Kate Edwards | |
---|---|
Born | Los Angeles |
Citizenship | United States |
Alma mater | California State University Long Beach University of Washington |
Occupation(s) | Geographer Executive Director Consultant |
Known for | Executive Director of International Game Developers Association |
Scientific career | |
Fields | Geography Cartography Video games Geopolitics Author |
Institutions | University of Washington Microsoft Geogrify LLC International Game Developers Association |
Kate Edwards (born c. 1965) [1] is a geographer, writer, and content culturalization strategist, most active in information-based cartography and video game content. She was the executive director of the International Game Developers Association from December 2012 to June 2017. [2] Edwards spent over a decade working in various roles at Microsoft, creating the Geopolitical Strategy team and working to evaluate and manage geopolitical and cultural content in software products. After leaving Microsoft she founded Englobe (now Geogrify) as a consulting firm engaged in content culturalization and strategy, primarily for the video game industry.
Edwards received a B.A. in geography and a certificate in cartography from California State University, Long Beach. She received an M.A. and PhC in geography at the University of Washington. [3]
Edwards was the geopolitical strategist for Microsoft between 1992 and 2005. [4] She assisted with Microsoft's virtual earth technology and Encarta World Atlas project. [5] She proposed and founded a new team called Geopolitical Strategy in 1998. As Microsoft's Senior Geopolitical Strategist, Edwards was responsible for the risk assessment of geopolitical and cultural content across all products and locales. [5] In the Microsoft Studios, Edwards implemented a geopolitical quality review process which was used to evaluate PC and Xbox titles. [5]
In March 2005, she left Microsoft to launch Englobe (now Geogrify), a consulting firm specializing in content culturalization and strategy in video games, cartography and general cultural sensitivities in digital content. [6] [7] Through Englobe, Edwards was involved on games such as Dragon Age II and Star Wars: The Old Republic . [8]
Edwards was the founder and chair of the Game Localization Special Interest Group (SIG) in the International Game Developers Association (IGDA), and served as a board of directors member for the IGDA Seattle chapter. [9] Edwards was awarded the IGDA's 2011 MVP award for her contributions to the organization and to the game industry. [9] In December 2012, she was appointed as the executive director of the International Game Developers Association after Gordon Bellamy moved on from the position. [10] Edwards left IDGA in 2017.[ citation needed ]
Edwards was listed as one of "The 10 Most Powerful Women In Gaming" in 2013 by Fortune , [4] and in 2014 she was named as one of the video games industry's six "People of the Year". [11]
Edwards conceived of the 50 Over 50 List to showcase games developers who were over the age of 50, and "as a response to the reality that ageism is a rampant problem in the game industry and within the broader technology sector." The yearly list was first published in 2018. [12]
Edwards received the Ambassador Award at the 20th Game Developers Choice Awards in March 2020 for her past work in the IGDA and current work in the Global Game Jam. [13]
A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as programmers, designers, artists, etc. Most game development companies have video game publisher financial and usually marketing support. Self-funded developers are known as independent or indie developers and usually make indie games.
Xbox Game Studios is an American video game publisher based in Redmond, Washington. It was established in March 2000, spun out from an internal Games Group, for the development and publishing of video games for Microsoft Windows. It has since expanded to include games and other interactive entertainment for the namesake Xbox platforms, other desktop operating systems, Windows Mobile and other mobile platforms, and web-based portals.
The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and roundtables by industry professionals on game-related topics covering programming, design, audio, production, business and management, and visual arts.
The International Game Developers Association (IGDA) is a nonprofit professional association whose stated mission is to "support and empower game developers around the world in achieving fulfilling and sustainable careers."
Mark Evan Cerny is an American video game designer, programmer, producer and media proprietor.
In the Halo universe, an Arbiter is a ceremonial, religious, and political rank bestowed upon Covenant Elites. In the 2004 video game Halo 2, the rank is given to a disgraced commander named Thel 'Vadam as a way to atone for his failures. Although the Arbiter is intended to die serving the Covenant leadership, the High Prophets, he survives his missions and the Prophets' subsequent betrayal of his kind. When he learns that the Prophets' plans would doom all sentient life in the galaxy, the Arbiter allies with the Covenant's enemies (humans) and stops the ringworld Halo from being activated. The Arbiter is a playable character in Halo 2 and its 2007 sequel Halo 3. The character also appears in Halo 5: Guardians and additional expanded universe material. A different Arbiter, Ripa 'Moramee appears in the 2009 real-time strategy game Halo Wars, which takes place 20 years before the events of the main trilogy.
Ted Woolsey is an American video game translator and producer. He had the primary role in the North American production and localization of Square's role-playing video games released for the Super NES between 1991 and 1996. He is best known for translating Final Fantasy VI and Chrono Trigger during his time at Square. Limitations on text length and strict content guidelines forced Woolsey to make many script changes in his translation work, which became known as "Woolseyisms" in popular culture and were both praised and criticized.
