A Patience game | |
Origin | England |
---|---|
Alternative names | Demon |
Named variants | Chameleon, Rainbow, Selective Canfield, Storehouse, Superior Canfield |
Type | Reserved packer |
Family | Demon |
Deck | Single 52-card |
Odds of winning | 1 in 30 [1] |
Canfield (US) or Demon (UK) is a patience or solitaire card game with a very low probability of winning. It is an English game first called Demon Patience and described as "the best game for one pack that has yet been invented". It was popularised in the United States in the early 20th century as a result of a story that casino owner Richard A. Canfield had turned it into a gambling game, [2] [3] although it may actually have been Klondike and not Demon that was played at his casino. [4] As a result it became known as Canfield in the United States, while continuing to be called Demon Patience in the United Kingdom and elsewhere. [5] It is closely related to Klondike, and is one of the most popular games of its type. [6]
The game is first recorded in 1891 in England by Mary Whitmore Jones as Demon Patience. She describes it as "by far the best game for one pack that has yet been invented," and goes on to say that its "very uncomplimentary name" seems to derive from its ability to frustrate. "Truly a mocking spirit appears to preside over the game, and snatches success from the player often at the last moment, when it seems just within his grasp." Nevertheless when the player does succeed in getting the patience out, "it is a triumph to have conquered the demon." [7] [8]
In Henrietta Stannard's 1895 novel, A Magnificent Young Man, Mrs. Bladenbrook invites the curate to "show me this wonderful new game of yours". He fails to get it out declaring, "Ah, it is no use." Mrs. Bladenbrook asks, "But you are nearly done?" "But I am not quite done," replies the curate, "that is where the demon comes in. It is well called 'Demon Patience'. I have often tried a dozen times to do it, and failed each time when it has seemed just within my grasp. Believe me... it is the one form of Patience which puts all the others into the shade; it is the one form of which one never tires; it is always interesting, always fresh, always tantalizing." [9]
A 1910 publication of Fry's Magazine edited by C.B. Fry confirms that the game is called Demon patience "because the player is so often beaten by the awkward position of a single card which avoids any appearance at the critical period in a perverse manner which at times is quite demoniacal." [10]
Meanwhile, Demon had travelled to America, where the earliest description of it, published in the 1907 Hoyle's Games, confusingly calls it Klondike, actually the name of a quite different game. The author of Hoyle's Games acknowledges that there are several ways of playing the game but only describes what he speculates is "probably the original form". However, it is merely a gambling version of Demon in which "the banker sells a pack of 52 cards for $52, and... agrees to pay $5 for every card the player gets down in the 'top line'".
How Demon came to be called Canfield in the US is unclear, but it is frequently linked to noted gambler Richard A. Canfield, who, in 1894, took over the Clubhouse in Saratoga Springs, New York. [11] [12] [13] [14] Some time after 1900, he encouraged gamblers to "buy" a deck of cards. Some sources say the cost was $50, [15] Others say it was $52. [16] [17] The gambler would then play a game of solitaire and earn $5 for every card they managed to place into the foundations; if a player was fortunate enough to place all 52 cards into the foundations, the player would win $2,600. On average players made a loss of about five to six cards per game. Canfield offered it as a novelty but it never really took off. The main reasons were the fact that a single game duration took longer than an average casino game and for every gambler playing a game Canfield needed to hire a croupier. In 1907, Canfield sold the casino to the City of Saratoga Springs "at quite a loss". [18]
Sources differ over precisely which game Canfield actually used. He himself called the game "Klondike", but some of the earliest known rules for Klondike go under the name of Canfield. [lower-alpha 1] For example, in 1908, George Hapgood's work contains rules for "Demon Patience", plagiarised from Whitmore Jones and describing what is now called Canfield in America, and rules for "Canfield" which describe what is now called Klondike. Confusion subsequently arose because the name Canfield was transferred in North American circles to the British game of Demon, [19] while Britain followed early American sources in giving the name Canfield to the game now known in America as Klondike. More recently, it has been argued that the game originally played at the casino was in fact Klondike, and not the one known in the US today as Canfield. [4]
