This article needs additional citations for verification . (March 2012) (Learn how and when to remove this template message)
|Skills required||Tactics, Communication|
|Play||Clockwise and Counter-clockwise|
|Card rank (highest first)||A K Q J 10 9 8 7 6 5 4 3 2|
Switch, also called Two Four Jacks or Irish Switch,or Last Card, in New Zealand, is a shedding-type card game for two or more players that is popular in the United Kingdom, Ireland and as alternative incarnations in other regions. The sole aim of Switch is to discard all of the cards in one's hand; the first player to play his or her final card, and ergo have no cards left, wins the game. Switch is very similar to the games UNO, Flaps and Mau Mau, both belonging to the larger Crazy Eights or Shedding family of card games.
The game is also commonly known as Jack Changes, Crazy Eights, Take Two, Black Jack and Peanuckle in the UK and Ireland.
If a user ends on a so-called "fire card", a user is able to pick up, and put down another "fire card" immediately unless stated beforehand. An Ace can be used as any card.
Switch is played with a regular, single deck of playing cards, or with two standard decks (shuffled into one) if there is a large number of players.
Each player at their turn may play any card from their hand that matches the suit or the rank of the card previously played; for example, if the previous card was a seven of clubs, the next player may put down any seven card, or any club card, from their hand. Should the player not have any card available to play, they must pick up one card.
Players are initially dealt a similar sized hand of cards (often seven per person), but the exact number may vary depending on how many players are present. The remainder of the deck is placed face down and serve as a "pool" or drawing stack. At the beginning of the game the topmost card from the "pool” is revealed and, so long as this card is not a trick card, play begins. (Switch may not start with a trick card, and so if the "starting card" is a trick card, cards shall continue to be selected from the pool until a non-trick card is revealed.)
The first to play (generally, the player on the dealer's left) should select from his or her hand a card that matches either, the suit or the rank of the open card (the card that is "top"); for example, on a 9 of spades, only a spade card or a 9 may be played. If a player is not able to place a card, he draws cards from the stack until he is able to play a card. A player may choose to withhold a card due to personal strategy but will incur the penalty of having to pick a card from the deck.
If the drawing stack is run down and becomes empty, the playing stack or discard pile (except for the topmost card) is shuffled, and placed face down to become the new "pool."
If the last player, at the point of when the second last player has said "Last Card", and has ended the game, the last standing player, or the lost player, can bring the player back into the game, provided the player has all logical moves remaining in hand. If the player does have all logical moves, the second last player is brought back into the game, as a form of resurrection, to re-compete. Should the last player not have all logical moves, that player loses the game.
In Switch some cards are known as "power" or "trick" cards, because their being played directly affects the gameplay:
When a player has only one remaining card they must remember to say "last card" aloud before their turn has ended, to inform the other players that they are about to win. If a player should fail to do so before the next player has started their turn they may be penalised, often to the cost of picking up one card immediately (over and above any picking up as a matter of routine course in the game).
As soon as a player plays their last card they win the game. If the last card is a power card they must draw another card as a game can not end with a power card. The game can continue until all the players get rid of their cards. If a player doesn't say "last card" he will pick up two card from main bank
In some games, the "Last Card Rule" can be applied, whereby if a player is down to one card they must say "Knocking" before their turn ends. If they do not, they must pick up another card (or 5 if playing Turbo Switch). Although not an official rule, it is a rule widely accepted across Ireland and the UK. A player can also not end on a double of one card.
In the variant known as Peaknuckle, players with two cards remaining in their hand must say "peaknuckle" and a player with only one card must say "super-peaknuckle". Failing to say either will result in the player picking up another card, if noticed by another player.
Also in Peanuckle the 7 card means a player can play a run of cards that link, ie: 7, 8, 9, K, J and 3 A player can also use an ace to change suit in these runs as well as being able to change suit using cards of the same value from another suit.
