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InterPlaNet (IPN), not to be confused with InterPlanetary Network, is a computer networking protocol designed to operate at interplanetary distances, where traditional protocols such as the Internet Protocol break down. It is the base for Interplanetary Internet. It has been under development by Vint Cerf and NASA since 1998 and a permanent network link to Mars was planned by 2008 [1] until the Mars Telecommunications Orbiter was canceled in 2005. The protocol was expected to be space-qualified and ready for use by around 2010. [2]
The distance between the planets and their constant motion impose long and variable delay on the communications. Thus, the traditional protocol stack doesn't function properly. Delay/Disruption Tolerant Network (DTN) is implemented to address these constraints. DTN inserts a new set of protocols, called Bundling Protocols (BPs), to the traditional protocol stack. [3] BP is a standard method of transmitting data using store-and-forward, where data are stored for a period of time at intermediate nodes along a network path, and forwarded to the next station when a link is available. Licklider Transmission Protocol (LTP) is a BP and a transport protocol that functions in deep space. For an example of a dataflow with an intermediate space satellite between the deep space and the earth, see the figure. The intermediate node has two transport protocols, LTP (for data transmission over deep space communication links), and TCP (for transmission over earth communication links). The intermediate node turns the received data from LTP packets into TCP packets using their underlying convergence layer protocols. [4] [5] The protocols in the lower layers might change to support the corresponding communication and network.
The Internet Protocol (IP) is the network layer communications protocol in the Internet protocol suite for relaying datagrams across network boundaries. Its routing function enables internetworking, and essentially establishes the Internet.
The Internet protocol suite, commonly known as TCP/IP, is the set of communication protocols used in the Internet and similar computer networks. The current foundational protocols in the suite are the Transmission Control Protocol (TCP) and the Internet Protocol (IP), as well as the User Datagram Protocol (UDP).
The Open Systems Interconnection model is a conceptual model that 'provides a common basis for the coordination of [ISO] standards development for the purpose of systems interconnection'. In the OSI reference model, the communications between a computing system are split into seven different abstraction layers: Physical, Data Link, Network, Transport, Session, Presentation, and Application.
The protocol stack or network stack is an implementation of a computer networking protocol suite or protocol family. Some of these terms are used interchangeably but strictly speaking, the suite is the definition of the communication protocols, and the stack is the software implementation of them.
The Transmission Control Protocol (TCP) is one of the main protocols of the Internet protocol suite. It originated in the initial network implementation in which it complemented the Internet Protocol (IP). Therefore, the entire suite is commonly referred to as TCP/IP. TCP provides reliable, ordered, and error-checked delivery of a stream of octets (bytes) between applications running on hosts communicating via an IP network. Major internet applications such as the World Wide Web, email, remote administration, and file transfer rely on TCP, which is part of the Transport Layer of the TCP/IP suite. SSL/TLS often runs on top of TCP.
In computer networking, the User Datagram Protocol (UDP) is one of the core members of the Internet protocol suite. With UDP, computer applications can send messages, in this case referred to as datagrams, to other hosts on an Internet Protocol (IP) network. Prior communications are not required in order to set up communication channels or data paths.
In computer networking, the transport layer is a conceptual division of methods in the layered architecture of protocols in the network stack in the Internet protocol suite and the OSI model. The protocols of this layer provide end-to-end communication services for applications. It provides services such as connection-oriented communication, reliability, flow control, and multiplexing.
The interplanetary Internet is a conceived computer network in space, consisting of a set of network nodes that can communicate with each other. These nodes are the planet's orbiters and landers, and the Earth ground stations. For example, the orbiters collect the scientific data from the Curiosity rover on Mars through near-Mars communication links, transmit the data to Earth through direct links from the Mars orbiters to the Earth ground stations, and finally the data routed through Earth's internal internet.
Network performance refers to measures of service quality of a network as seen by the customer.
