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Publishers | Schmidt-Spiele and Playroom Entertainment |
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Publication | 1988 |
Genres | Card game |
Players | 2-12 |
Setup time | < 1 minute |
Playing time | Approximately 5-10 minutes per round, 30+ minutes per game |
Chance | Medium |
Age range | 8 and up |
Skills | Hand-eye coordination, reaction time, counting |
Ligretto is a card game for two to twelve players. The game in its current form was designed by Michael Michaels and published in 1988 by the German company Rosengarten Spiele. Since 2000 the game has been published by Schmidt-Spiele of Berlin, Germany. A blue version of the game has been published by Playroom Entertainment in North America and other English-speaking countries since 2009. [1]
The objective of the game is to get rid of your cards faster than the other players by discarding them in the middle of the table.
The game is based on and is similar to Dutch Blitz . [2] Both card games use specially printed cards, but feature gameplay almost identical to Nerts , which is played with standard playing cards, and is in turn based on Canfield, a variant of the classic Klondike Solitaire. [3]
Ligretto was first released in 1988 by the German company Rosengarten Spiele. It may have been inspired by Rasender Teufel, invented in 1927 in Leipzig, which had an almost identical set of rules and play style. [4] It is also inspired by Dutch Blitz, [2] which was invented to teach children about colors and numbers.
Good Time Holding bought the rights for the game in 1999, and since 2000 it has been published by the subsidiary Schmidt Spiele. [5] Since its release, it has sold more than 4 million copies. [5]
The game employs a unique deck of 160 cards. Each card features a face of red, green, yellow, or blue colour, and is numbered from 1 to 10. Every player receives 40 cards (ten of each colour), which possess a distinctive design on the reverse side, exclusive to that player. [5]
Each player deals out their own deck by shuffling their cards and placing ten cards face up on the table to form a "stack." The cards on the stack are face-up, with the numbers visible to the players. Additionally, three cards (four cards in a three-player game, five cards in a two-player game) are displayed face up next to this stack; these constitute the "row", whose numbers are also visible to players. The remaining cards are held in each player's hand. [6]
The game initiates when a player exclaims "Ligretto!" Then, players simultaneously discard cards onto the central table area. A legal card is any that is the next card in numerical order and in the same colour as the one currently in any pile, or a '1' card. New piles can only be initiated when a player acquires and plays a '1' card. A '1' card must be played from either the player's row or their hand. A pile is complete when the '10' card is played on top, after which no cards can be played on that pile.
If a player is unable to play any card, they must deal three cards from their hand and reveal only the top-most card. They must continue this until the revealed card can be played.
When one of the three cards from the Row is played, the void left behind is occupied by the top card from the Stack.
If no player can play another card, all participants reshuffle their hand, and a player proclaims "Ligretto!" to recommence the game.
The game completes when a player discards all cards from their stack pile and declares "Ligretto stop!" [7]
At the end of each round, all cards on the table are flipped over, returned to the players and tallied.
Each player gets one point for each card they played to the middle of the table, ignoring the number on the cards. Two points are then subtracted for each card remaining on their stack. Once the scores have been calculated, each player shuffles their set of 40 cards to start a new round. The player who declares "Ligretto stop" first is not necessarily the player who acquires the highest number of points.
The game continues until a player reaches a score of 99 points and wins. [8] If more than one player scores 99 points in a round, the player with the highest points wins. [6]
Ligretto comes in red, green, and blue packs. Each pack, containing cards for four players, has a different set of markings on the card backs. Having all three packs allows up to 12 players to play at a time. [4]
Games of patience, or (card) solitaires as they are usually called in North America, have their own 'language' of specialised terms such as "building down", "packing", "foundations", "talon" and "tableau". Once learnt they are helpful in describing, succinctly and accurately, how the games are played. Patience games are usually for a single player, although a small number have been designed for two and, in rare cases, three or even four players. They are games of skill or chance or a combination of the two. There are three classes of patience grouped by object.
Klondike, also known as Canfield, is a card game for one player and the best known and most popular version of the patience or solitaire family, as well as one of the most challenging in widespread play. It has spawned numerous variants including Batsford, Easthaven, King Albert, Thumb and Pouch, Somerset or Usk and Whitehead, as well as the American variants of the games, Agnes and Westcliff. The distinguishing feature of all variants is a triangular layout of the tableau, building in ascending sequence and packing in descending order.
Yukon is a type of patience or solitaire card game using a single deck of playing cards like Klondike, but there is no deck or stock, and manipulation of the tableau works differently.