Ie: 7(H), 4(H), 4(S), 3(S), 9(S), A(S), and 5(D) Two win ace because the ace present "one"
"Black Jack" is the name of a shedding card game which shares its name with the casino card game Blackjack. It is a variant of Crazy Eights.
The dealer deals each player 7 cards (or 5 cards if there are more than 4 people), then places a single card face-up on the table and the remainder of the deck in a pile face-down on the table.
A pre-determined method is used to decide which player plays first. It is usually the player left of the dealer who plays first. The game continues from there going clockwise. Play starts from the single card facing up.
Certain cards have special effects on the gameplay.
The first player to get rid of all of their cards wins the game. The game may end once a player has got rid of all his cards, or the remaining players may continue playing until everyone has got rid of their cards (when done a player is declared to have 'got out') bar one player (this player is declared 'last place' or 'the loser' and he may be eliminated if there is an unwieldy number of people wanting to play).
If the player places their last card, but failed to say "Last card" at the end of their previous turn, then they must pick up two cards from the remaining deck (even if the player had multiple cards). A player can also declare their final card by 'knocking', usually by tapping the playing table.
These rules tend to lead to faster play, and can make gameplay more exciting as sometimes a large number of cards can be played in a single turn by taking full advantage of both of these rules in a single turn (for instance with the 6 of clubs on top, it would be possible to play 6D, 6H, 6S, 7S, 8S, 9S, 10S, JS, JC, 10C, 9C in a single turn). Using the king and queen rules from the above list, it would be possible to have this as a move, (If the 6 of clubs is on the top of the deck, the next player could play, KC, 10C, JC, QC, 3C, 5C, 8C, 7C, 7D, 6D, 5D, 5S, 4S, 3S etc. until they cannot place another card)
In some games the eight is used as a play again card
"Jacks Twos and Eights" (J28 for short) evolved from earlier forms of rummy with the intention of being a faster, more complex game.[ citation needed ]
J28 is played with a standard 52-card pack of playing cards or if there is a large number of people playing one game then two packs may be mixed together and dealt as normal.
Dealership alternates from round to round (the dealer to the first round is usually determined by cutting the deck and then the lowest card deals). The dealer deals a seven-card hand to each player. After seven cards are dealt the next card is placed face up in the centre of the table, this is the "discard" pile. The remainder of the pack is placed face down next to the "discard" pile, and is called the "stock". The next non-dealing player to the right of the dealer lays the first card.
On each turn, a player plays a card or a run of card on to the discard pile. This card must be of the same suit, or the same value, a heart on a heart or a 10 on a 10. Once this card has been laid it is possible for that player to continue laying cards if a run of several cards is possible. There are several possible combinations the run may be formed from:
There are several rules which apply to certain cards in the game which change how the cards can be laid.
Play continues, until one player no longer has any cards to lay. On a player's last card, “last card” must be said on their previous go in order to allow them to lay the card on their last go. One exception to this is if the player is able to end the game with a run or set of same value cards. The game cannot end on a Jack of any suit, 2 of any suit or 8 of any suit. The winner is the first player to have an empty hand.
Very similar to Switch, but with some changes. Played with a 52 card deck (No jokers) or a 54 card deck (With jokers.)
The dealer deals each player 5 cards, then places a single card face-up on the table and the remainder of the deck in a pile face-down on the table.
The player left of the dealer plays first. The game continues from there going clockwise. Play starts from the single card facing up.
The player whose turn it is has to place a card of the same value (5 of hearts on a 5 of diamonds) or of the same suit (5 of spades on a 3 of spades). If the player cannot play any card they must take two cards from the deck. When a player is on their last card they must say "last card". A player cannot finish on a trick card. If a player cannot finish they must take two cards from the deck. If a player makes a mistake (e.g. places a card of the wrong suit down) they must fix the mistake and take two cards from the deck.
