Accordion (card game)

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Accordion
A patience or solitaire game
Alternative namesThe Idle Year, Tower of Babel, Methuselah, Leapfrog
Family Non-builder
DeckSingle 52-card
Playing time5 min [1]
Odds of winning1 in 100 [1]

Accordion is a patience or card solitaire using a single deck of playing cards. It is so named because it looks like accordion pleats, which have to be ironed out. [2] The object is to compress the entire deck into one pile like an accordion. [3] [4]

Contents

Name

The name Accordion comes from the appearance of the layout as it alternately grows and shrinks during play. It was originally called The Idle Year and alternative names occasionally encountered include Tower of Babel and Methuselah. [5] It is called The Idle Year because "with a well-shuffled pack, it will require about that length of time to accomplish it." [6] Presumably the same logic applies to Methuselah. It may be the same game that the Italians call Qui Sace (Who Knows?). [7]

History

Rules for The Idle Year are published by William Brisbane Dick in 1883 and by "Tarbart" in 1905. Dick's rules are strict: a packet must be moved if possible and, if there is a choice, it must be moved to its nearest neighbour. Tarbart's rules are lax: a packet that can be moved need not be and judgment should be exercised as to whether to play it or not. [6] [8]

The game recorded by Wood & Goddard in 1940 as Tower of Babel allows a player the choice of whether to play an available packet to its left-hand neighbour or to the third packet to the left, but does not say if a player can continue dealing without moving. [9]

The name Accordion appears in the 1950s, Culbertson and Goren allowing a further deal before deciding whether or not to move a packet. [10] [11] Parlett equates Accordion with Idle Year, Methuselah and Tower of Babel, but insists that a packet must be played if it can, leaving any choice between the 1st and 3rd packets to the left to the player. [12] The game has been included in numerous compendia in recent decades, usually under the name Accordion.

Rules

The cards from the entire deck are spread out in a single line.

A pile can be moved on top of another pile immediately to its left or moved three piles to its left if the top cards of each pile have the same suit or rank. [13] Gaps left behind are filled by moving piles to the left. The player is not required to make a particular move if they prefer not to. [14]

Here is an example:

English pattern 5 of spades.svg English pattern 6 of spades.svg English pattern 10 of diamonds.svg English pattern 5 of hearts.svg English pattern king of clubs.svg

Here, either 6 or 5 can be placed over the 5. These are the only allowable moves.

The game is won when all cards are compressed into one pile.

Originally, cards were laid out one at a time, and it was only allowed to place a new card when no moves were available. As the game is exceedingly difficult to win that way, the rules listed above were adopted. [15]

Strategy

The odds of winning have been estimated as being around one in a hundred, [16] [17] which they explained meant that the win rate was very low. [18] Given how difficult it is to achieve this when cards are dealt one at a time, Alfred Sheinwold suggests in his book 101 Best Family Card Games ( ISBN   0-8069-8635-2) that it may be considered a win when there are five piles or fewer at the end of the game.

The best chance of a successful game comes by identifying 4 cards with the same rank that are close and near the end of the layout at the start of the game, and to try to move these four "sweeper" cards together in a group towards the front of the layout, not covering them with other cards until the end of the game.

Variants

Other eliminator games in the style of Accordion appeared a decade later in the 1890s:

The Queen and Her Lad is first recorded by Mary Whitmore Jones in the 3rd series of her Games of Patience (1892). One pack is used. The Q is laid down as the "commencing card". The J is put at the bottom of the stock which is played singly to the right of the Q. One or two cards may be discarded if they lie between two others of the same suit or rank; however, if two are "pushed out" they must also be of the same suit or rank as one another. If, in adjusting the line, three or four pairs come together in succession between two cards of the same rank or suit, all the intervening cards may be pushed out. The patience is out if the "Queen and Her Lad" can be united at the end, but this is described as "very difficult". [19] [lower-alpha 1]

Royal Marriage where the aim is to reduce the entire deck to King and Queen of the same suit, these being placed at the start and end of the layout at the beginning of the game. [lower-alpha 2]

Nidgi Novgorod first appeared in the 1904 Standard Hoyle. Played with a single deck, "no skill is required". Two cards of equal rank are placed at the top and bottom of the shuffled pack and the top 4 cards dealt to the table in a row. If the outer cards are of the same rank or suit, the inner cards are discarded, otherwise the next card is added to the row. Every time there is a series of four cards in which the outer ones match in rank and suit, the two cards in between are discarded. If successful, the player's last move will be to discard the two cards between the two originally chosen as the top and bottom of the pack. The game was sometimes called Russian Solitaire, not to be confused with the modern variant of Yukon or the old English, two-pack game of Russian Patience. [23]

See also

Footnotes

  1. In 19th century style, she calls it 'The Queen and Her Lad Patience'.
  2. First recorded by Hoffmann (1892) [20] and subsequently by many others include Morehead & Mott-Smith (1949, 2001) [21] and Parlett (1979). [22]

Related Research Articles

<span class="mw-page-title-main">Glossary of patience terms</span> List of terms used in the card games known as patiences or solitaires

Games of patience, or (card) solitaires as they are usually called in North America, have their own 'language' of specialised terms such as "building down", "packing", "foundations", "talon" and "tableau". Once learnt they are helpful in describing, succinctly and accurately, how the games are played. Patience games are usually for a single player, although a small number have been designed for two and, in rare cases, three or even four players. They are games of skill or chance or a combination of the two. There are three classes of patience grouped by object.

