Jason Donati is an animator, educator, and author noted for his animated independent film work, professional career as a 3D visualization artist, and academic authorship including Exploring Digital cinematography , published by Cengage Learning. [1]
Donati worked at Animation Technologies, Inc., KAON Interactive, The New England Institute of Art, Mount Ida College, and Northeastern University as the Director of 3D Animation, Creative Director, Academic Director, Dean of The School of Design and Full Teaching Professor. [2]
SIGGRAPH is an annual conference centered around computer graphics organized by ACM, starting in 1974. The main conference is held in North America; SIGGRAPH Asia, a second conference held annually, has been held since 2008 in countries throughout Asia.
ACM SIGGRAPH is the international Association for Computing Machinery's Special Interest Group on Computer Graphics and Interactive Techniques based in New York. It was founded in 1969 by Andy van Dam.
James F. Blinn is an American computer scientist who first became widely known for his work as a computer graphics expert at NASA's Jet Propulsion Laboratory (JPL), particularly his work on the pre-encounter animations for the Voyager project, his work on the 1980 Carl Sagan documentary series Cosmos, and the research of the Blinn–Phong shading model.
Theresa-Marie Rhyne is an expert in the field of computer-generated visualization and a consultant who specializes in applying artistic color theories to visualization and digital media. She has consulted with the Stanford University Visualization Group on a color suggestion prototype system (2013), the Center for Visualization at the University of California at Davis (2013), the Scientific Computing and Imaging Institute at the University of Utah & (2014) on applying color theory to ensemble data visualization and the Advanced Research Computing Unit at Virginia Tech (2019).
Virtual cinematography is the set of cinematographic techniques performed in a computer graphics environment. It includes a wide variety of subjects like photographing real objects, often with stereo or multi-camera setup, for the purpose of recreating them as three-dimensional objects and algorithms for the automated creation of real and simulated camera angles. Virtual cinematography can be used to shoot scenes from otherwise impossible camera angles, create the photography of animated films, and manipulate the appearance of computer-generated effects.
Thomas Albert "Tom" DeFanti is an American computer graphics researcher and pioneer. His work has ranged from early computer animation, to scientific visualization, virtual reality, and grid computing. He is a distinguished professor of Computer Science at the University of Illinois at Chicago, and a research scientist at the California Institute for Telecommunications and Information Technology (Calit2).
Patrick M. Hanrahan is an American computer graphics researcher, the Canon USA Professor of Computer Science and Electrical Engineering in the Computer Graphics Laboratory at Stanford University. His research focuses on rendering algorithms, graphics processing units, as well as scientific illustration and visualization. He has received numerous awards, including the 2019 Turing Award.
Rebecca Allen is an internationally recognized digital artist inspired by the aesthetics of motion, the study of perception and behavior and the potential of advanced technology. Her artwork, which spans four decades and takes the form of experimental video, large-scale performances, live simulations and virtual and augmented reality art installations, addresses issues of gender, identity and what it means to be human as technology redefines our sense of reality.
Andrew A. Luckey is an American animator, artist, author, designer, director, illustrator and television producer, primarily of animated works. He also writes and illustrates children's books and Bible studies.
Michael Arias is an American-born filmmaker active primarily in Japan.
James F. O'Brien is a computer graphics researcher and professor of computer science and electrical engineering at the University of California, Berkeley. He is also co-founder and chief science officer at Avametric, a company developing software for virtual clothing try on. In 2015, he received an award for Scientific and Technical Achievement from the Academy of Motion Pictures Arts and Sciences.
Gregory Peter Panos is an American writer, futurist, educator, strategic planning consultant, conference / event producer, and technology evangelist in augmented reality, virtual reality, human simulation, motion capture, performance animation, 3D character animation, human-computer interaction, and user experience design.
Terrence Masson is a computer graphics educator, producer, and lecturer, specializing in animation, storytelling and executive leadership. He is the chair of the MFA Computer Arts Department at the School of Visual Arts (SVA) in New York City. He was also founder and CEO of Building Conversation, an augmented reality company located in Boston, MA. He was both the ACM SIGGRAPH 2006 Computer Animation Festival Chair and 2010 Conference Chair. He also wrote the book CG 101: A Computer Graphics Industry Reference, and has contributed to films, television programs, and video games.
The history of computer animation began as early as the 1940s and 1950s, when people began to experiment with computer graphics – most notably by John Whitney. It was only by the early 1960s when digital computers had become widely established, that new avenues for innovative computer graphics blossomed. Initially, uses were mainly for scientific, engineering and other research purposes, but artistic experimentation began to make its appearance by the mid-1960s – most notably by Dr. Thomas Calvert. By the mid-1970s, many such efforts were beginning to enter into public media. Much computer graphics at this time involved 2-D imagery, though increasingly as computer power improved, efforts to achieve 3-D realism became the emphasis. By the late 1980s, photo-realistic 3-D was beginning to appear in film movies, and by mid-1990s had developed to the point where 3-D animation could be used for entire feature film production.
A light stage is an active illumination system used for shape, texture, reflectance and motion capture often with structured light and a multi-camera setup.
Hao Li is a computer scientist, innovator, and entrepreneur from Germany, working in the fields of computer graphics and computer vision. He is co-founder and CEO of Pinscreen, Inc, as well as associate professor of computer vision at the Mohamed Bin Zayed University of Artificial Intelligence (MBZUAI). He was previously a Distinguished Fellow at the University of California, Berkeley, an associate professor of computer science at the University of Southern California, and former director of the Vision and Graphics Lab at the USC Institute for Creative Technologies. He was also a visiting professor at Weta Digital and a research lead at Industrial Light & Magic / Lucasfilm.
Daniel Shiffman is a computer programmer, a member of the Board of Directors of the Processing Foundation, and an Associate Arts Professor at the Interactive Telecommunications Program (ITP) at New York University Tisch School of the Arts. Shiffman received a BA in Mathematics and Philosophy from Yale University and a master's degree from the ITP.
Jessica K. Hodgins is an American roboticist and researcher who is a professor at Carnegie Mellon's Robotics Institute and School of Computer Science. Hodgins is currently also Research Director at the Facebook AI Research lab in Pittsburgh next to Carnegie Mellon. She was elected the president of ACM SIGGRAPH in 2017. Until 2016, she was Vice President of Research at Disney Research and was the Director of the Disney Research labs in Pittsburgh and Los Angeles.
Sharon Calahan is an American cinematographer who was director of photography on the Pixar films A Bug's Life (1998), Toy Story 2 (1999), and Finding Nemo (2003), and was lighting director for Ratatouille (2007), Cars 2 (2011), and The Good Dinosaur (2015). She took part in the early rise of computer animated feature film making and the acceptance of that medium as cinematography. Calahan is the first member of the American Society of Cinematographers who was invited to join on the basis of a career entirely in animated film. She was nominated, with Bill Reeves, Eben Ostby, and Rick Sayre, for a 2000 BAFTA Award for Best Achievement in Special Visual Effects for A Bug's Life.
Michael Kass is an American computer scientist best known for his work in computer graphics and computer vision. He has won an Academy Award and the SIGGRAPH Computer Graphics Achievement Award and is an ACM Fellow.