The game has trick cards like Switch but has less:
2: if a player places a two down, the next player is required to pick up two cards. Should that player have a two himself, however, he may place it down, requiring the next player to pick up four; if he has a two, he may place it, requiring the next player to pick up six; this may continue until the flow reaches a player who does not have a two in his hand, at which point he is required to pick up the required number of cards.
8: if a player puts an eight down, the next player misses their go.
Jack: the jack can reverse the order of play OR skip a player depending on house rules.
Ace: an ace may be placed regardless of the suit, an ace allows the person who places it to change the suit.
Once a player runs out of cards they have won, the game goes on until there is only 1 person left.
Decided by the host of the game.
Whether or not placing two or more cards of the same value at once is allowed (placing two 5s in the same turn).
Whether or not placing an ace requires the same suit.
Whether a jack skips a player or reverses the order.
Whether or not jokers are used, if they are the next player must take 5 cards from the deck when they are player. Jokers are rarely used.
When using an ace of spades it may be placed on either the ace of hearts, or a 2 if any suit.
Sheepshead or Sheephead is an American trick-taking card game derived from Bavaria's national card game, Schafkopf. Sheepshead is most commonly played by five players, but variants exist to allow for two to eight players. There are also many other variants to the game rules, and many slang terms used with the game.
500 or five hundred, also called bid Euchre is a trick-taking game that is an extension of euchre with some ideas from bridge. For two to six players, it is most commonly played by four players in partnerships, but is sometimes recommended as a good three-player game. It arose in America before 1900 and was promoted by the United States Playing Card Company, which copyrighted and marketed the rules in 1904. 500 is a social card game and was highly popular in the United States until around 1920 when first auction bridge and then contract bridge drove it from favour. 500 continues to enjoy popularity in Ohio and Pennsylvania, where it has been taught through six generations community-wide, and in other countries: Australia, New Zealand, Canada and Shetland. The originator of Five Hundred, US Playing Card Company of Cincinnati, Ohio, now has headquarters across the Ohio River in Erlanger, Kentucky. Five hundred is promoted by some as the national card game of Australia and America.
President is a westernized version of an originally Japanese card game named daifugō or daihinmin. It is a game for three or more, in which the players race to get rid of all of the cards in their hands in order to become "president" in the following round.
Euchre or eucre is a trick-taking card game commonly played in Australia, Canada, New Zealand, Great Britain, and the United States. It is played with a deck of 24, 28, or 32 standard playing cards. Normally there are four players, two on each team, although there are variations that range from two to nine players.
Spades is a trick-taking card game devised in the United States in the 1930s. It can be played as either a partnership or solo/"cutthroat" game. The object is to take the number of tricks that were bid before play of the hand began. Spades is a descendant of the Whist family of card games, which also includes Bridge, Hearts, and Oh Hell. Its major difference as compared to other Whist variants is that, instead of trump being decided by the highest bidder or at random, the Spade suit always trumps, hence the name.
Mau-Mau is a card game for 2 to 5 players that is popular in Germany, Austria, Serbia, South Tyrol, the United States, Brazil, Poland, Greece, Czech Republic, Slovakia and the Netherlands. Mau-Mau is a member of the larger Crazy Eights or shedding family, to which the proprietary card game Uno belongs. However Mau-Mau is played with standard French or German-suited playing cards.
Rummy is a group of matching-card games notable for similar gameplay based on matching cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build melds which consist of sets, three or four of a kind of the same rank; or runs, three or more cards in sequence, of the same suit. If a player discards a card, making a run in the discard pile, it may not be taken up without taking all cards below the top one. The Mexican game of Conquian is considered by games scholar David Parlett to be ancestral to all rummy games, which itself is derived from a Chinese game called Khanhoo. The rummy principle of drawing and discarding with a view to melding appears in Chinese card games at least in the early 19th century, and perhaps as early as the 18th century.
