This article needs additional citations for verification .(July 2023) |
大老二or鋤大弟 | |
Origin | Hong Kong |
---|---|
Alternative names | Big deuce, deuces, top dog, Chinese poker; dà lǎo èr; sho tai ti, chor dai di, co daai di, dai di; cap sa; ciniza, giappuniza; pusoy dos, chikicha, sikitcha, Filipino poker, Mot Hai Ba |
Type | Shedding |
Players | 2-4 |
Age range | all |
Cards | 52 |
Deck | Standard 52-card deck |
Rank (high→low) | Spades are the trump, followed by Hearts, then Clubs, and Diamonds are the lowest | , , , , , , , , , , , ,
Chance | Moderate |
Big two (also known as deuces, capsa, pusoy dos, dai di and other names) is a shedding-type card game of Cantonese origin. The game is popular in East Asia and Southeast Asia, especially throughout mainland China, Hong Kong, Vietnam, Macau, Taiwan, Indonesia, the Philippines, Malaysia and Singapore. It is played both casually and as a gambling game.
Big two is usually played with two to four players played with a standard 52-card deck. The objective of the game is to be the first to play off all of one's cards.
This game has many names, including big deuce and top dog. In Mandarin Chinese it is 大老二 (da lao er, pinyin: dà lǎo èr). In Cantonese it is 鋤大弟 (chor dai di, jyutping: co4 daai6 di2). It is 十三 "thirteen" (cap sa, pe̍h-ōe-jī: cha̍p-saⁿ) in Hokkien, a name which is commonly used in Indonesia. In Malta, it is often referred to as ciniza ("Chinese") or giappuniza ("Japanese"). A variant is called pusoy dos in Filipino, or chikicha in other Philippine dialects. [1] [2]
The entire deck is dealt out among the players as far as they can go, with an equal number of cards for each player. If there are leftover cards, they are given to the player holding the Joker cards are not used.
.At the beginning of each game, the player with the
starts by playing it singly or as part of a combination. Each subsequent player must play a higher card or combination than the one before, with the same number of cards. Players may pass their turn, meaning they choose not to play or they do not have the cards to make a play.When all but one of the players have passed in succession, the turn is over and cards that were played remain in a waste-pile. A new turn is started with all players, initiated by the last player to play.
The game ends when one player has played all of the cards in their hand.
Cards may be played as singles or in groups of 2, 3 or 5. The leading card(s) to a trick sets down the number of cards to be played; plays in that trick must contain the same number of cards as was led and of a higher value, or the player must pass.
Card value is first determined by rank in the following order, highest to lowest: trump, followed Hearts , then Clubs , and the lowest is Diamonds . The highest ranking card is , and the lowest is . The trick playing combinations and their rankings are as follows:
, , , , , , , , , , , , . Then by suits with Spades as theThe most common version of scoring is as follows.
For each player with cards, each card is 1 point, unless if they have 10 or more cards in which case each card is 2 points. The points are paid to the winner. For example, if North wins, and East, West, and South respectively still had 3, 11, and 8 cards remaining, then East scores −3, West scores −22, South scores −8, and North scores +33.
Any unused 2's, four-of-a-kinds, or straight flushes doubles the points paid to the winner. If the winner ends the game by playing a trick of a 2, a four-of-a-kind, or a straight flush, points are also be doubled. For example: North wins with a 2 as their last card played; East, West, and South respectively still had 3, 9, and 8 cards left. West had an unused Straight Flush, and South had an unused 2; East would score −6, West would score −36, South would score −32, and North would score +74.
Hearts is an "evasion-type" trick-taking playing card game for four players, although most variations can accommodate between three and six players. It was first recorded in the United States in the 1880s and has many variants, some of which are also referred to as "Hearts", especially the games of Black Lady and Black Maria. The game is a member of the Whist group of trick-taking games, but is unusual among Whist variants in that it is a trick-avoidance game; players avoid winning certain penalty cards in tricks, usually by avoiding winning tricks altogether. The original game of Hearts is still current, but has been overtaken in popularity by Black Lady in the United States and Black Maria in Great Britain.
Omaha hold 'em is a community card poker game similar to Texas hold 'em, where each player is dealt four cards and must make their best hand using exactly two of them, plus exactly three of the five community cards. The exact origin of the game is unknown, but casino executive Robert Turner first brought Omaha into a casino setting when he introduced the game to Bill Boyd, who offered it as a game at the Las Vegas Golden Nugget Casino. Omaha uses a 52-card French deck. Omaha hold 'em 8-or-better is the "O" game featured in H.O.R.S.E.
500 or Five Hundred is a trick-taking game developed in the United States from Euchre. Euchre was extended to a 10 card game with bidding and a Misère contract similar to Russian Preference, producing a cutthroat three-player game like Preference and a four-player game played in partnerships like Whist which is the most popular modern form, although with special packs it can be played by up to six players.