To play the game, one must first deal thirteen cards face down into one packet and then turn the top card up. These cards form a reserve called the "demon", the top card of which is available for play. The next card is dealt on the first of a row of four foundations to the right of the reserve. This card is the first foundation card or base card; the remaining three (currently empty) foundations must be started with a card of the same rank as their base. Finally, one card is dealt to each of four piles which form a row under the foundations. This is the tableau and the cards remaining in the hand form the stock. [20]
Cards on the tableau are packed in descending order and alternating colour, turning the corner from Ace to King if need be; while the foundations are built up in suit sequence, wrapping from King to Ace if necessary. Cards from the stock are dealt, in packets of three and face up, to a waste pile. After each packet of three is dealt, the top card of the waste pile is played to a foundation pile or the tableau if possible and in accordance with these rules. The top card of the reserve must be used whenever possible to fill any gaps on the tableau or build on a foundation; in case the reserve is used up, it may be filled from cards from the waste pile. Cards may be moved between tableau piles either individually or as a complete sequence, provided the entire column is moved. [20] [21]
One can make unlimited re-deals as long as there are moves, [20] although Richard Canfield himself restricted the number of times that gamblers could re-deal the stock.
The game is won when all cards are placed in the foundations. [20]
Some variants of the game include:
Other closely related solitaire games include Duchess and the two-deck game American Toad . Beehive is a much simpler solitaire game that uses a Storehouse layout, but requires players to match cards of the same value, and is geared towards children. [24]
Racing Demon , an English game known as Nerts or Pounce in the US, is a real-time variation of Canfield that enables the game to be played competitively between multiple players. It was the inspiration for the commercially produced Dutch Blitz and Ligretto.
This section possibly contains original research .(November 2020) |
Under the standard rules using a three card draw, Canfield cannot be completed successfully very often. [25]
Running a computer solver on 50,000 random Canfield deals has shown that about 71% of all games are winnable. In the average game, 39.9 cards were able to be moved to the foundation. Because the reserve cards are hidden, and because the three-at-a-time dealing of cards from the stock means that cards played early in the game can impact which stock cards are available much later, it is very difficult by normal playing standards to come anywhere near theoretically possible win rates. This would make it plausible for expert-level players to claim win rates of around 35%. [26]
In the Storehouse variant, the maximum possible win rate drops to about 44%. In practice, however, Storehouse is a much easier game to win, likely due to getting all four foundations at the start of the game. Most players will be able to win close to 44% of their games, regardless of skill level, a much higher win rate than is usually achieved by casual players of Canfield. [27]
Games of patience, or (card) solitaires as they are usually called in North America, have their own 'language' of specialised terms such as "building down", "packing", "foundations", "talon" and "tableau". Once learnt they are helpful in describing, succinctly and accurately, how the games are played. Patience games are usually for a single player, although a small number have been designed for two and, in rare cases, three or even four players. They are games of skill or chance or a combination of the two. There are three classes of patience grouped by object.
Klondike, also known as Canfield, is a card game for one player and the best known and most popular version of the patience or solitaire family, as well as one of the most challenging in widespread play. It has spawned numerous variants including Batsford, Easthaven, King Albert, Thumb and Pouch, Somerset or Usk and Whitehead, as well as the American variants of the games, Agnes and Westcliff. The distinguishing feature of all variants is a triangular layout of the tableau, building in ascending sequence and packing in descending order.
Calculation is a solitaire card game played with a standard pack of 52 cards. It is part of the Sir Tommy family of patience games. It has its origin in France, where it is known as La Plus Belle.
Napoleon at St Helena is a 2-deck patience or solitaire card game for one player. It is quite difficult to win, and luck-of-the-draw is a significant factor. The Emperor Napoleon often played patience during his final exile to the island of St Helena, and this is said to be the version he probably played. Along with its variants, it is one of the most popular two-deck patiences or solitaires. The winning chances have been estimated as 1 in 10 games, with success typically dependent on the player's ability to clear one or more columns. The game is the progenitor of a large family of similar games, mostly with variations designed to make it easier to get out.
