Ka-Bala was a talking board game manufactured and released by Transogram in 1967. It was marketed under the slogan, "The Mysterious Game that Tells the Future." [1]
The game was molded out of green plastic that glowed in the dark. It sat upon a hemispherical rocker, and was operated by the players touching the "solary projectors", which were handles on either side of the game. Unlike most talking boards which are activated by a planchette, Ka-Bala used a large black marble as an indicator; the marble ran around a circular track on the surface of the game. In addition to indicating the letters and numbers printed around the track, the marble could also be used to select one of twenty-two Major Arcana tarot cards supplied with the game. Each tarot card had the fortune it predicted printed on the back. The game also had the twelve astrological signs marked along the track; these could be used to generate a simple horoscope. In the center of the rocking board, the "Eye of Zohar" was mounted; this plastic eyeball would spin as the board was agitated by the players.
The name "Ka-Bala" and the reference to the Zohar indicate that the game was supposedly related to Kabbalah, an esoteric school of thought in Jewish mysticism. As they operated the game, the players were instructed to chant Pax, sax, sarax; hola, noa, nostra!
Everway is a fantasy role-playing game first published by Wizards of the Coast under their Alter Ego brand in 1995. Its lead designer was Jonathan Tweet. Marketed as a "Visionary Roleplaying Game", it has often been characterized as an innovative concept with limited commercial success. Wizards later abandoned the line, and Rubicon Games purchased it, and published several supplements. The line was sold again to Gaslight Press in February 2001. The line is currently with The Everway Company, which has released a Silver Anniversary Edition.
Tarot is a pack of playing cards, used from at least the mid-15th century in various parts of Europe to play card games such as Tarocchini. From their Italian roots, tarot-playing cards spread to most of Europe, evolving into a family of games that includes German Grosstarok and modern games such as French Tarot and Austrian Königrufen. In the late 18th century French occultists made elaborate, but unsubstantiated, claims about their history and meaning, leading to the emergence of custom decks for use in divination via tarot card reading and cartomancy. Thus, there are two distinct types of tarot packs in circulation: those used for card games and those used for divination. However, some older patterns, such as the Tarot de Marseille, originally intended for playing card games, are occasionally used for cartomancy.
A chessboard is a game board used to play chess. It consists of 64 squares, 8 rows by 8 columns, on which the chess pieces are placed. It is square in shape and uses two colours of squares, one light and one dark, in a chequered pattern. During play, the board is oriented such that each player's near-right corner square is a light square.
Fortune telling is the unproven spiritual practice of predicting information about a person's life. The scope of fortune telling is in principle identical with the practice of divination. The difference is that divination is the term used for predictions considered part of a religious ritual, invoking deities or spirits, while the term fortune telling implies a less serious or formal setting, even one of popular culture, where belief in occult workings behind the prediction is less prominent than the concept of suggestion, spiritual or practical advisory or affirmation.
The Magic 8 Ball is a plastic sphere, made to look like an oversized eight ball, that is used for fortune-telling or seeking advice. It was invented in 1946 by Albert C. Carter and Abe Bookman and is manufactured by Mattel. The user asks a yes–no question to the ball, then turns it over to reveal an answer that floats up into a window.
Marble Madness is an arcade video game designed by Mark Cerny and published by Atari Games in 1984. It is a platform game in which the player must guide a marble through six courses, populated with obstacles and enemies, within a time limit. The player controls the marble by using a trackball. Marble Madness is known for using innovative game technologies: it was Atari's first to use the Atari System 1 hardware, the first to be programmed in the C programming language, and one of the first to use true stereo sound.
In playing cards, a suit is one of the categories into which the cards of a deck are divided. Most often, each card bears one of several pips (symbols) showing to which suit it belongs; the suit may alternatively or additionally be indicated by the color printed on the card. The rank for each card is determined by the number of pips on it, except on face cards. Ranking indicates which cards within a suit are better, higher or more valuable than others, whereas there is no order between the suits unless defined in the rules of a specific card game. In most decks, there is exactly one card of any given rank in any given suit. A deck may include special cards that belong to no suit, often called jokers.
