|Alternative names||Big deuce, deuces, top dog, Chinese poker; dà lǎo èr; sho tai ti, chor dai di, co daai di, dai di; cap sa; ciniza, giappuniza; pusoy dos, chikicha, sikitcha, Filipino (Miguel) poker, Mot Hai Ba|
|Cards||two players: 53four players: 13|
|Card rank (highest first)||2 A K Q J 10 9 8 7 6 5 4 3,|
|Playing time||1–5 minutes|
|Winner, dou di zhu , daifugō|
|can earn money. Used in gambling|
Big two (also known as deuces, capsa, pusoy dos, dai di and various other names) is a card game of Chinese origin. It is similar to the games of winner, daifugō, president, crazy eights, cheat, and other shedding games. The game is very popular in East Asia, and in Southeast Asia (due to overseas Chinese influence), especially throughout mainland China, Hong Kong, Macau, Taiwan, Indonesia, the Philippines, Malaysia and Singapore. It is played both casually and as a gambling game. It is usually played with two to four players, the entire deck being dealt out in either case (or sometimes with only 13 cards per player, if there are fewer than four players). The objective of the game is to be the first to play of all of one's cards.
This card game has many other names, including big deuce and top dog. In Mandarin Chinese it is 大老二, pinyin: dà lǎo èr; in Cantonese, 鋤大弟, sho tai ti (among other transliterations, including chor dai di, and rendered in jyutping tonal notation as co4 daai6 di2), or simply dai di. It is cap sa in Hokkien, 十三, meaning "thirteen" (coming from the number of cards dealt to each player), a name is commonly used in Indonesia. In Malta, it is often referred to as ciniza ('Chinese') or giappuniza ('Japanese'), due to its East Asian origin. In English, it is sometimes ambiguously called Chinese poker because of its use of poker hands, but this name more often applies to another game of an entirely different nature.
A variant is called pusoy dos in Filipino, or in other Philippine dialects chikicha (also sikitcha).
A commercial version of the game was published as Gang of Four by Days of Wonderin 1990.
Big two is sometimes confused with tien len (a.k.a. thirteen); the two games differ primarily in that big two involves poker hands, while tien len does not.
Cards may be played as singles or in groups of two, three or five (var. 1 and 8), in combinations which resemble poker hands. The leading card to a trick sets down the number of cards to be played; all the cards of a trick must contain the same number of cards. The highest ranking card is 2 instead of A. The combinations and their rankings are as follows, mostly based on poker hands:
The dealer (who may be chosen by cutting the cards, as usual) shuffles the deck to begin with and begins dealing out the cards singly, starting with the person of his right, in a counter-clockwise manner around the table. The cards are dealt out among the players as far as they can go while retaining an equal number of cards for each player. Leftover cards (not possible if there are 4 players) are then given to the player holding the 3♦. If this card is in the kitty, then the holder of the next lowest card adds them to his pile (var. 5). The Joker cards are not used under normal rules and are taken out before dealing.
At the beginning of each game, the player with the 3♦ (var. 6 and 9) starts by either playing it singly or as part of a combination, leading to the first trick. Play proceeds counter-clockwise, with normal climbing-game rules applying: each player must play a higher card or combination than the one before, with the same number of cards. Players may also pass, thus declaring that they do not want to play (or do not hold the necessary cards to make a play possible). A pass does not hinder any further play in the game, each being independent, referred to as jumping-back. (var. 14).
When all but one of the players have passed in succession the trick is over (some variations have when 1 player has passed the trick is over), and the cards are gathered up and a new trick is started with all players, initiated by the last player to play. When a player plays the 2♠ either as a single or as part of a pair of 2s, it is often customary for that player to start the next trick immediately by leading a new card or combination, since the 2♠ cannot be beaten whether as a single or as part of a pair of 2s, and the passes are mere formalities.
It is often courteous for a player to warn others when they are one playing combination away from winning. The goal is, then, for the other players to play (and get rid of) as many cards as possible while avoiding the combination that would allow the calling player to win the game. For example, if said player has one last single card, the other players would play doubles or other combinations to force that player to pass.
The game ends when one player runs out of cards. Refer to scoring section.
In most popular variations, ending with a single or double two is not allowed.
