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|Deck||French playing cards|
|Playing time||Typically a few minutes|
|Crazy Eights, Mau Mau, Uno|
Jack Change It is a simple card game of the Crazy Eights family that is popular among children. It is usually played by two to six players, although theoretically it can be played with up to ten. This game is a shedding-type card game, the purpose being for a player to be the first to discard all of their cards. Jack Change It appears to be the same game as Jacks, Twos and Eights.
Using a standard deck, seven cards are dealt to each player to create their hand. The remaining cards form the "deck", which players will use to draw their new cards. The top card is turned face up beside the deck to form the "pile". The object of the game is for one player to be the first to discard their hand entirely by placing a card on top of the pile on each of their turns. Some games allow that more than one card can be played at a time, under specific circumstances. Typically the game ends when one player wins, although some games continue until there is only one player left.
The player to the left of the dealer plays first. A player plays a card by placing it on top of the pile, but only if it matches either the Suit or the Rank of the top card. If the player cannot play a card on this turn, then they "pick up" a card from the deck. When there are no more cards in the deck, the top pile card is removed and placed to the side, and the remaining cards are shuffled to form a new deck, and the game resumes.
Several Ranks of cards, most importantly the Jack, have specific effects when they are played. These are normally referred to as "trick cards". Which Ranks count as trick cards, and their effects, can vary between games and players. Typically a player cannot finish a game using a trick card.
There are many variations on trick cards, often with different effects and "House Rules". Below are some of the more common rules, but some games can be played with less cards taking their effects, or more. Some games also may change a cards effect based on its suit, or what it was played on.
These rules can vary greatly, and should be agreed upon at the start of the game.
There are also differing rules on when a trick card can be played e.g. at any time, or only when it matches the suit or rank of the card on top of the pile.
A player cannot start on any of the cards listed below, and a general rule is that a game cannot end on a trick card. There are variations on this, e.g. in the case of a Queen, which can sometimes be used to finish when only two players are participating, or the 5 of Hearts, which may only have a trick card effect if its played on the Ace of Hearts. Some games also allow that if you have a pair of the same rank, you can play both at once. Again, these rules tend to change depending on the players, and should be agreed before the game begins.
This is regarded as the most powerful card in the game. The next player in the order will have to pick up five cards from the deck at the beginning of their turn. This cannot be blocked by any other card.
When a 2 of any Suit is played, the next player in the order has to pick up two cards before they begin their turn. Some games allow that this can be "chained" by the next player playing another 2, meaning the next player in the order must pick up four cards. This can continue until all the twos are played and a player has to pick up 8. A 2 is the only card that can pass on the obligation to pick up 2.
When an 8 of any Suit is played, the next player misses their turn; play passes to the next player. Some games allow that the player only misses their turn if they themselves do not have an 8. If they play an 8, they do this instead of missing their turn.
Some games allow that the effect of the 8 cards can carry over e.g. if a player places an 8 on the pile, and the next player places another 8 on the pile to block this, the third player will then miss two turns instead of one.
A Jack can be played on its suit of card. When a Jack is played, the player can choose the next suit of card to be played, usually by claiming "Jack change it to..." This is where the game gets its name.
A variation is that a Jack can only be played on a suit that it matches.
Another variation is that the Jack can be played on any suit of card, but the change is the one that matches the Jack's own suit. For example a Jack of Hearts could be played on a Spade card, and then the next card must be a Heart.
When a Queen of any Suit is played, the order of play is reversed. The player to the right will take the next turn, and play continues in this fashion until another Queen is played. In a two player game, the Queen's effect if usually ignored as the play order cannot be changed.
The number of starting cards can vary from the normal seven, usually still an odd number such as five or nine. Using five cards allows more players, while nine cards allows two or three players a longer game.
As stated above, the end condition of the game can sometimes be different. Usually there is one winner, and the game ends when they have discarded their hand, but some games allow that the game continues until there is only one remaining player. This means there is one loser, rather than one winner.
Players can try to hold on to their trick cards until needed because if they are used early, the opponent can tell if the player has any trick cards to block any moves. This can be risky, however, as most versions of the rules state that the game cannot end on a trick card.