Robert Bates is an American computer game designer. One of the early designers of interactive fiction games, he was co-founder of Challenge, Inc., which created games in the 1980s for the pioneering company Infocom. After Infocom's dissolution in 1989, Bates co-founded Legend Entertainment to continue publishing games in the Infocom tradition, but with added graphics. Notable games that he has designed, written, or produced include Unreal II (2003), Spider-Man 3 (2007), and Eric the Unready (1993), listed as Adventure Game of the Year by Computer Gaming World magazine and also included on the 1996 list of "150 best games of all time". In 1998 he wrote the award-winning game Quandaries for the U.S. Department of Justice. He has twice been the chairperson of the International Game Developers Association, which honored him with a Lifetime Achievement Award in 2010. Bates has written extensively about game design and development in works such as the 2001 book Game Design: The Art and Business of Creating Games, which is commonly used as a game design textbook in college courses. From 2011–2014, Bates was Chief Creative Officer for External Studios at Zynga. He continues to work as an independent consultant with various publishers in the games industry.
Brenda Louise Romero, previously known as Brenda Brathwaite, is an American game designer and developer in the video game industry. She was born in Ogdensburg, New York and is a graduate of Clarkson University. Romero is best known for her work on the Wizardry series of role-playing video games and, more recently, the non-digital series The Mechanic is the Message. She has worked in game development since 1981 and has credits on 49 game titles.
Kakuto Chojin: Back Alley Brutal, known in Japan as Kakutō Chōjin: Fighting Super Heroes, is a fighting game for the Xbox gaming console published in 2002 by Microsoft Game Studios. The game was the sole product of developer Dream Publishing, a studio created by members of DreamFactory and Microsoft. It was originally created as a tech demo to show off the graphic capabilities of the Xbox, before the decision was made to turn it into a full game. A few months after its release, Kakuto Chojin was pulled from distribution amidst controversy surrounding the religious content featured in the game.
Video game localization, is the process of preparing a video game for a market outside of where it was originally published. The game's name, art assets, packaging, manuals, and cultural and legal differences are typically altered.
Jason Della Rocca is the former executive director of the Montreal chapter of the International Game Developers Association (IGDA): Della Rocca supervised the daily operations, outreach initiatives, and membership programs of the organization from September 2000 to March 2009. After leaving the IGDA following his 9-year involvement with the company, Della Rocca founded Perimeter Partners, a consultancy that provides strategic level guidance and expertise to companies and organizations in, and around, the game industry globally. More recently, Della Rocca cofounded a hybrid incubator/accelerator for independent mobile game startups called Execution Labs. In the summer of 2013 he was appointed to the advisory board for the ICT practice of Foreign Affairs, Trade and Development, Canada's foreign and trade ministry.
Xbox Live Indie Games were video games created by individual developers or small teams of developers released on Microsoft's Xbox Live Marketplace for the Xbox 360. The games were developed using Microsoft XNA, and developed by one or more independent developers that are registered with App Hub. Unlike Xbox Live Arcade titles, these were generally only tested within the local creator community, had much lower costs of production, and generally were less expensive to purchase. The service was released to widespread use alongside the New Xbox Experience, and as of November 2014, over 3,300 games had been released on the service, many receiving media attention. All Indie Games currently require the user to be logged into their Xbox Live account to initiate the start-up of each game. Indie Games were not available in Australia, due to the requirement for all games to be rated by the Australian Classification Board, and the prohibitive expenses involved. The Xbox Live Indie Games program did not continue with the release of the Xbox One, and the marketplace for these games was shuttered on October 7, 2017.
Luke Michael Smith is an American writer. He is a staff member at the video game development company Bungie, and is a former video games journalist. Smith wrote for a college newspaper and weekly papers in Michigan before being hired as one of the first new freelance writers for Kotaku. At Kotaku, Smith developed his writing style but soon left the site for a staff position as 1Up.com's news editor. Smith made a name for himself at 1Up, particularly through an article he wrote focusing on problems with the game Halo 2.
Robin Hunicke is an American video game designer and producer. She is a professor of game design at UC Santa Cruz and the co-founder of Funomena.
Gordon P. Bellamy is an American video game executive. He has over 19 years of experience and leadership in the interactive entertainment industry. Gordon was the executive director of the International Game Developers Association from August 2010 until July 2012.
Siobhan Reddy is a South African-Australian video game executive. She is the studio director of Media Molecule, a video game development studio based in Guildford in the United Kingdom, most famous for their debut title LittleBigPlanet.
Bonnie Ross is an American video game developer. She served as Corporate Vice President at Xbox Game Studios, and was the head of 343 Industries, the subsidiary studio that manages the Halo video game franchise. Ross studied technical writing and computer science in college, and worked at IBM before getting a job at Microsoft. She worked on a number of PC and Xbox games, becoming a general manager at Xbox Game Studios.
In the video game industry, crunch is compulsory overtime during the development of a game. Crunch is common in the industry and can lead to work weeks of 65–80 hours for extended periods of time, often uncompensated beyond the normal working hours. It is often used as a way to cut the costs of game development, a labour-intensive endeavour. However, it leads to negative health impacts for game developers and a decrease in the quality of their work, which drives developers out of the industry temporarily or permanently. Critics of crunch note how it has become normalized within the game-development industry, to deleterious effects for all involved. A lack of unionization on the part of game developers has often been suggested as the reason crunch exists. Organizations such as Game Workers Unite aim to fight against crunch by forcing studios to honour game developers' labour rights.