Battleship is a strategy type guessing game for two players. It is played on ruled grids on which each player's fleet of warships are marked. The locations of the fleets are concealed from the other player. Players alternate turns calling "shots" at the other player's ships, and the objective of the game is to destroy the opposing player's fleet.
Carrom is a tabletop game of Indian origin in which players flick discs, attempting to knock them to the corners of the board. In South Asia, many clubs and cafés hold regular tournaments. Carrom is commonly played by families, including children, and at social functions. Different standards and rules exist in different areas.
Fantasy wrestling is an umbrella term representing the genre of role-playing and statistics-based games which are set in the world of professional wrestling. Several variants of fantasy wrestling exist which may be differentiated by the way they are transmitted, the method in which the storyline is determined, and how the roster is composed.
The Tarot of Marseilles is a standard pattern of Italian-suited tarot pack with 78 cards that was very popular in France in the 17th and 18th centuries for playing tarot card games and is still produced today. It was probably created in Milan before spreading to much of France, Switzerland and Northern Italy. The name is sometimes spelt Tarot of Marseille, but the name recommended by the International Playing-Card Society is Tarot de Marseille, although it accepts the two English names as alternatives. It was the pack which led to the occult use of tarot cards, although today dedicated decks are produced for this purpose.
Minchiate is an early 16th-century card game, originating in Florence, Italy. It is no longer widely played. Minchiate can also refer to the special deck of 97 playing cards used in the game. The deck is closely related to the tarot cards, but contains an expanded suit of trumps. The game was similar to but more complex than tarocchi. The minchiate represents a Florentine variant on the original game.
Go equipment refers to the board, stones, and bowls for the stones required to play the game of Go. The quality and materials used in making Go equipment varies considerably, and the cost varies accordingly from economical to extremely expensive.
Finance, or The Fascinating Game of Finance or Finance and Fortune, is a board game originally released in 1932. The game is based on The Landlord's Game in the movement of pieces around the board, the use of cards, properties that can be purchased, and houses that can be erected on them. The game also has railroads; however, these may not be purchased. The game is a predecessor to Monopoly.
Merchandise for the Thomas & Friends has been produced to capitalize on the success of the television series Thomas & Friends. Whilst merchandise was produced alongside due to the popularity of the first of The Railway Series by the Rev. W. Awdry since 1945, and the original broadcast of the television series in 1984 in the United Kingdom, large numbers of manufacturers have sought to produce Thomas-branded items after the television series was broadcast in the United States and Japan.
A social game or, less commonly, parlour game, may refer to tabletop, other face-to-face indoor or outdoor games, or video games that allow or require social interaction between players as opposed to games played in solitude, games played at tournaments or competitions or games played for money.
Tarot card reading is a form of cartomancy whereby practitioners use tarot cards to purportedly gain insight into the past, present or future. They formulate a question, then draw cards to interpret them for this end. A traditional tarot deck consists of 78 cards, which can be split into two groups, the Major Arcana and Minor Arcana. French-suited playing cards can also be used; as can any card system with suits assigned to identifiable elements.
RoboRally, also stylized as Robo Rally, is a board game for 2–8 players designed by Richard Garfield and published by Wizards of the Coast (WotC) in 1994. Various expansions and revisions have been published by WotC, Avalon Hill, and Renegade Games.
Tarot games are card games played with tarot packs designed for card play and which have a permanent trump suit alongside the usual four card suits. The games and packs which English-speakers call by the French name tarot are called tarocchi in the original Italian, Tarock in German and similar words in other languages.
Phasmophobia is a paranormal horror game by British indie game studio Kinetic Games. The game became available in early access for Microsoft Windows with virtual reality support in September 2020. In the game, one to four players work to complete a contract where they must identify the type of ghost haunting a designated site. It is based on the popular hobby of ghost hunting.