Another strategy involves the choice a player makes when claiming "Jack change it to...". If the player in question has only a few remaining cards, and they've chosen Hearts (as an example), it may then be obvious to the table that this player has mostly (or exclusively) Heart cards remaining in their hand. The other players may then try to sabotage this player by deliberately changing the active suit to something else.
Pinochle, also called pinocle or penuchle, is a trick-taking, Ace-Ten card game typically for two to four players and played with a 48-card deck. It is derived from the card game bezique; players score points by trick-taking and also by forming combinations of cards into melds. It is thus considered part of a "trick-and-meld" category which also includes the game belote. Each hand is played in three phases: bidding, melds, and tricks. The standard game today is called "partnership auction pinochle".
Sheepshead or Sheephead is an American trick-taking card game derived from Bavaria's national card game, Schafkopf. Sheepshead is most commonly played by five players, but variants exist to allow for two to eight players. There are also many other variants to the game rules, and many slang terms used with the game.
A trick-taking game is a card or tile-based game in which play of a hand centers on a series of finite rounds or units of play, called tricks, which are each evaluated to determine a winner or taker of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as Whist, Contract bridge, Spades, Napoleon, Euchre, Rowboat, Clubs and Spoil Five, or to the value of the cards contained in taken tricks, as in point-trick games such as Pinochle, the Tarot family, Mariage, Rook, All Fours, Manille, Briscola, and most evasion games like Hearts. The domino game Texas 42 is an example of a trick-taking game that is not a card game. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must follow suit as soon as the stock is depleted. Trick-avoidance games like Reversis or Polignac are those in which the aim is to avoid taking some or all tricks.
500 or five hundred, also called bid Euchre is a trick-taking game that is an extension of euchre with some ideas from bridge. For two to six players, it is most commonly played by four players in partnerships, but is sometimes recommended as a good three-player game. It arose in America before 1900 and was promoted by the United States Playing Card Company, which copyrighted and marketed the rules in 1904. 500 is a social card game and was highly popular in the United States until around 1920 when first auction bridge and then contract bridge drove it from favour. 500 continues to enjoy popularity in Ohio and Pennsylvania, where it has been taught through six generations community-wide, and in other countries: Australia, New Zealand, Canada (Quebec) and Shetland. The originator of Five Hundred, US Playing Card Company of Cincinnati, Ohio, now has headquarters across the Ohio River in Erlanger, Kentucky, west of Covington, KY. Five hundred is promoted by some as the national card game of Australia.
Shithead is a card game, the object of which is to lose all of one's playing cards, with the final player being the "shithead". The game became popular among backpackers in the late 20th century. Although the basic structure of the game generally remains constant, there are regional variations to the game's original rules.
President is a westernized version of an originally Japanese card game named daifugō or daihinmin. It is a game for three or more, in which the players race to get rid of all of the cards in their hands in order to become "president" in the following round.
Euchre or eucre is a trick-taking card game commonly played in Australia, Canada, New Zealand, Great Britain, and the United States. It is played with a deck of 24, 28, or 32 standard playing cards. Normally there are four players, two on each team, although there are variations for from two to nine players.
Slapjack, also known as Slaps, is a simple standard-deck card game, generally played among children. It can often be a child's first introduction to playing cards. The game is a cross between Beggar-My-Neighbour and Egyptian Ratscrew and is also sometimes known as Heart Attack. It is also related to the simpler 'slap' card games often called Snap.
Mau-Mau is a card game for 2 to 5 players that is popular in Germany, Austria, South Tyrol, the United States, Brazil, Poland, Greece, Czech Republic, Slovenia and the Netherlands. Mau-Mau is a member of the larger Crazy Eights or shedding family, to which the proprietary card game Uno belongs. However Mau-Mau is played with standard French or German-suited playing cards.
Rummy is a group of matching-card games notable for similar gameplay based on matching cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build melds which consist of sets, three or four of a kind of the same rank; or runs, three or more cards in sequence, of the same suit. If a player discards a card, making a run in the discard pile, it may not be taken up without taking all cards below the top one. The Mexican game of Conquian is considered by games scholar David Parlett to be ancestral to all rummy games, which itself is derived from a Chinese game called Khanhoo. The rummy principle of drawing and discarding with a view to melding appears in Chinese card games at least in the early 19th century, and perhaps as early as the 18th century.