Agnes is a patience or solitaire card game that emerged in England about the same time as Klondike appeared in the US. The classic version has the unusual feature of packing in colour, a feature it shares with Whitehead. By contrast, the later American variant appears to have been influenced by Klondike with packing is in alternate colours. The classic game has been described as the best single-pack patience yet invented.
Sir Tommy, also called Old Patience, is a patience or solitaire card game using a single pack of 52 playing cards. It is said to be the ancestor of all patiences, hence its alternative title. It is a half-open, planner type of patience game in the same family of card-building games as Calculation and Strategy. It is also known as Try Again and Numerica. Ednah Cheney (1869) calls it Solitaire and says "it is the simplest form of patience".
Crescent is a solitaire card game played with two decks of playing cards mixed together. The game is so called because when the cards are dealt properly, the resulting piles should form a large arc or a crescent. An alternative and less common name for the game is La Demi-Lune.
Tournament is a patience or solitaire card game which uses two decks of playing cards shuffled together. It is a variant of the much older game of Napoleon's Flank or Nivernaise and was first known as Maréchal Saxe.
Eagle Wing is a Patience game which is played with a deck of 52 playing cards. The game takes its name from the tableau which depicts an eagle-like bird spreading its wings in flight. It is somewhat related to the Canfield variant Storehouse.
Duchess or Glenwood is a patience or solitaire card game which uses a deck of 52 playing cards. It has all four typical features of a traditional patience or solitaire game: a tableau, a reserve, a stock or talon and a wastepile. It is relatively easy to get out. It is a reserved packer, the same type of game as Canfield or Demon. Arnold describes it as "an interesting game with a fair chance of a favourable outcome."
Westcliff is the name of two closely related patience or card solitaire games of the simple packer type, both of which are played using a deck of 52 playing cards. One version is particularly easy to win, with odds of 9 in 10; the other is harder with odds closer to 1 in 4. The game has a variant, Easthaven.
Emperor is an English patience or solitaire card game which is played using two packs of playing cards. Although similar to other members of the large Napoleon at St Helena family, Emperor introduced the unique and distinguishing feature of worrying back as well as the novel term "sealed packet".
Odd and Even is a solitaire card game which is played with two decks of playing cards. It is so called because the building is done in twos, resulting in odd and even numbers.
Deuces or Twos is a patience or card solitaire game of English origin which is played with two packs of playing cards. It is so called because each foundation starts with a Deuce, or Two. It belongs to a family of card games that includes Busy Aces, which is derived in turn from Napoleon at St Helena.
Amazons is an old patience or card solitaire game which is played with a single deck of playing cards. The game is played with a Piquet pack minus the kings or a standard 52-card pack that has its twos, threes, fours, fives, sixes, and kings removed. This game is named after the female-led tribe, the Amazons, because the queen is the highest card, and all queens are displayed if the game is won.
Duchess of Luynes is a patience or card solitaire game played with two packs of playing cards. It is a member of the Sir Tommy family. A unique feature of this game is the building of the reserve, which is not used until the entire stock runs out.
Four Seasons is a patience or card solitaire which is played with a single deck of playing cards. It is also known as Corner Card and Vanishing Cross, due to the arrangement of the foundations and the tableau respectively. Another alternate name is Cross Currents.
Fortune's Favor or Fortune's Favour is a patience or card solitaire which is played with a deck of 52 playing cards. It is so-called probably because the chances of winning are completely on the player's side. It is a significantly simplified version of the game Busy Aces, a member of the Forty Thieves family of solitaire games.
Gate is a patience or card solitaire game played using a pack of 52 playing cards, and is a member of the Canfield family. It gets its name because the cards are laid out in such a way that they form a gate. Average players can expect to win 99% of their games.
Patience (Europe), card solitaire or solitaire (US/Canada), is a genre of card games whose common feature is that the aim is to arrange the cards in some systematic order or, in a few cases, to pair them off in order to discard them. Most are intended for play by a single player, but there are also "excellent games of patience for two or more players".