Alternative names | Strip jack naked, draw the well dry, beat your neighbour out of doors, beat jack out of doors |
---|---|
Type | Adding-up-type |
Players | 2+ [1] |
Skills | Counting |
Cards | 52 |
Deck | French |
Play | Clockwise |
Playing time | usually <15 minutes per hand |
Chance | Complete |
Related games | |
Battle • Egyptian Ratscrew |
Beggar-my-neighbour, also known as strip jack naked, beat your neighbour out of doors, [1] or beat jack out of doors, [2] or beat your neighbour, [3] is a simple choice-free card game. It is somewhat similar in nature to the children's card game War, and has spawned a more complicated variant, Egyptian ratscrew.
The game was likely invented in Great Britain and has been known there since at least the 1840s. [4]
It may be the same as beat the knave out of doors or knave out o' doors, in which case it is much older as this game is mentioned as early as 1755. [5]
Beggar-my-neighbor appears as a children's game in 19th-century British novels such as Charles Dickens's Great Expectations (1861). [6]
A standard 52-card deck is divided equally between two players, and the two stacks of cards are placed on the table face down. The first player lays down their top card face up to start a central pile, and the opponent plays their top card, also face up, on it, and this goes on alternately as long as no Ace or court card (King, Queen, or Jack) appears. These cards are called "penalty cards".
If either player turns up such a card, their opponent has to pay a penalty: four cards for an Ace, three for a King, two for a Queen, or one for a Jack. They do this playing the required number of cards to the central pile. When they have done so, if all the cards are numerals, the player of the penalty card wins the hand, takes all the cards in the pile and places them under their pack. The game continues in the same fashion, the winner having the advantage of placing the first card. However, if the second player turns up another Ace or court card in the course of paying to the original penalty card, their payment ceases and the first player must pay to this new card. This changing of penalisation can continue indefinitely. When a single player has all of the cards in the deck in their stack, they have won.
For more than two players, play proceeds clockwise. If a player reveals a new penalty card while paying their penalty, the next player around pays the tax. [1]
A longstanding question in combinatorial game theory asks whether there is a game of beggar-my-neighbour that goes on forever. This can happen only if the game is eventually periodic—that is, if it eventually reaches some state it has been in before. Some smaller decks of cards have infinite games, such as Camicia, [7] while others do not. John Conway once listed this among his anti-Hilbert problems, [8] open questions whose pursuit should emphatically not drive the future of mathematical research.
A non-terminating game was first found by Brayden Casella and reported on 10 February 2024. [9] [10] The cyclic game begins ---K---Q-KQAJ-----AAJ--J-- and ----------Q----KQ-J-----KA. The longest terminating game known is 1164 tricks / 8344 cards, found by Reed Nessler. [10]
There are possible combinations of beggar-my-neighbour. [11]
In the 1854 novel Hide and Seek by Wilkie Collins, Zach Thorpe and Matthew Grice kill time by playing beggar-my-neighbor "for sixpence a time."
In Charles Dickens' 1861 novel Great Expectations , the game is the only one known by the boy protagonist (Pip) as a child.
A card game is any game that uses playing cards as the primary device with which the game is played, whether the cards are of a traditional design or specifically created for the game (proprietary). Countless card games exist, including families of related games. A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules may vary by region, culture, location or from circle to circle.
War is a simple card game, typically played by two players using a standard playing card deck — and often played by children. There are many variations, as well as related games such as the German 32-card Tod und Leben.
The Joker is a playing card found in most modern French-suited card decks, as an addition to the standard four suits. Since the second half of the 20th century, they have also been found in Spanish- and Italian-suited decks, excluding stripped decks.
Brag is an 18th century British card game, and the British national representative of the vying or "bluffing" family of gambling games. It is a descendant of the Elizabethan game of Primero and one of the several ancestors to poker, the modern version just varying in betting style and hand rankings. It has been described as the "longest-standing British representative of the Poker family."
Slapjack, also known as Slaps, is a card game made by Owaiz, generally played among children. It can often be a child's first introduction to playing cards. The game is a cross between Beggar-My-Neighbour and Egyptian Ratscrew and is also sometimes known as Heart Attack. It is also related to the simpler 'slap' card games often called Snap.
Durak is a traditional Russian card game that is popular in many post-Soviet states. It is Russia's most popular card game, having displaced Preferans. It has since become known in other parts of the world. The objective of the game is to shed all one's cards when there are no more cards left in the deck. At the end of the game, the last player with cards in their hand is the durak or 'fool'.
