Katherine Isbister is a game and human computer interaction researcher and designer, currently a professor in computational media at the University of California, Santa Cruz. Until June 2015, she was an associate professor at New York University, with a joint appointment in computer science and in the Game Center at the Tisch School of the Arts. [1] At NYU, she was founding research director of the Game Innovation Lab. Isbister's research and design contributions center on how to create more compelling emotional and social qualities in games and other digital experiences. She has innovated in the areas of character/avatar/agent design and in researching and evaluating the user experience.[ citation needed ] Her book, Better Game Characters by Design: A Psychological Approach, [2] was nominated in 2006 for a Game Developer Magazine Frontline award. [3] She is also co-editor of a book which outlines the state of the art in user research practices in studying games, titled Game Usability: Advice from the Experts for Advancing the Player Experience. [4]
Isbister received her Ph.D. from Stanford University, with a focus on the design of interactive characters. In 1999, she was selected as one of MIT Technology Review's Innovators under 35. [5] In 2011, she received a Research Fellowship for Experienced Researchers from the Alexander von Humboldt Foundation. From 2014 to 2015, she held a Lenore Annenberg and Wallis Annenberg Fellow in Communication at the Stanford Center for Advanced Study in the Behavioral Sciences. [6]
Cynthia Breazeal is an American robotics scientist and entrepreneur. She is a former chief scientist and chief experience officer of Jibo, a company she co-founded in 2012 that developed personal assistant robots. Currently, she is a professor of media arts and sciences at MIT and the director of the Personal Robots group at the Media Lab. Her most recent work has focused on the theme of living everyday life in the presence of AI, and gradually gaining insight into the long-term impacts of social robots.
The Indie Game Jam (IGJ) was an effort to rapidly prototype video game designs and inject new ideas into the game industry. Started in 2002 by a group of game designer-programmers, the event featured a shared game engine technology and worked on by other designer-programmers for a single long weekend. The games resulting from that weekend were then published, open-source, on the IGJ web page.
Rosalind Wright Picard is an American scholar and inventor who is Professor of Media Arts and Sciences at MIT, founder and director of the Affective Computing Research Group at the MIT Media Lab, and co-founder of the startups Affectiva and Empatica.
Design thinking refers to the set of cognitive, strategic and practical procedures used by designers in the process of designing, and to the body of knowledge that has been developed about how people reason when engaging with design problems.
Tracy Fullerton is an American game designer, educator and writer. She is a Professor in the USC Interactive Media & Games Division of the USC School of Cinematic Arts and Director of the Game Innovation Lab at USC. In 2014 she was named Director of the USC Games Program, an interdisciplinary collaboration between the School of Cinematic Arts and the Viterbi School of Engineering at USC. From 2010 to 2017, she served as Chair of the USC Interactive Media & Games Division.
Stacey Spiegel (1955) is a Canadian artist and new media designer.
Beth Simone Noveck is New Jersey's first chief innovation officer, at Northeastern University where she directs the Burnes Center for Social Change, the Governance Lab and its MacArthur Research Network on Opening Governance. She is also affiliated faculty with the Institute for Experiential AI. She is the author of Solving Public Problems: How to Fix our Government and Change Our World, Smart Citizens, Smarter State: The Technologies of Expertise and the Future of Government, Wiki Government: How Technology Can Make Government Better, Democracy Stronger, and Citizens More Powerful, and co-editor of the State of Play: Law and Virtual Worlds.
Christopher S. Weaver is an American entrepreneur, software developer, scientist, author, and educator. He is known for founding Bethesda Softworks, where he was one of the creators of The Elder Scrolls role-playing series.
User experience evaluation (UXE) or user experience assessment (UXA) refers to a collection of methods, skills and tools utilized to uncover how a person perceives a system before, during and after interacting with it. It is non-trivial to assess user experience since user experience is subjective, context-dependent and dynamic over time. For a UXA study to be successful, the researcher has to select the right dimensions, constructs, and methods and target the research for the specific area of interest such as game, transportation, mobile, etc.
Living labs are open innovation ecosystems in real-life environments using iterative feedback processes throughout a lifecycle approach of an innovation to create sustainable impact. They focus on co-creation, rapid prototyping & testing and scaling-up innovations & businesses, providing joint-value to the involved stakeholders. In this context, living labs operate as intermediaries/orchestrators among citizens, research organisations, companies and government agencies/levels.
Jesse N. Schell is an American video game designer, author, CEO of Schell Games, and a distinguished professor of the practice of entertainment technology at CMU's Entertainment Technology Center (ETC), a joint master's program between the College of Fine Arts and School of Computer Science in Pittsburgh, Pennsylvania.
Colleen Macklin is a female game designer, an associate professor of media design at Parsons The New School for Design and founder and co-director of PETLab which focuses on games for experimental learning and social engagement.
Behavioural design is a sub-category of design, which is concerned with how design can shape, or be used to influence human behaviour. All approaches of design for behaviour change acknowledge that artifacts have an important influence on human behaviour and/or behavioural decisions. They strongly draw on theories of behavioural change, including the division into personal, behavioural, and environmental characteristics as drivers for behaviour change. Areas in which design for behaviour change has been most commonly applied include health and wellbeing, sustainability, safety and social context, as well as crime prevention.
Flavia Sparacino is an American-based space maker and scientist. She is currently CEO/Founder of Sensing Places, a MIT Media Lab spinoff that specializes in immersive space design and technology.
Nina Vasan is an American psychiatrist and author of the Amazon #1 best-selling book Do Good Well: Your Guide to Leadership, Action and Innovation. She is a Clinical Assistant Professor in the Department of Psychiatry and Behavioral Sciences at Stanford University School of Medicine. She is currently the Founder and Executive Director of Brainstorm: The Stanford Lab for Mental Health Innovation at Stanford University. She won the 2002 Intel International Science and Engineering Fair.
Jeffrey Michael Heer is an American computer scientist best known for his work on information visualization and interactive data analysis. He is a professor of computer science & engineering at the University of Washington, where he directs the UW Interactive Data Lab. He co-founded Trifacta with Joe Hellerstein and Sean Kandel in 2012.
Jessica Hammer is an assistant professor in the Human-Computer Interaction Institute at Carnegie Mellon University.
Chris Harrison is a British-born, American computer scientist and entrepreneur, working in the fields of human–computer interaction, machine learning and sensor-driven interactive systems. He is a professor at Carnegie Mellon University and director of the Future Interfaces Group within the Human–Computer Interaction Institute. He has previously conducted research at AT&T Labs, Microsoft Research, IBM Research and Disney Research. He is also the CTO and co-founder of Qeexo, a machine learning and interaction technology startup.
Leila A. Takayama is an associate professor of Human–computer interaction at the University of California, Santa Cruz. She has previously held positions at Google X and Willow Garage. She was elected as a World Economic Forum Young Global Leader in 2013.