If a player receives a hand with only 3 points or less, s/he may declare his cards, and the cards shall be reshuffled and dealt again. Point counting rules: J=1, Q=2, K=3, A=4, 2=5, others=0. These point-counting rules may vary from place to place, or may be voided. A variation states that a player holding a hand with no cards with faces on them (namely Jacks "J", Queens "Q", and Kings "K") may request a reshuffle and the cards shall be dealt again. In addition, if a player has four twos, it might be mandatory to have a reshuffle.
Scoring varies from place to place. The most common version is that after a game each player with cards remaining valued at one point each, and doubles if they have 10 or more cards, or triple is all 13 cards are intact and not played at all. The points is then paid to the winner. (Example: North player wins, and East, West, and South respectively still had 3, 11, and 8 cards left, then East would score -3, West would score -22, South would score -8, and North would score +33.)
Any unused 2's, or a Four-of-a-kinds or Straight Flushes also doubles the points paid to the winner. If the winner ends the game by discarding a 2, a four-of-a-kind, or a Straight flush, the base points will also be doubled, but does not stack regardless of an ending hand. (Example: North players wins with a 2 as a last discard, and East, West, and South respectively still had 3, 9, and 8 cards left with the West had an unused Straight Flush and South left with an unused 2, then East would score -6, West would score -36, South would score -32, and North would score +74.)
Likewise for a three-player game, a player with 17 cards remaining is deducted triple points. A player with more than 11 cards and less than 17 cards remaining is deducted double points. An alternative scoring method to deduct one point per remaining card, is to double the count for each unused 2's.
If Player B won a game by playing her or his last card (the case of more than one card played is excluded) after Player A has played theirs and Player A could have prevented this from happening by playing a higher card, s/he is deemed to have assisted Player B.
There are several ways to penalize Player A. The most common way is for Player A to be deducted the total points that the other two losers have lost on top of her or his own so that the other two may win some points.
This rule can vary between styles of play. If the scoring system is based on ranks (e.g. who finishes first, second, third or last), the rule would not apply.
The usual rules of big two apply, with the following features borrowed from the game of president:
It is possible to play in teams of two with four total players. Each player's teammate is the one opposite of him (i.e., the two players who you are adjacent to are your opponents). Teammates are not allowed to have any communication with each other regarding their cards, preferred combinations or the quality of their hands.
The winning team is determined by the total number of cards held by that team when the one player runs out of card. If one player plays his last card but his teammate has more cards left than the other team's total, his team loses. (Ex: Mike and Dave are on one team against Lionel and Brendan. Mike has 4 cards, Dave has 5, Lionel has 10 and Brendan has 1. Brendan plays his last card but Lionel has 10 cards and Mike and Dave have 9 cards total. By playing his last card Brendan has lost the game for his team.) Any player can ask what the card count is for each team at any point.
If the card count is tied at the end of a game the players proceed to a five card shootout. This is where each player receives five cards and the game is played as normal. The lowest card holder starts and the same team grouping is still used. Further ties lead to further five card hands; this determines the final winner of the original game.
Players in collusion with one another have massive advantages over any non-colluding player(s). The basic strategy of colluding players is to preserve the high "control" cards against the non-colluder(s), and not to waste these cards amongst themselves. This strategy is called "holding" or "warrening". Other collusive techniques include signaling (through the played cards, e.g. odd/even as in bridge, or non-verbal cues) where the strength of the hand, number of controls, hand type, exact high cards, and other features of the hands are transmitted to the partner.
Other cheating methods includes false shuffles, kiddening, peeking and cold decking. Cheating, especially collusive techniques, is rampant in online and higher stakes games.[ citation needed ]
Another method of cheating is practiced in in-person games, and involves concealing the number of cards a player has by stacking their hand tightly together, so that other players will mistake the cheating player for having fewer cards than he or she actually does. This may lead other players to exhaust their higher cards earlier on the assumption that their opponent has almost won.
A wild card in card games is one that may be used to represent any other playing card, sometimes with certain restrictions. These may be jokers, for example in Rummy games, or ordinary ranked and suited cards may be designated as wild cards. A card that is not wild may be referred to as a natural card. Jokers, however, may also have other uses, such as being a permanent top trump.
Omaha hold 'em is a community card poker game similar to Texas hold 'em, where each player is dealt four cards and must make their best hand using exactly two of them, plus exactly three of the five community cards. The exact origin of the game is unknown, but casino executive Robert Turner first brought Omaha into a casino setting when he introduced the game to Bill Boyd, who offered it as a game at the Las Vegas Golden Nugget Casino. Omaha uses a 52-card French deck. Limit Omaha hold 'em 8-or-better is the "O" game featured in H.O.R.S.E. Both limit Omaha/8 and pot limit Omaha high are featured in the 8-Game.
