasks assigned for that specific play.
In gridiron football, clock management is an aspect of game strategy that focuses on the game clock and/or play clock to achieve a desired result, typically near the end of a match. Depending on the game situation, clock management may entail playing in a manner that either slows or quickens the time elapsed from the game clock, to either extend the match or hasten its end. When the desired outcome is to end the match quicker, it is analogous to "running out the clock" seen in many sports. Clock management strategies are a significant part of American football, where an elaborate set of rules dictates when the game clock stops between downs, and when it continues to run.
In American football, a bootleg play is a play in which the quarterback runs with the ball in the direction of either sideline behind the line of scrimmage. This can be accompanied by a play action, or fake hand off of the ball to a running back running the opposite direction.
An incomplete pass is a term in gridiron football which means that a legal forward pass is not successfully caught by an eligible offensive player within the field of play. An incomplete pass can occur if (1) the ball hits the ground in the field of play before a player on either team gains possession; (2) the ball is caught by a player on either team who, at the moment of possession is out of bounds; or (3) the ball is thrown outside the field of play. An incomplete pass causes the down to advance by one and the offensive team gains no yards. The game clock is stopped.
A formation in American football refers to the position players line up in before the start of a down. There are both offensive and defensive formations and there are many formations in both categories. Sometimes, formations are referred to as packages.
A trick play, also known as a gadget play, gimmick play or trickeration, is a play in gridiron football that uses deception and unorthodox tactics to fool the opposing team. A trick play is often risky, offering the potential for a large gain or a touchdown if it is successful, but with the chance of a significant loss of yards or a turnover if not. Trick plays are rarely used not only because of the riskiness, but also to maintain the element of surprise for when they are used.
The offensive backfield is an ambiguous generic term of football, which includes: (1) a place, namely the area of an American football field behind the line of scrimmage; and (2) a group classification of certain players positioned there, i.e., members of offense who begin plays behind the line, typically including any backs on the field, such as the quarterback, halfbacks and fullback. There are rules specific to the manner of play in that area.
Total offense is a gridiron football statistic representing the total number of yards rushing and yards passing by a player or team. Total offense differs from yards from scrimmage, which gives credit for passing yardage to the person receiving the football rather than the person throwing the football. In football, progress is measured by advancing the football towards the opposing team's goal line. The team on offense can make progress during the play by advancing the ball from the line of scrimmage.
The following terms are used in American football, both conventional and indoor. Some of these terms are also in use in Canadian football; for a list of terms unique to that code, see Glossary of Canadian football.
In gridiron football, a penalty is a sanction assessed against a team for a violation of the rules, called a foul. Officials initially signal penalties by tossing a bright yellow colored penalty flag onto the field toward or at the spot of a foul.
In gridiron football, a spike of the ball is the act of intentionally and forcefully throwing the ball to the ground. Most commonly, this takes the form of a celebration after a score or a play in which the quarterback intentionally throws a live ball at the ground.
A fake spike is a trick play in American football. When the clock is running low, it is not uncommon for a quarterback to spike the ball to stop the clock, either to set up for the next play or bring on the special teams. Here though, the objective is to trick the defense into believing that no downfield play will be run.