Kenneth O. Stanley | |
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Alma mater | University of Texas at Austin (PhD) |
Known for | Neuroevolution of augmenting topologies |
Scientific career | |
Fields | |
Institutions | |
Thesis | Efficient Evolution of Neural Networks Through Complexification (2004) |
Doctoral advisor | Risto Miikkulainen |
Website | www |
Kenneth Owen Stanley is an artificial intelligence researcher, author, and former professor of computer science at the University of Central Florida known for creating the Neuroevolution of augmenting topologies (NEAT) algorithm. He coauthored Why Greatness Cannot Be Planned: The Myth of the Objective with Joel Lehman which argues for the existence of the "objective paradox", a paradox which states that "soon as you create an objective, you ruin your ability to reach it". [1] While a professor at the University of Central Florida, he was the director of the Evolutionary Complexity Research Group (EPlex) [2] which led the development of Galactic Arms Race. He also developed the HyperNEAT, [3] CPPNs, [4] and novelty search [5] algorithms. [6] He also co-founded Geometric Intelligence, an AI research firm, in 2015. [7] [8]
Kenneth Stanley became interested in computer programming at the age of 8 during a summer camp. He later pursued his interest by taking AP Computer Science at Newton South High School and majoring in Computer Science at the University of Pennsylvania, graduating in 1997. He received his PhD from the University of Texas at Austin under Risto Miikkulainen in 2004 for his work developing the Neuroevolution of augmenting topologies (NEAT) algorithm. [9] [10]
In 2006, he became an associate professor of Computer Science at the University of Central Florida and later became a Charles Millican Professor in 2017. [11]
In 2007, he created PicBreeder, a piece of software that uses NEAT to allow users to evolve pictures by randomly generating images and having the user pick which image will produce children. This allows users to shape random blobs into recognizable shapes like animals or cars. Watching the algorithm evolve what appeared to be a pair of alien eyes into an image that looked like a car led Stanley to realize that nearly every interesting image on PicBreeder evolved by way of a different looking image. This led him to develop what he calls the steppingstone principle that, "Instead of hard-coding the rules of reasoning, or having computers learn to score highly on specific performance metrics ... we must let a population of solutions blossom. Make them prioritize novelty or interestingness instead of the ability to walk or talk. They may discover an indirect path, a set of steppingstones, and wind up walking and talking better than if they’d sought those skills directly." [1] [12]
As the director of EPlex, he then served as the faculty advisor and as a software developer for Erin Hastings' Galactic Arms Race. First released in 2010, it is a space shooter that uses cgNEAT technology. cgNEAT or "content generating NEAT" is a variant of NEAT developed by Hastings and Stanley that "automatically generates graphical and game content while the game is played, based on the past preferences of the players". [2] [13] [14]
In 2015, he coauthored Why Greatness Cannot Be Planned: The Myth of the Objective with Joel Lehman. Inspired by his work with PicBreeder and other research, they discuss how intentionally perusing objectives can limit your success at achieving them, both for people and AI. According to the book, perusing novelty instead of an objective is more likely to succeed in creative tasks. [1] They argue that this could be a more effective way of funding scientific research or could as a way of running a business. [15] It received positive reviews with one reviewer writing that, "If you are yearning to do what’s interesting, rather than optimizing a 'metric' of approach to a prescribed 'objective', you will love this book." [16]
In 2015, he co-founded Geometric Intelligence a private research and development firm focusing on artificial intelligence and machine learning with Gary Marcus, Zoubin Ghahramani, and Doug Bemis. [8] Uber acquired the firm in late 2016 and renamed it to Uber AI labs. [7] He continued working at the firm after its acquisition as a senior research science manager and the head of Core AI research. [17] He left both Uber AI Labs and the University of Central Florida in 2020 to lead the Open-Endedness team at OpenAI as a Research Science Manager. [11] [18]
In 2017, Stanley won the 2017 ISAL Award for Outstanding Paper of the Decade 2002 – 2012 for his original 2002 NEAT paper with Risto Miikkulainen. [19]
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NeuroEvolution of Augmenting Topologies (NEAT) is a genetic algorithm (GA) for the generation of evolving artificial neural networks developed by Kenneth Stanley and Risto Miikkulainen in 2002 while at The University of Texas at Austin. It alters both the weighting parameters and structures of networks, attempting to find a balance between the fitness of evolved solutions and their diversity. It is based on applying three key techniques: tracking genes with history markers to allow crossover among topologies, applying speciation to preserve innovations, and developing topologies incrementally from simple initial structures ("complexifying").
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Dr Peter John Bentley is a British author and computer scientist based at University College London.
Hypercube-based NEAT, or HyperNEAT, is a generative encoding that evolves artificial neural networks (ANNs) with the principles of the widely used NeuroEvolution of Augmented Topologies (NEAT) algorithm developed by Kenneth Stanley. It is a novel technique for evolving large-scale neural networks using the geometric regularities of the task domain. It uses Compositional Pattern Producing Networks (CPPNs), which are used to generate the images for Picbreeder.orgArchived 2011-07-25 at the Wayback Machine and shapes for EndlessForms.comArchived 2018-11-14 at the Wayback Machine. HyperNEAT has recently been extended to also evolve plastic ANNs and to evolve the location of every neuron in the network.
Georgios N. Yannakakis is Director and Professor at the Institute of Digital Games, University of Malta and Editor-in-Chief of IEEE Transactions on Games. He is one of the leading researchers within player affective modelling and adaptive content generation for games. He is considered one of the most accomplished experts at the intersection of games and AI.
Galactic Arms Race (GAR) is a space shooter video game first released in 2010 by American studio Evolutionary Games in association with the Evolutionary Complexity Research Group at UCF (EPlex).
Risto Miikkulainen is a Finnish-American computer scientist and professor at the University of Texas at Austin. He is also an AVP of Evolutionary AI at Cognizant. In 2023, he was elected an AAAI Fellow "for significant contribution to neuroevolution techniques and applications", and in 2016, named Fellow of the Institute of Electrical and Electronics Engineers (IEEE) "for contributions to techniques and applications for neural and evolutionary computation". He was elected a Fellow of the Association for the Advancement of Artificial Intelligence in 2023. Born in Helsinki, Finland, Miikkulainen has lived in the United States since 1986.
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