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Publishers | Winning Moves Schaper Toys |
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Players | 2 to 4 |
Setup time | 2 minutes |
Playing time | 20–30 minutes |
Chance | Medium |
Age range | 8 and up |
King of the Hill is a race game, where players try to be the first to get their marbles from the start to the top of the mountain. It was originally published by Schaper Toys in 1960. It was re-released in 2006 with slightly different rules by Winning Moves Games USA, but is no longer in production.
In the original Schaper game, players took turns moving marbles up a 3-D Mountain shaped board. Each turn, a player would use an hourglass-shaped teeter-totter device to determine the amount of spaces they could move that turn. They would then pick one of their marbles and move it along the board's path that number of spaces. If the marble ends its move on a space where another marble is, it continues along to the next open space. If the marble lands on a hole space, they drop their marble into the hole, where it comes out lower on the board. If they managed to get their marble to the top of the mountain, they would drop it into a hole in the middle. This could trigger a crown to pop up and the player would win. If not, the player would start their marble back on the track.
The newer version has slightly different rules and a much different look. The board now features a large crater in the center instead of a mountain and the board track winds around the crater, running along aside the crater at roughly the halfway point and end of the track. Also gone are the holes in the track. Instead, players with a marble on the track next to the crater are dropped into the crater of another player ends their turn on them. A marble dropped into the crater this way comes out of one of three "caves" on corners of the board and is then placed back on the track on one of the spaces next to the "cave." Additionally, the end game is totally different. Instead of the mechanized crown, players instead try to be the first to get both their marbles into the "Finish Zone." [1]
Sternhalma, commonly known as Chinese checkers or Chinese chequers, is a strategy board game of German origin that can be played by two, three, four, or six people, playing individually or with partners. The game is a modern and simplified variation of the game Halma. "Complexity: requires no counting or spelling; even young children can play."
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Tori shōgi is a variant of shogi, which was invented by Toyota Genryu in 1799 despite being traditionally attributed to his master Ōhashi Sōei. It was first published in 1828 and again in 1833. The game is played on a 7×7 board and uses the drop rule; it is the only traditional shogi variant, possibly besides wa shogi, to do so. This is one of the more popular shogi variants. There were tournaments in London and Royston in the 1990s and early 2000s.
KerPlunk is a children's game invented by Eddy Goldfarb with Rene Soriano and first marketed by the Ideal Toy Company in 1967. The game consists of a transparent plastic tube, plastic rods called straws and several dozen marbles. The base contains four separate numbered trays and the straws are passed through holes in the middle of the tube to form a lattice. The marbles are then placed in the top of the tube and held in place by the lattice. The onomatopoeic name of the game derives from the sound of the marbles tumbling to the base of the tube during play.
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Schaper Toys, or W.H. Schaper Mfg. Co., Inc. as it was originally known, was a game and toy company founded in 1949 by William Herbert Schaper in Robbinsdale, Minnesota. "Herb" Schaper published a variety of games but was best known for having created the children's game, Cootie. In 1971, the company was sold to Kusan, Inc., and began operating as Schaper Toys, a subsidiary of Kusan, Inc. In 1986, Schaper Toys was acquired by Tyco Toys, which sold the rights to Cootie and three other of the company's best-known games to the Milton Bradley Company. These games are still being sold.
Stadium Checkers is a tabletop race game for 2 to 4 players ages 8 to adult. The object of the game is to be the first to move one's five colored marbles from the outer rim of the 'stadium' to a slot in the center of the board. The game was introduced in 1952 and originally published by W.H. Schaper Mfg. Co., Inc. In 2004, the game was republished as Roller Bowl by Winning Moves Games USA. Its original name was restored in 2007. This game is no longer in production.
Stay Alive is a strategy game, where 2-4 players try to keep their marbles from falling through holes in the game board while trying to make their opponents' marbles fall through. It was originally published by Milton Bradley in 1971 and marketed in television and print advertising as "the ultimate survival game". Stay Alive was republished with a smaller board by Winning Moves Games USA in 2005. This game is no longer in production.
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