Five-card stud is the earliest form of the card game stud poker, originating during the American Civil War, but is less commonly played today than many other more popular poker games. It is still a popular game in parts of the world, especially in Finland where a specific variant of five-card stud called Sökö is played. The word sökö is also used for checking in Finland.
Seven-card stud, also known as Seven-Toed Pete or Down-The-River is a variant of stud poker. Until the recent increase in popularity of Texas hold 'em, seven-card stud was the most widely played poker variant in home games across the United States, and in casinos in the eastern part of the country. Two to eight players is common, though eight may require special rules for the last cards dealt if no players fold. With experienced players who fold often, even playing with nine players is possible.
In poker, the probability of each type of 5-card hand can be computed by calculating the proportion of hands of that type among all possible hands.
Lowball or low poker is a variant of poker in which the normal ranking of hands is inverted. Several variations of lowball poker exist, differing in whether aces are treated as high cards or low cards, and whether straights and flushes are used.
President is a westernized version of an originally Japanese card game named daifugō or daihinmin. It is a game for three or more, in which the players race to get rid of all of the cards in their hands in order to become "president" in the following round.
Non-standard poker hands are hands which are not recognized by official poker rules but are made by house rules. Non-standard hands usually appear in games using wild cards or bugs. Other terms for nonstandard hands are special hands or freak hands. Because the hands are defined by house rules, the composition and ranking of these hands is subject to variation. Any player participating in a game with non-standard hands should be sure to determine the exact rules of the game before play begins.
Razz is a form of stud poker that is normally played for ace-to-five low. It is one of the oldest forms of poker, and has been played since the start of the 20th Century. It emerged around the time people started using the 52-card deck instead of 20 for poker.
Three Card Poker is a casino table game based on poker.
Dragon Poker is a fictional card game from the "MythAdventures" series by Robert Asprin, featured primarily in the book Little Myth Marker. The game is an absurdly complex Poker variant, with the same basic rules as stud poker but with different names for the suits and face cards and the added concept of conditional modifiers. A conditional modifier is a modification to the rules based on variables such as the day of the week, the number of players, chair position, which hand of the game it is, etc. As a result, the game quickly gets ridiculously complicated.
Tiến lên, also known as Vietnamese cards, Thirteen, Poison, Killer 13, Bomb, is a shedding-type card game popular in Vietnam. It is derived from Chinese card games Winner, which uses a specially printed deck of cards, and Big Two. Considered the national card game of Vietnam, the game is intended and best for four players.
Pusoy dos, a variation of big two, is a popular type of "shedding" card game with origins in the islands of the Philippines in Calauag, Quezon Province. The object of the game is to be the first to discard one's hand by playing them to the table. If one cannot be first to play all cards, then the aim is to have as few cards as possible. Cards can be played separately or in certain combinations using poker hand rankings. Games of Pusoy Dos can be played by three or four people.
Chinese poker is a card game based on poker hand rankings. It is intended as a beginner-friendly game, with only a basic knowledge of poker hand rankings needed to get started. The format allows for frequent unexpected outcomes due to the large element of luck involved, meaning a beginner has a good chance of winning in the short term against even experienced opponents.
Poker dice are dice which, instead of having number pips, have representations of playing cards upon them. Poker dice have six sides, one each of an Ace, King, Queen, Jack, 10, and 9, and are used to form a poker hand.
Teen patti is a gambling card game that originated in the Indian subcontinent and is popular throughout South Asia. It originated in the English game of three-card brag, with influences from poker. It is also called flush or flash in some areas.
Winner is a card game similar to the game President, the game Big Two, and other shedding games. It is the game from which Tien Len and other similar games are derived.
Stud poker is any of a number of poker variants in which each player receives a mix of face-down and face-up cards dealt in multiple betting rounds. Stud games are also typically non-positional games, meaning that the player who bets first on each round may change from round to round. The cards dealt face down to each individual player are called hole cards, which gave rise to the common English expression ace in the hole for any hidden advantage.
Draw poker is any poker variant in which each player is dealt a complete hand before the first betting round, and then develops the hand for later rounds by replacing, or "drawing", cards.