The game of Bartok, also known by a number of other names, such as Wartoke, Warthog, Bartog, Bentok, Last One Standing or Bong 98, is a card game popular in Australia where the winner of each round invents a new rule which must be obeyed for the remainder of the game. It belongs to the "shedding" or Eights family of card games, whereby each player tries to rid themselves of all of their cards. The game progresses through a series of rounds with a new rule being added in each round, thus making the game increasingly complex as it progresses. These newly introduced rules may modify any existing rules.
Briscola is one of Italy's most popular games, together with Scopa and Tressette. A little-changed descendant of Brusquembille, the ancestor of briscan and bezique, Briscola is a Mediterranean trick-taking ace–ten card game for two to six players, played with a standard Italian 40-card deck.
Grass is a card game, first published in 1979 and now published by Euro Games and Ventura International. The game is an expanded version of the 1954 game Mille Bornes with the theme altered from car racing to cannabis dealing, with many of the cards essentially the same in their effects.
Polignac is a French 18th century trick-taking card game ancestral to Hearts and Black Maria. It is played by 3-6 players with a 32-card deck. It is sometimes played as a party game with the 52-card pack; however, it is better as a serious game for four, playing all against all. Other names for this game include Quatre Valets and Stay Away. Knaves is a variant and it is also similar to the Austrian and German games, Slobberhannes, Eichelobern and Grasobern.
Catch the ten, also called Scots whist or Scotch whist, is an 18th-century point-trick ace–ten card game that is recorded as being played only in Scotland, although evidence suggests a possible German origin. Unlike standard whist, it is played with a pack of only 36 cards, the fives and below being omitted. In the trump suit, the jack is the highest card. Despite its alternative name, it has nothing to do with standard whist.
Birkie or Birky is an historical Scottish west coast card game for two players that is first recorded by Sir Walter Scott in 1819. It has been equated to Beggar my Neighbour, however, its rules are different.
Ranter Go Round is a primitive, traditional, English gambling game and children's game using playing cards that also nowadays goes under the name of Chase the Ace.
Epic Battles is an out-of-print collectible card game produced by Score Entertainment that was released in September 2005. Gameplay attempts to emulate a traditional fighting game experience and features characters and attacks from several different franchises. There are four separate sets of cards available that feature characters from Mortal Kombat, Street Fighter, and Tekken, plus an unreleased Darkstalkers set.
Put, occasionally Putt, is an English tavern game first recorded in the 16th century and later castigated by 17th century moralists as one of ill repute. It belongs to a very ancient family of trick-taking card games and bears close similarities a group known as Truc, Trut,Truque, also Tru, and the South American game Truco. Its more elaborate cousin is the Catelan and Spanish game of Truc, which is still much played in many parts of Southern France and Spain.
Lanterloo or Loo is a 17th-century trick taking game of the trump family of which many varieties are recorded. It belongs to a line of card games whose members include Nap, Euchre, Rams, Hombre, and Maw. It is considered a modification of the game of "All Fours", another English game possibly of Dutch origin, in which the players replenish their hands after each round by drawing each fresh new cards from the pack.
Schlafmütze ("nightcap") is a fast-paced game of matching and bluffing, which is closely related to the English game Spoons. The game requires a minimum of two players, but ideally a minimum of three players, and involves each player passing round cards in an attempt to acquire a hand consisting of all the same value cards. Upon doing so, they silently place their hand of cards on the table. The last player to notice that this has happened is the loser of the round.
The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific, but apply to a wide range of card games played with non-proprietary packs. It should not include terms solely related to casino or banking games. For glossaries that relate primarily to one game or family of similar games, see Game-specific glossaries.
Egyptian Ratscrew (ERS) or Slap is a modern American card game of the matching family and popular with children. The game is similar to the 19th-century British card game beggar-my-neighbour, with the added concept of "slapping" cards when certain combinations are played, similar to and perhaps borrowed from Slapjack.
Scarto is a three player trick-taking tarot card game from Piedmont, Italy. It is a simple tarot game which can serve as an introduction to more complex tarot games. The name comes from the discarded cards that were exchanged with the stock, which is also the origin of the name for the Skat card game.
This problem reappears periodically. It was one of Conway's 'anti-Hilbert problems' about 40 years ago, but must have suggested itself to players of the game over the several centuries of its existence.