Macau, also spelled Makaua or Macaua, is a Hungarian version of Crazy Eights, where players play a single card in sequence in a manner similar to Uno. Unlike Uno, however, Makaó is played with a standard deck of 52 cards. Makaó also involves bluffing so that the players do not necessarily have to play a card if they wish to save it for higher points later. Cheating is encouraged in order to make gameplay more varied and enjoyable.
Sheng ji is a family of point-based, trick-taking card games played in China and in Chinese immigrant communities. They have a dynamic trump, i.e., which cards are trump changes every round. As these games are played over a wide area with no standardization, rules vary widely from region to region.
Rummoli is a family card game for 2 to 8 people. This Canadian board game, first marketed in 1940 by the Copp Clark Publishing Company of Toronto requires a Rummoli board, a deck of playing cards, and chips or coins to play. The game is usually played for fun, or for small stakes. Rummoli is one of the more popular versions of the Stops Group of matching card games, in particular it falls into a subgroup of stops games based on the German Poch and falls into a family of Poch variants such as the French Nain Jaune, the Victorian Pope Joan but most like the American game Tripoley which debuted eight years earlier in Chicago in 1932.
Continental Rummy is a progressive partnership Rummy card game related to Rumino. It is considered the forerunner of the whole family of rummy games using two packs of cards as one. Its name derives from the fact that it is played throughout the continental Europe, the United States, Mexico, Canada, and also in South America. According to Albert Morehead, it was "at one time the most popular form of Rummy in women's afternoon games, until in 1950 it lost out to Canasta."
Zioncheck is a card game. It is similar to shanghai rummy, contract rummy, or phase 10. Hoyle's book of common card games describes several games as being based upon it, and Contract Rummy is believed to have originated from it.
Euchre is a 19th-century trick-taking card game and has many variations.
One-card is a shedding-type card game. The general principles put it into the crazy eights family. It is played with an ordinary poker deck and the objective is for a player to empty their own hand while preventing other players from emptying theirs. The game is commonly played in South Korea and The Netherlands.
Jack Change It is a simple card game of the Crazy Eights family that is popular among children. It is usually played by two to six players, although theoretically it can be played with up to ten. This game is a shedding-type card game, the purpose being for a player to be the first to discard all of their cards. Jack Change It appears to be the same game as Jacks, Twos and Eights.
Last Card is a shedding-type card game popular in New Zealand and Australia. It is similar in most aspects to Uno, Mau Mau or Crazy Eights but several rules differentiate it, for instance the function of a particular card.
Flaps is a commercial card game released in 1994, and is a shedding-type card game for two or more players. It is based on the game Crazy Eights, and uses a custom deck of playing cards with additional rules written in both English and Czech. The game has seven levels, each level adding new functionality.
Irish Switch, also called Two-four Jacks, Lives or Black Jack, is a version of the card game Switch popular in Ireland. It is very similar to the original with a few rule changes. Switch is a shedding-type card game for two or more players that is popular in the United Kingdom, and as alternative incarnations in other regions. The sole aim of switch is to discard all of the cards in one's hand; the first player to play the final held card, and ergo have no cards left, wins the game. Switch is very similar to the games Uno and Mau Mau, both belonging to the larger Crazy Eights family of shedding games.
Kings Reverse is a card game for 2 or more players that is played in Iowa, in the United States. For more than 5 players, 1 additional pack of cards may be used. Whoever gets rid of his/her cards first wins the game. Kings Reverse is very similar to the games Uno and Flaps, both belonging to the larger Crazy Eights or shedding family of card games. However Kings Reverse is played with regular packs of playing cards.
Bauernheinrich is a card game for four players that is played in the region of Anglia in the north German state of Schleswig-Holstein. Its origin is unknown. It is played with a normal Skat pack. The winner is the one to 'go out' first. An unusual feature of this game is that each player has their own trump suit and so can trump others with it; a feature shared with the Czech game, Dudák, and the Russian game, Svoi Kozyri. It is a member of the 'beating game' family.