Three thirteen

Last updated
Three thirteen
Origin United States
Family Matching
Players2+
Skills requiredStrategy
Cards104 cards
Deck Anglo-American
PlayClockwise
Playing timeBetween 20 min. and 2 hours, depending on the number of players
Random chanceEasy
Related games
Contract rummy

Three thirteen is a variation of the card game Rummy. It is an eleven-round game played with two or more players. It requires two decks of cards with the jokers removed. Like other Rummy games, once the hands are dealt, the remainder of the cards are placed face down on the table. The top card from the deck is flipped face up and put beside the deck to start the discard pile.

Contents

Gameplay

Each player attempts to meld all of the cards in their hand into sets.

A set may be either:

Once a player has melded all of their cards into sets, they "go out". They must still discard when "going out", and the remaining players are given one more draw to better their hands. The winner of a game of "Three thirteen" is the player who, at the end of the final round, has accumulated the fewest points.

Dealing

The first dealer, chosen at random, deals three cards to each player. In each successive round, the deal passes to the left. In the second round, the dealer deals four cards to each player. With each successive round, the number of cards dealt to start the round increases until the eleventh and final round in which thirteen cards each are dealt.

Playing

The player to dealer's left is the first to play, and the play moves clockwise. When it is a player's turn, they choose to draw either the top card from the discard pile or the top card from the top of the deck. Then the player must discard one card from their hand and place that card on top of the discard pile to conclude their turn.

Wild cards

In each round there is a designated wild card. The wild card is the card equal to the number of cards dealt. In the first round, three cards are dealt, so Threes are wild cards. In the second round four cards are dealt, so Fours are wild. When 11, 12, and 13 cards are dealt, the J, Q, and K are the respective wild cards. Wild cards can be used in place of any other card in making a group or sequence. A player can only use one wild card in each set.

Scoring

At the end of a given round, each of a player's cards that cannot be placed into a set counts towards their score.

CardPoint Value
Ace1 (Some versions make the ace 13, 15, or 20 points)
Two2
Three3
Four4
Five5
Six6
Seven7
Eight8
Nine9
Ten10
Jack10
Queen10
King10

Any wild cards that remain unused in a player's hand at the conclusion of a round count as 15 points.

Variations

See also

Related Research Articles

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References