Pedreaux is an American trick-taking card game of the All Fours family based on Auction Pitch. Its most popular variant is known as Cinch, Double Pedro or High Five. Developed in Denver, Colorado, in the 1880s, it was soon regarded as the most important member of the All Fours family. Although it went out of fashion with the rise of Auction Bridge, it is still widely played on the western coast of the United States and in its southern states, being the dominant game in some locations in Louisiana. Forms of the game have been reported from Nicaragua, the Azores, Italy and Finland. The game is primarily played by four players in fixed partnerships, but can also be played by 2–6 individual players.
Briscola is one of Italy's most popular games, together with Scopa and Tressette. A little-changed descendant of Brusquembille, the ancestor of Briscan and Bezique, Briscola is a Mediterranean trick-taking, Ace-Ten card game for two to six players played with a standard Italian 40-card deck. The game can also be played with a modern Anglo-French deck, without the eight, nine and ten cards. With three or six players, twos are removed from the deck to ensure the number of cards in the deck is a multiple of the number of players; a single two for three players and all four twos for six players. The four- and six-player versions of the game are played as a partnership game of two teams, with players seated such that every player is adjacent to two opponents.
Macau, also spelled Makaó or Macao, is a Hungarian version of Crazy Eights, where players play a single card in sequence in a manner similar to Uno. Unlike Uno, however, Makaó is played with a standard deck of 52 cards. Makaó also involves bluffing so that the players do not necessarily have to play a card if they wish to save it for higher points later. Cheating is encouraged in order to make gameplay more varied and enjoyable.
Pitch is an American trick-taking card game derived from the English game of All Fours. Historically, Pitch started as "Blind All Fours", a very simple All Fours variant that is still played in England as a pub game. The modern game involving a bidding phase and setting back a party's score if the bid is not reached came up in the middle of the 19th century and is more precisely known as Auction Pitch or Setback. Whereas All Fours started as a two-player game, Pitch is most popular for three to five players. Four can play individually or in fixed partnerships, depending in part on regional preferences. Auction Pitch is played in numerous variations that vary the deck used, provide methods for improving players hands, or expand the scoring system. Some of these variants gave rise to a new game known as Pedro or Cinch.
Sheng ji is a family of point-based, trick-taking card games played in China and in Chinese immigrant communities. They have a dynamic trump, i.e., which cards are trump changes every round. As these games are played over a wide area with no standardization, rules vary widely from region to region.
Daifugō or Daihinmin, also known as Tycoon, is a Japanese card game for three or more players played with a standard 52-card pack. The objective of the game is to get rid of all the cards one has as fast as possible by playing progressively stronger cards than those of the previous player. The winner is called the daifugō earning various advantages in the next round, and the last person is called the daihinmin. In that following round, winners can exchange their one or more unnecessary cards for advantageous ones that losers have.
Switch, also called Two Four Jacks or Irish Switch, or Last Card, in New Zealand, is a shedding-type card game for two or more players that is popular in the United Kingdom, Ireland and as alternative incarnations in other regions. The sole aim of Switch is to discard all of the cards in one's hand; the first player to play his or her final card, and ergo have no cards left, wins the game. Switch is very similar to the games UNO, Flaps and Mau Mau, both belonging to the larger Crazy Eights or Shedding family of card games.
Twenty-eight, also called "twenty nine" in some places is an Indian trick-taking card game for four players, in which the Jack and the nine are the highest cards in every suit, followed by ace and ten. In Maharashtra state, this is also called as 304.
Smear is a North-American trick-taking card game of the All Fours group, and a variant of Pitch (Setback). Several slightly different versions are played in the Upper Peninsula of Michigan, Minnesota, Northern and Central Iowa, Wisconsin and also in Ontario, Canada.
Irish Switch, also called Two-four Jacks, Lives or Black Jack, is a version of the card game Switch popular in Ireland. It is very similar to the original with a few rule changes. Switch is a shedding-type card game for two or more players that is popular in the United Kingdom, and as alternative incarnations in other regions. The sole aim of switch is to discard all of the cards in one's hand; the first player to play the final held card, and ergo have no cards left, wins the game. Switch is very similar to the games Uno and Mau Mau, both belonging to the larger Crazy Eights family of shedding games.