Spite and malice, also known as cat and mouse, is a relatively modern American card game for two or more players. It is a reworking of the late 19th-century Continental game crapette, also known as Russian bank, and is a form of competitive solitaire, with a number of variations that can be played with two or three regular decks of cards.
Spider is a type of patience game, and is one of the more popular two-deck solitaire games. The game originates in 1949, and its name comes from a spider's eight legs, referencing the eight foundation piles that must be filled to win the game.
Rummy is a group of games related by the feature of matching cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build melds which can be either sets or runs and either be first to go out or to amass more points than the opposition.
Russian bank, crapette or tunj, historically also called the wrangle, is a card game for two players from the patience family. It is played with two decks of 52 standard playing cards. The U.S. Playing Card Company, who first published its rules in 1898, called it "probably the best game for two players ever invented".
Perpetual Motion is a Patience game which has the objective of discarding playing cards from the tableau. The name relates to the time-consuming process of the game. It is also called Idiot's Delight or Narcotic.
Gargantua is a patience or solitaire card game that is a version of Klondike using two decks. It is also known as Double Klondike.
Canfield (US) or Demon (UK) is a patience or solitaire card game with a very low probability of winning. It is an English game first called Demon Patience and described as "the best game for one pack that has yet been invented". It was popularised in the United States in the early 20th century as a result of a story that casino owner Richard A. Canfield had turned it into a gambling game, although it may actually have been Klondike and not Demon that was played at his casino. As a result, it became known as Canfield in the United States, while continuing to be called Demon Patience in the United Kingdom and elsewhere. It is closely related to Klondike, and is one of the most popular games of its type.
Aces Up is a quick and simple, one-pack, patience or solitaire card game.
Agnes is a patience or solitaire card game that emerged in England about the same time as Klondike appeared in the US. The classic version has the unusual feature of packing in colour, a feature it shares with Whitehead. By contrast, the later American variant appears to have been influenced by Klondike with packing is in alternate colours. The classic game has been described as the best single-pack patience yet invented.
Decade or Ten-Twenty-Thirty is a Patience game of the Simple Addition family played with a traditional 52-card deck. It is akin to another solitaire game called Accordion, but during game-play three adjacent cards totalling 10, 20, or 30 can be removed.
Skip-Bo is a commercial version of the card game Spite and Malice, a derivative of Russian Bank, which in turn originates from Double Klondike. In 1967, Minnie Hazel "Skip" Bowman (1915–2001) of Brownfield, Texas, began producing a boxed edition of the game under the name SKIP-BO. In 1980 the game was purchased by International Games, which was subsequently bought by Mattel in 1992. A mobile version of the game for iOS was released by Magmic in September, 2013. There is a new version called "SKIP-BO Mod" that comes in a white and blue case.
Kings in the Corner, or King's Corners is a multi-player patience or solitaire-style card game for two to four players using a standard 52-card pack, the aim being to be first to shed all one's hand cards.
Dutch Blitz is a fast-paced, family oriented, action card game played with a specially printed deck. The game was created circa 1937 by Werner Ernst George Muller, a German immigrant from Hamburg, Germany who settled in Bucks County, Pennsylvania. The game is very popular among the Pennsylvania Amish and Dutch community, and among Christian groups in the United States and Canada. The game is similar to Nerts, which is played with standard playing cards and is in turn based on Canfield, a variant of the classic Klondike Solitaire. Unlike Nerts, Dutch Blitz is played with commercially produced cards.
Nerts (US), or Racing Demon (UK), is a fast-paced multiplayer card game involving multiple decks of playing cards. It is often described as a competitive form of Patience or Solitaire. In the game, players or teams race to get rid of the cards in their "Nerts pile" by playing them in sequences from aces upwards, either into their personal area or in a communal central area. Each player or team uses their own deck of playing cards throughout the game.
Double Solitaire is a two-player variant on the best-known patience or solitaire card game called Klondike. While it is mostly referred to as Double Solitaire, it is sometimes called Double Klondike. Games with more players are also possible.
German Rummy or Rommé is the most popular form of the worldwide game, Rummy, played in Austria and Germany. It is a game for 2 to 6 players and is played with two packs of French playing cards, each comprising 52 cards and 3 jokers. There are no partnerships. In Germany, the Germany Rummy Association is the umbrella organisation for local rummy clubs and organises national competitions. The game is often just known as Rommé in Germany and Rummy in Austria.
Grosstarock is an old three-handed card game of the Tarock family played with a full 78-card Tarot pack. It was probably introduced into the southern German states around 1720 but spread rapidly into Austria and northwards as far as the Netherlands and Scandinavia. It only survives today in Denmark where it is called Tarok.