Kings in the Corner, or King's Corners is a multi-player solitaire-style card game using one deck of standard playing cards with between two and four players participating.
Each player is dealt seven cards from the top of the deck. A gameplay "board" is then set up on the playing surface. Four cards are laid down, face-up, in a cross pattern, with the remainder of the deck face down in the middle. In this fashion there should be a card north, south, east and west of the deck with empty spaces in the "corners".
The player who takes the first turn is determined by each player drawing a random card from the deck; the player with the highest draw takes the first turn. If you are playing with two players, whoever did not deal the cards will go first. Alternatively, the person to the left of the dealer starts.
On their turn, a player may perform any number of the following moves in any order.
If a player has already laid down a card, then it becomes part of the playing board and can not be picked up even if the players turn is not over. At the end of the player's turn, they draw a card from the stock.If a player cannot play any cards in their hand (or does not wish to), they must draw from the stock/deck and end their turn, or in an alternate version, draw until they find a card that can be played, play it and then end their turn with another draw.
The first player to play all of his or her cards onto the board is the winner. A variation involves a player collecting each corner that they complete, whereby the winner is determined to be the player that owns the most corners by the end of play.
Shithead is a card game, the object of which is to lose all of one's playing cards, with the final player being the "shithead". The game became popular among backpackers in the late 20th century. Although the basic structure of the game generally remains constant, there are regional variations to the game's original rules.
Crazy Eights is a shedding-type card game for two to seven players. The object of the game is to be the first player to discard all of their cards. The game is similar to Switch and Mau Mau.
500 rum, also called pinochle rummy, Michigan rummy, Persian rummy, rummy 500 or 500 rummy, is a popular variant of rummy. The game of canasta and several other games are believed to have developed from this popular form of rummy. The distinctive feature of 500 rum is that each player scores the value of the sets or cards they meld. It may be played by 2 to 8 players, but it is best for 3 to 5.
Thirty-one or Trente et un is a gambling card game played by two to seven people, where players attempt to assemble a hand which totals 31. Such a goal has formed the whole or part of various games like Commerce, Cribbage, Trentuno, and Wit and Reason since the 15th century.
Cheat is a card game where the players aim to get rid of all of their cards. It is a game of deception, with cards being played face-down and players being permitted to lie about the cards they have played. A challenge is usually made by players calling out the name of the game, and the loser of a challenge has to pick up every card played so far. Cheat is classed as a party game. As with many card games, cheat has an oral tradition and so people are taught the game under different names.
Calculation is a solitaire card game played with a standard pack of 52 cards. It is part of the Sir Tommy family of patience games. It has its origin in France, where it is known as La Plus Belle.
Slapjack, also known as Slaps, is a simple standard-deck card game, generally played among children. It can often be a child's first introduction to playing cards. The game is a cross between Beggar-My-Neighbour and Egyptian Ratscrew and is also sometimes known as Heart Attack. It is also related to the simpler 'slap' card games often called Snap.
Spite and Malice, also known as Cat and Mouse or Screw Your Neighbor, is a traditional card game for two or more players. It is a reworking of the late 19th century Continental game Crapette and is a form of competitive solitaire, with a number of variations that can be played with two or three regular decks of cards. It is descended from Russian Bank.
Golf is a card game where players try to earn the lowest number of points over the course of nine deals.
Rummy is a group of matching-card games notable for similar gameplay based on matching cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build melds which consist of sets, three or four of a kind of the same rank; or runs, three or more cards in sequence, of the same suit. If a player discards a card, making a run in the discard pile, it may not be taken up without taking all cards below the top one. The Mexican game of Conquian is considered by games scholar David Parlett to be ancestral to all rummy games, which itself is derived from a Chinese game called Khanhoo. The rummy principle of drawing and discarding with a view to melding appears in Chinese card games at least in the early 19th century, and perhaps as early as the 18th century.
Russian Bank, Crapette or Tunj, historically also called Wrangle, is a card game for two players from the solitaire family. It is played with two decks of 52 standard playing cards. The U.S. Playing Card Company called it "probably the best game for two players ever invented".
Aces Up is a solitaire card game using a deck of 52 playing cards.
Skip-Bo is a commercial version of the card game Spite and Malice, a derivative of Russian Bank. In 1967, Minnie Hazel "Skip" Bowman (1915–2001) of Brownfield, Texas, began producing a boxed edition of the game under the name SKIP-BO. In 1980 the game was purchased by International Games, which was subsequently bought by Mattel in 1992. A mobile version of the game for iOS was released by Magmic in September, 2013. There is a new version called "SKIP-BO Mod" that comes in a white and blue case.
Liverpool rummy is a multi-player, multi-round card game similar to other variants of rummy that adds features like buying and going out. It is played the same as Contract Rummy, except that if a player manages to cut the exact number of cards required to deal the hand and leave a face-up card, then the cutting player's score is reduced by 50 points.
Four Corners, also known as Les Quatre Coins, Cornerstones, or Corner Patience, is a solitaire card game which is played with two decks of playing cards. It is so called because of the pile of four cards at the corners of the tableau.
Continental Rummy is a progressive partnership Rummy card game related to Rumino. It is considered the forerunner of the whole family of rummy games using two packs of cards as one. Its name derives from the fact that it is played throughout the continental Europe, the United States, Mexico, Canada, and also in South America. According to Albert Morehead, it was "at one time the most popular form of Rummy in women's afternoon games, until in 1950 it lost out to Canasta."
Irish Switch, also called Two-four Jacks, Lives or Black Jack, is a version of the card game Switch popular in Ireland. It is very similar to the original with a few rule changes. Switch is a shedding-type card game for two or more players that is popular in the United Kingdom, and as alternative incarnations in other regions. The sole aim of switch is to discard all of the cards in one's hand; the first player to play the final held card, and ergo have no cards left, wins the game. Switch is very similar to the games Uno and Mau Mau, both belonging to the larger Crazy Eights family of shedding games.
Cabo is a 2010 card game by Melissa Limes that involves memory and manipulation. The game uses a dedicated deck of cards with each suit numbered from 1 to 13, and certain numbers being marked as "Peek", "Spy" or "Swap". The objective of the game is for each player to minimize the sum of his or her cards, four of which are played face-down to the table at the start of a round. Face-down cards may be revealed and swapped by card effects.
Egyptian Ratscrew, also known as Slap, Egyptian Ratkiller, Egyptian War, or ERS, is a card game of the matching family of games. The game is similar to the 19th-century British card game Beggar-My-Neighbour, with the added concept of "slapping" cards when certain combinations are played, similar to and perhaps borrowed from Slapjack.
Acme is a Canfield type of patience or solitaire card game using a single deck of playing cards.