In poker, the probability of each type of 5-card hand can be computed by calculating the proportion of hands of that type among all possible hands.
Black lady is an American card game of the hearts group for three to six players and the most popular of the group. It emerged in the early 20th century as an elaboration of hearts and was initially also called discard hearts. It is named after its highest penalty card, the queen of spades or "black lady". It is a trick-avoidance game in which the aim is to avoid taking tricks containing hearts or the black lady. American author and leading bridge exponent, Ely Culbertson, describes it as "essentially hearts with the addition of the queen of spades as a minus card, counting thirteen" and goes on to say that "black lady and its elaborations have completely overshadowed the original hearts in popularity".
Skat, historically Scat, is a three-player trick-taking card game of the ace–ten family, devised around 1810 in Altenburg in the Duchy of Saxe-Gotha-Altenburg. It is the national game of Germany and, along with Doppelkopf, it is the most popular card game in Germany and Silesia and one of the most popular in the rest of Poland. A variant of 19th-century Skat was once popular in the US. John McLeod considers it one of the best and most interesting card games for three players, and Kelbet described it as "the king of German card games." The German Skat Association assess that it is played by around 25 million Germans – more than play football.
Spades is a trick-taking card game devised in the United States in the 1930s. It can be played as either a partnership or solo/"cutthroat" game. The object is to take the number of tricks that were bid before play of the hand began. Spades is a descendant of the whist family of card games, which also includes bridge, hearts, and oh hell. Its major difference as compared to other whist variants is that, instead of trump being decided by the highest bidder or at random, the spade suit always trumps, hence the name.
Non-standard poker hands are hands which are not recognized by official poker rules but are made by house rules. Non-standard hands usually appear in games using wild cards or bugs. Other terms for nonstandard hands are special hands or freak hands. Because the hands are defined by house rules, the composition and ranking of these hands is subject to variation. Any player participating in a game with non-standard hands should be sure to determine the exact rules of the game before play begins.
High card by suit and low card by suit refer to assigning relative values to playing cards of equal rank based on their suit. When suit ranking is applied, the most common conventions from lowest to highest are:
Sheng ji is a family of point-based, trick-taking card games played in China and in Chinese immigrant communities. They have a dynamic trump, i.e., which cards are trump changes every round. As these games are played over a wide area with no standardization, rules vary widely from region to region.
Tichu is a proprietary card game primarily classified as a shedding game that includes elements of Bridge, Daihinmin, and Poker played between two teams of two players each. Teams work to accumulate points, and the first team to reach a predetermined score is the winner. Tichu is the trade name for what appears to be a variant of Dou di zhu, Choi Dai Di (Cantonese) or Da Lao Er (Mandarin), meaning "big two", combined with Zheng Fen. It is also marketed as Tai-Pan in Dutch. Tichu was invented by Urs Hostettler and originally released in 1991.
Tiến lên is a shedding-type card game originating in Vietnam. It may be considered Vietnam's national card game, and is common in communities where Vietnamese migration has occoured. It is also played in the United States, sometimes under the names Viet Cong, VC, Thirteen, Killer, or 2’s.
Switch is a shedding-type card game for two or more players that is popular in the United Kingdom, Ireland and as alternative incarnations in other regions. The sole aim of Switch is to discard all of the cards in one's hand; the first player to play their final card, and ergo have no cards left, wins the game. Switch is very similar to the games Crazy Eights, UNO, Flaps, Mau Mau or Whot! belonging to the Shedding family of card games.
Two-ten-jack is a Japanese trick-taking card game for two players that takes its name from the three highest-scoring cards in the game: the 2, 10 and Jack in three different suits.
Zheng Shangyou is a Chinese shedding card game similar to President and Big Two. It is the game from which Tien Len and other similar games are derived. It is popular in Shanghai, Zhejiang and Jiangsu.
Konter a Matt, Kontra a Matt or Konter a Midd is a Luxembourgish trick-taking card game played by four players. The game is popular enough to have been televised on RTL, Luxembourg's leading TV station and for tournaments to be organised. Konter a Matt is one of a family of similar games, known as the Couillon Group, played in the Benelux area. Other games in the family include the Belgian game of Couillon, known as Kwajongen in Flemish areas and Kujong in Luxembourg, the Dutch game of Troeven and the Belgian games of Brûte and Gamelle.
Carioca is a Chilean card game similar to Rummy style card games with many variations. The variation described below is Perla's Cariocas.
Draw poker is any poker variant in which each player is dealt a complete hand before the first betting round, and then develops the hand for later rounds by replacing, or "drawing", cards.
Tong-its is a three-player rummy card game popular in the Philippines.