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Jason Nelson is a digital and hypermedia poet and artist. He is Associate Professor of Digital Culture and a PI at the Center for Digital Narrative at the University of Bergen, [1] where he was also a Fulbright Fellow from 2016-17. [2] Until 2020 he was a lecturer on Cyberstudies, digital writing and creative practice at Griffith University in Queensland, Australia. He is best known for his artistic flash games/essays such as Game, game, game and again game and I made this. You play this. We are Enemies. He has worked on the Australia Council of the Arts Literature Board [3] and the Board of the Electronic Literature Organization based at MIT.
Nelson's style of Web art merges various genres and technologies, focusing on collages of poetry, image, sound, movement and interaction. [4]
Nelson grew up in Oklahoma City, Oklahoma. He has a BA from the University of Oklahoma and an MFA in New Media Writing from Bowling Green State University. He began work as a poet, and has created over 30 digital works of art. As of 2009, he teaches Cyberstudies, digital art, and digital creative writing at Griffith University in Queensland, Australia.
Nelson is known as a cyberpoet, using multiple media that merge and transform into each other. His style of "mixture chaos" and art nouveau has led to mixed reviews. Some critics [5] cannot see past the "characteristic messiness" or "strangeness" in his approach, with the Wall Street Journal calling his work "as alienating as modern art can get". [6] Others have described his work as "Basquiat meets Mario Brothers", [7] and said that it represents the future of poetry and art games. [8]
The artist's work is often described as being interdisciplinary, crossing over into different fields of art and writing. These include poetry, hypermedia art, digital art, writing and game play and science. [9] And many of the artist's works are exploring the intersection of interface and technology and how it impacts digital writing and art. [10]
Nelson's art portal, secrettechnology.com, won a Webby Award in the "Weird" category in 2009. Some of his works include Between Treacherous Objects, The Poetry Cube, The Bomar Gene, Pandemic Rooms.
Many of Nelson's works require effort and a bit of skill on the part of the viewer. Some are framed explicitly as games, others as elaborate mechanisms for progressing through a series of elements of a work.
Nelson has received awards for his digital poetics (in 2005) and for his piece This is How You Will Die (in 2006). [21]
Hypertext is text displayed on a computer display or other electronic devices with references (hyperlinks) to other text that the reader can immediately access. Hypertext documents are interconnected by hyperlinks, which are typically activated by a mouse click, keypress set, or screen touch. Apart from text, the term "hypertext" is also sometimes used to describe tables, images, and other presentational content formats with integrated hyperlinks. Hypertext is one of the key underlying concepts of the World Wide Web, where Web pages are often written in the Hypertext Markup Language (HTML). As implemented on the Web, hypertext enables the easy-to-use publication of information over the Internet.
Electronic literature or digital literature is a genre of literature where digital capabilities such as interactivity, multimodality or algorithmic text generation are used aesthetically. Works of electronic literature are usually intended to be read on digital devices, such as computers, tablets, and mobile phones. They cannot be easily printed, or cannot be printed at all, because elements crucial to the work cannot be carried over onto a printed version.
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Mez Breeze is an Australian-based artist and practitioner of net.art, working primarily with code poetry, electronic literature, mezangelle, and digital games. Born Mary-Anne Breeze, she uses a number of avatar nicknames, including Mez and Netwurker. She received degrees in both Applied Social Science [Psychology] at Charles Sturt University in Bathurst, Australia in 1991 and Creative Arts at the University of Wollongong in Australia in 2001. In 1994, Breeze received a diploma in Fine Arts at the Illawarra Institute of Technology, Arts and Media Campus in Australia. As of May 2014, Mez is the only Interactive Writer and Artist who is a non-USA citizen to have her comprehensive career archive housed at Duke University, through their David M. Rubenstein Rare Book & Manuscript Library.
Philip Max Neilsen is an Australian poet, fiction writer and editor. He teaches poetry at the University of Queensland and was previously professor of creative writing at the Queensland University of Technology.
Stephanie Strickland is a poet living in New York City. She has published ten volumes of print poetry and co-authored twelve digital poems. Her files and papers are being collected by the David M. Rubenstein Rare Book And Manuscript Library at Duke University.
Game, Game, Game, and again Game is a digital poem and art video game by Jason Nelson, published on the web in 2007. The poem is simultaneously played and read as it takes the form of a quirky, hand-drawn online platform game. It was translated into French by Amélie Paquet for Revue Blueorange in 2010. Its sequel is I made this. You play this. We are Enemies (2009).
J. R. Carpenter is a British-Canadian artist, writer, and researcher working across performance, print, and digital media. She was born in Nova Scotia in 1972. She lived in Montreal from 1990 to 2009. She emigrated to England in 2010, and became a British citizen in 2019. She now lives in Southampton, England.
Mark Tredinnick is an Australian poet, essayist and teacher. Winner of the Montreal International Poetry Prize in 2011 and the Cardiff International Poetry Competition in 2012. He is the author of thirteen books, including four volumes of poetry ; The Blue Plateau;The Little Red Writing Book and Writing Well: the Essential Guide.
Marjorie Coverley Luesebrink was an American writer, scholar, and teacher. Writing hypermedia fiction under the pen name M.D. Coverley, she is best known for her epic hypertext novels Califia (2000) and Egypt: The Book of Going Forth by Day (2006). A pioneer born-digital writer, she is part of the first generation of electronic literature authors that arose in the 1987–1997 period. She was a founding board member and past president of the Electronic Literature Organization and the first winner of the Electronic Literature Organization Career Achievement Award, which was named in her honor. Lusebrink was professor emeritus, School of Humanities and Languages at Irvine Valley College (IVC).
Helena Nelson is a poet, critic, publisher and the founding editor of HappenStance Press. She has lived in Fife, Scotland, since 1977.
Astrid Christina Ensslin is a German digital culture scholar, and Professor of Dynamics of Virtual Communication Spaces at the University of Regensburg. Ensslin is known for her work on digital fictions and video games, and her development of narratological theory to encompass digital narratives.
Anne Wallace is an Australian painter. Her works have appeared in major exhibitions and are held in major collections.
Samantha Gorman is an American game developer known for her combination of narrative, theatricality and gaming in VR environments, and for introducing gestural interactions in touchscreen narratives. She has won multiple awards for her work, both in the field of games and in electronic literature and new media writing. Gorman co-founded the computer art and games studio Tender Claws in 2014 and has been an assistant professor at Northeastern University since 2020.
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Lexia to Perplexia is a poetic work of electronic literature published on the web by Talan Memmott in 2000. The work won the trAce/Alt-X New Media Writing Award that year.
This is How You Will Die is an interactive digital poetry and art game created by Jason Nelson, a new media artist, digital poet, and lecturer. Released in 2005, the game combines elements of poetry, digital art, and chance-based mechanics to explore the concept of death and the unpredictability of life.