International Journal of Image and Graphics

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Computer vision Computerized information extraction from images

Computer vision is an interdisciplinary scientific field that deals with how computers can gain high-level understanding from digital images or videos. From the perspective of engineering, it seeks to understand and automate tasks that the human visual system can do.

Rendering (computer graphics) Process of generating an image from a model

Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. The resulting image is referred to as the render. Multiple models can be defined in a scene file containing objects in a strictly defined language or data structure. The scene file contains geometry, viewpoint, texture, lighting, and shading information describing the virtual scene. The data contained in the scene file is then passed to a rendering program to be processed and output to a digital image or raster graphics image file. The term "rendering" is analogous to the concept of an artist's impression of a scene. The term "rendering" is also used to describe the process of calculating effects in a video editing program to produce the final video output.

PostScript (PS) is a page description language in the electronic publishing and desktop publishing realm. It is a dynamically typed, concatenative programming language. It was created at Adobe Systems by John Warnock, Charles Geschke, Doug Brotz, Ed Taft and Bill Paxton from 1982 to 1984.

Raster graphics Matrix-based data structure

In computer graphics and digital photography, a raster graphic represents a two-dimensional image as a rectangular matrix or grid of square pixels, viewable via a computer display, paper, or other display medium. A raster is technically characterized by the width and height of the image in pixels and by the number of bits per pixel. Raster images are stored in image files with varying dissemination, production, generation, and acquisition formats.

Scalable Vector Graphics Open standard for two-dimensional vector graphics

Scalable Vector Graphics (SVG) is an XML-based vector image format for two-dimensional graphics with support for interactivity and animation. The SVG specification is an open standard developed by the World Wide Web Consortium (W3C) since 1999.

Vector graphics Computer graphics images defined by points, lines and curves

Vector graphics, as a form of computer graphics, is the set of mechanisms for creating visual images directly from geometric shapes defined on a Cartesian plane, such as points, lines, curves, and polygons. These mechanisms may include vector display and printing hardware, vector data models and file formats, and software based on these data models. Vector graphics is an alternative to raster graphics, each having advantages and disadvantages in general and in specific situations.

Framebuffer Portion of random-access memory containing a bitmap that drives a video display

A framebuffer is a portion of random-access memory (RAM) containing a bitmap that drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame. Modern video cards contain framebuffer circuitry in their cores. This circuitry converts an in-memory bitmap into a video signal that can be displayed on a computer monitor.

Imaging is the representation or reproduction of an object's form; especially a visual representation.

Scientific visualization Interdisciplinary branch of science concerned with presenting scientific data visually

Scientific visualization is an interdisciplinary branch of science concerned with the visualization of scientific phenomena. It is also considered a subset of computer graphics, a branch of computer science. The purpose of scientific visualization is to graphically illustrate scientific data to enable scientists to understand, illustrate, and glean insight from their data. Research into how people read and misread various types of visualizations is helping to determine what types and features of visualizations are most understandable and effective in conveying information.

Visualization (graphics) Set of techniques for creating images, diagrams, or animations to communicate a message

Visualization or visualisation is any technique for creating images, diagrams, or animations to communicate a message. Visualization through visual imagery has been an effective way to communicate both abstract and concrete ideas since the dawn of humanity. Examples from history include cave paintings, Egyptian hieroglyphs, Greek geometry, and Leonardo da Vinci's revolutionary methods of technical drawing for engineering and scientific purposes.

Volume rendering 3D rendering techniques

In scientific visualization and computer graphics, volume rendering is a set of techniques used to display a 2D projection of a 3D discretely sampled data set, typically a 3D scalar field.

Karl Sims is a computer graphics artist and researcher, who is best known for using particle systems and artificial life in computer animation.

Non-photorealistic rendering Style of rendering

Non-photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art, in contrast to traditional computer graphics, which focuses on photorealism. NPR is inspired by other artistic modes such as painting, drawing, technical illustration, and animated cartoons. NPR has appeared in movies and video games in the form of cel-shaded animation as well as in scientific visualization, architectural illustration and experimental animation.

Radiological Society of North America Organization of medical imaging professionals

The Radiological Society of North America (RSNA) is a non-profit organization and an international society of radiologists, medical physicists and other medical imaging professionals representing 31 radiologic subspecialties from 145 countries around the world. Based in Oak Brook, Illinois, RSNA was established in 1915. RSNA's organizational mission is to promote excellence in patient care and health care delivery through education, research and technologic innovation.

Molecular graphics is the discipline and philosophy of studying molecules and their properties through graphical representation. IUPAC limits the definition to representations on a "graphical display device". Ever since Dalton's atoms and Kekulé's benzene, there has been a rich history of hand-drawn atoms and molecules, and these representations have had an important influence on modern molecular graphics.

Computer graphics (computer science) Sub-field of computer science

Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also encompasses two-dimensional graphics and image processing. The individuals who serve as professional designers for computers graphics are known as "Graphics Programmers", who often are computer programmers with skills in computer graphics design.

Computer graphics Graphics created using computers

Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of computer science research.

Harry Shum Chinese computer scientist

Heung-Yeung "Harry" Shum is a Chinese computer scientist. He was a doctoral student of Raj Reddy. He was the Executive Vice President of Artificial Intelligence & Research at Microsoft. He is known for his research on computer vision and computer graphics, and for the development of the search engine Bing.

Better Portable Graphics (BPG) is a file format for coding digital images, which was created by programmer Fabrice Bellard in 2014. He has proposed it as a replacement for the JPEG image format as the more compression-efficient alternative in terms of image quality or file size. It is based on the intra-frame encoding of the High Efficiency Video Coding (HEVC) video compression standard. Tests on photographic images in July 2014 found that BPG produced smaller files for a given quality than JPEG, JPEG XR and WebP.

Computational Geometry, also known as Computational Geometry: Theory and Applications, is a peer-reviewed mathematics journal for research in theoretical and applied computational geometry, its applications, techniques, and design and analysis of geometric algorithms. All aspects of computational geometry are covered, including the numerical, graph theoretical and combinatorial aspects, as well as fundamental problems in various areas of application of computational geometry: in computer graphics, pattern recognition, image processing, robotics, electronic design automation, CAD/CAM, and geographical information systems.

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