Connection-oriented communication is a network communication mode in telecommunications and computer networking, where a communication session or a semi-permanent connection is established before any useful data can be transferred. The established connection ensures that data is delivered in the correct order to the upper communication layer. The alternative to connection-oriented transmission is connectionless communication, for example the datagram mode communication used by Internet Protocol (IP) and User Datagram Protocol, where data may be delivered out of order, since different network packets are routed independently and may be delivered over different paths.
Delay-tolerant networking (DTN) is an approach to computer network architecture that seeks to address the technical issues in heterogeneous networks that may lack continuous network connectivity. Examples of such networks are those operating in mobile or extreme terrestrial environments, or planned networks in space.
A computer network is a set of computers sharing resources located on or provided by network nodes. The computers use common communication protocols over digital interconnections to communicate with each other. These interconnections are made up of telecommunication network technologies, based on physically wired, optical, and wireless radio-frequency methods that may be arranged in a variety of network topologies.
A network socket is a software structure within a network node of a computer network that serves as an endpoint for sending and receiving data across the network. The structure and properties of a socket are defined by an application programming interface (API) for the networking architecture. Sockets are created only during the lifetime of a process of an application running in the node.
In computer networks, goodput is the application-level throughput of a communication; i.e. the number of useful information bits delivered by the network to a certain destination per unit of time. The amount of data considered excludes protocol overhead bits as well as retransmitted data packets. This is related to the amount of time from the first bit of the first packet sent until the last bit of the last packet is delivered.
In computing, Microsoft's Windows Vista and Windows Server 2008 introduced in 2007/2008 a new networking stack named Next Generation TCP/IP stack, to improve on the previous stack in several ways. The stack includes native implementation of IPv6, as well as a complete overhaul of IPv4. The new TCP/IP stack uses a new method to store configuration settings that enables more dynamic control and does not require a computer restart after a change in settings. The new stack, implemented as a dual-stack model, depends on a strong host-model and features an infrastructure to enable more modular components that one can dynamically insert and remove.
Routing in delay-tolerant networking concerns itself with the ability to transport, or route, data from a source to a destination, which is a fundamental ability all communication networks must have. Delay- and disruption-tolerant networks (DTNs) are characterized by their lack of connectivity, resulting in a lack of instantaneous end-to-end paths. In these challenging environments, popular ad hoc routing protocols such as AODV and DSR fail to establish routes. This is due to these protocols trying to first establish a complete route and then, after the route has been established, forward the actual data. However, when instantaneous end-to-end paths are difficult or impossible to establish, routing protocols must take to a "store and forward" approach, where data is incrementally moved and stored throughout the network in hopes that it will eventually reach its destination. A common technique used to maximize the probability of a message being successfully transferred is to replicate many copies of the message in hopes that one will succeed in reaching its destination.
The history of delay-tolerant networking examines the bulk of the technologies that began the field that is known today as delay-tolerant networking. Research began as projects under United States government grants relating to the necessity of networking technologies that can sustain the significant delays and packet corruption of space travel. Initially, these projects looked only short-range communication between manned missions to the moon and back, but the field quickly expanded into an entire sub-field of DTNs that created the technological advances to allow for the Interplanetary Internet.
Licklider Transmission Protocol is a point to point protocol for use in deep space links. LTP is commonly seen as the standard underlying convergence layer protocol for the Bundle Protocols, supporting a wide selection of networks.
In computer networking, the link layer is the lowest layer in the Internet protocol suite, the networking architecture of the Internet. The link layer is the group of methods and communications protocols confined to the link that a host is physically connected to. The link is the physical and logical network component used to interconnect hosts or nodes in the network and a link protocol is a suite of methods and standards that operate only between adjacent network nodes of a network segment.
The Stream Control Transmission Protocol (SCTP) is a computer networking communications protocol in the transport layer of the Internet protocol suite. Originally intended for Signaling System 7 (SS7) message transport in telecommunication, the protocol provides the message-oriented feature of the User Datagram Protocol (UDP), while ensuring reliable, in-sequence transport of messages with congestion control like the Transmission Control Protocol (TCP). Unlike UDP and TCP, the protocol supports multihoming and redundant paths to increase resilience and reliability.
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