Learning Tree International

Last updated
Learning Tree International, Inc.
Company type Public
OTC Pink: LTRE
IndustryCorporate Training
Founded1974;50 years ago (1974)
Headquarters Herndon, Virginia, U.S.
ServicesIT & Business Skills Training Courses

Learning Tree International, Inc., founded in 1974, is an IT training company based in Herndon, Virginia, United States. [1] [2] They offer training for business and technology skills. In 2010, the company had a revenue of $127.47 million. [3]

Contents

Overview

Founded in 1974, Learning Tree International provides IT and management training. Learning Tree delivers its courses in 4 ways: in-class at one of their global education centers, online from home or work, a blended approach of self-paced with in-person instruction or, at the user's location with on-site team training. [4]

History

Learning Tree International was founded in 1974 by two engineers, David C. Collins, Ph.D. and Eric R. Garen, under the name of Integrated Computer Systems. The first course offering was Microprocessors and Microcomputers.

During the 2000s, the company focused on the changing learning requirements of information technology professionals. The AnyWare platform was developed to allow students anywhere in the world to attend live, instructor-led classes virtually from their home or office.

Awards and recognition

Related Research Articles

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Professional development, also known as professional education, is learning that leads to or emphasizes education in a specific professional career field or builds practical job applicable skills emphasizing praxis in addition to the transferable skills and theoretical academic knowledge found in traditional liberal arts and pure sciences education. It is used to earn or maintain professional credentials such as professional certifications or academic degrees through formal coursework at institutions known as professional schools, or attending conferences and informal learning opportunities to strengthen or gain new skills.

Educational software is a term used for any computer software that is made for an educational purpose. It encompasses different ranges from language learning software to classroom management software to reference software. The purpose of all this software is to make some part of education more effective and efficient.

Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in learning a skill as they play. Game types include board, card, and video games.

<span class="mw-page-title-main">Problem-based learning</span> Learner centric pedagogy

Problem-based learning (PBL) is a teaching method in which students learn about a subject through the experience of solving an open-ended problem found in trigger material. The PBL process does not focus on problem solving with a defined solution, but it allows for the development of other desirable skills and attributes. This includes knowledge acquisition, enhanced group collaboration and communication.

Blended learning or hybrid learning, also known as technology-mediated instruction, web-enhanced instruction, or mixed-mode instruction, is an approach to education that combines online educational materials and opportunities for interaction online with physical place-based classroom methods.

M-learning, or mobile learning, is a form of distance education where learners use portable devices such as mobile phones to learn anywhere and anytime. The portability that mobile devices provide allows for learning anywhere, hence the term "mobile" in "mobile learning." M-learning devices include computers, MP3 players, mobile phones, and tablets. M-learning can be an important part of informal learning.

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<span class="mw-page-title-main">Universal College of Learning</span> Technical school in Palmerston North, New Zealand

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<span class="mw-page-title-main">Digital literacy</span> Competency in using digital technology

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Inquiry-based learning is a form of active learning that starts by posing questions, problems or scenarios. It contrasts with traditional education, which generally relies on the teacher presenting facts and their knowledge about the subject. Inquiry-based learning is often assisted by a facilitator rather than a lecturer. Inquirers will identify and research issues and questions to develop knowledge or solutions. Inquiry-based learning includes problem-based learning, and is generally used in small-scale investigations and projects, as well as research. The inquiry-based instruction is principally very closely related to the development and practice of thinking and problem-solving skills.

<span class="mw-page-title-main">Educational video game</span> Video game genre

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<span class="mw-page-title-main">History of virtual learning environments</span> Home

A Virtual Learning Environment (VLE) is a system specifically designed to facilitate the management of educational courses by teachers for their students. It predominantly relies on computer hardware and software, enabling distance learning. In North America, this concept is commonly denoted as a "Learning Management System" (LMS).

<span class="mw-page-title-main">Flipped classroom</span> Instructional strategy and a type of blended learning

A flipped classroom is an instructional strategy and a type of blended learning. It aims to increase student engagement and learning by having pupils complete readings at home, and work on live problem-solving during class time. This pedagogical style moves activities, including those that may have traditionally been considered homework, into the classroom. With a flipped classroom, students watch online lectures, collaborate in online discussions, or carry out research at home, while actively engaging concepts in the classroom with a mentor's guidance.

Educational robotics teaches the design, analysis, application and operation of robots. Robots include articulated robots, mobile robots or autonomous vehicles. Educational robotics can be taught from elementary school to graduate programs. Robotics may also be used to motivate and facilitate the instruction other, often foundational, topics such as computer programming, artificial intelligence or engineering design.

<span class="mw-page-title-main">Online learning in higher education</span> Development in distance education that began in the mid-1980s

Online learning involves courses offered by primary institutions that are 100% virtual. Online learning, or virtual classes offered over the internet, is contrasted with traditional courses taken in a brick-and-mortar school building. It is a development in distance education that expanded in the 1990s with the spread of the commercial Internet and the World Wide Web. The learner experience is typically asynchronous but may also incorporate synchronous elements. The vast majority of institutions utilize a learning management system for the administration of online courses. As theories of distance education evolve, digital technologies to support learning and pedagogy continue to transform as well.

References

  1. Mead, N. R. (1997). "Issues in licensing and certification of software engineers". Proceedings Tenth Conference on Software Engineering Education and Training. pp. 150–160. doi:10.1109/SEDC.1997.592449. ISBN   0-8186-7886-0. S2CID   46341067.
  2. Adelman, C. (2000). "A Parallel Universe: Certification in the Information Technology Guild". Change: The Magazine of Higher Learning. 32 (3): 20–29. doi:10.1080/00091380009601732. S2CID   143392812.
  3. Finance: Learning Tree International, Inc.
  4. Learning Tree website/information sources
  5. "Learning Tree Finishes 2020 with Trio of Industry Awards in Recognition of its Skill-Based IT & Cyber Security Training Curriculum". Learning Tree International. Retrieved 2020-12-16.