<span class="mw-page-title-main">Yukon (solitaire)</span>

Yukon is a type of patience or solitaire card game using a single deck of playing cards like Klondike, but there is no deck or stock, and manipulation of the tableau works differently.

<span class="mw-page-title-main">Russian Bank</span> Card game

Russian Bank, Crapette or Tunj, historically also called Wrangle, is a card game for two players from the patience family. It is played with two decks of 52 standard playing cards. The U.S. Playing Card Company, who first published its rules in 1898, called it "probably the best game for two players ever invented".

<span class="mw-page-title-main">Napoleon at St Helena</span> Card game

Napoleon at St Helena is a 2-deck patience or solitaire card game for one player. It is quite difficult to win, and luck-of-the-draw is a significant factor. The Emperor Napoleon often played patience during his final exile to the island of St Helena, and this is said to be the version he probably played. Along with its variants, it is one of the most popular two-deck patiences or solitaires. The winning chances have been estimated as 1 in 10 games, with success typically dependent on the player's ability to clear one or more columns. The game is the progenitor of a large family of similar games, mostly with variations designed to make it easier to get out.

Canfield (US) or Demon (UK) is a patience or solitaire card game with a very low probability of winning. It is an English game first called Demon Patience and described as "the best game for one pack that has yet been invented". It was popularised in the United States in the early 20th century as a result of a story that casino owner Richard A. Canfield had turned it into a gambling game, although it may actually have been Klondike and not Demon that was played at his casino. As a result it became known as Canfield in the United States, while continuing to be called Demon Patience in the United Kingdom and elsewhere. It is closely related to Klondike, and is one of the most popular games of its type.

<span class="mw-page-title-main">Royal Marriage</span>

Royal Marriage is a patience or solitaire game using a deck of 52 playing cards. It is an eliminator game in the style of the solitaire game Accordion. The game is so called because the player seems to remove anything that comes between the Queen and the King of the same suit for them to "marry." It also goes under the name Royal Wedding or Matrimony.

British Square is a patience or solitaire card game which uses two decks of 52 playing cards each. It is a fan-type game in the style of La Belle Lucie. It has an unusual feature of switchback building whereby each foundation is first built up and then built down.

Tournament is a patience or solitaire card game which uses two decks of playing cards shuffled together. It is a variant of the much older game of Napoleon's Flank or Nivernaise and was first known as Maréchal Saxe.

<span class="mw-page-title-main">Baroness (card game)</span> Solitaire card game

Baroness is a patience or card solitaire that is played with a single deck of 52 playing cards. It is similar to other members of the Simple Addition family and is also distantly related to Aces Up.

Capricieuse is an old English patience played using two packs of playing cards. Some authors call it Capricious.

Westcliff is the name of two closely related patience or card solitaire games of the simple packer type, both of which are played using a deck of 52 playing cards. One version is particularly easy to win, with odds of 9 in 10; the other is harder with odds closer to 1 in 4. The game has a variant, Easthaven.

<span class="mw-page-title-main">Queen's Audience</span>

Queen's Audience, sometimes known as King's Audience, is a pictorial patience or solitaire card game which uses a single pack of 52 playing cards. It is so named because the Jacks and their 'entourage' end up adjacent to their respective Queens as if having an audience with them.

Deuces or Twos is a patience or card solitaire game of English origin which is played with two packs of playing cards. It is so called because each foundation starts with a Deuce, or Two. It belongs to a family of card games that includes Busy Aces, which is derived in turn from Napoleon at St Helena.

Amazons is an old patience or card solitaire game which is played with a single deck of playing cards. The game is played with a Piquet pack minus the kings or a standard 52-card pack that has its twos, threes, fours, fives, sixes, and kings removed. This game is named after the female-led tribe, the Amazons, because the queen is the highest card, and all queens are displayed if the game is won.

Duchess of Luynes is a patience or card solitaire game played with two packs of playing cards. It is a member of the Sir Tommy family. A unique feature of this game is the building of the reserve, which is not used until the entire stock runs out.

<span class="mw-page-title-main">Four Seasons (card game)</span> Solitaire game

Four Seasons is a patience or card solitaire which is played with a single deck of playing cards. It is also known as Corner Card and Vanishing Cross, due to the arrangement of the foundations and the tableau respectively. Another alternate name is Cross Currents.

<span class="mw-page-title-main">Fortune's Favor</span> Card game

Fortune's Favor or Fortune's Favour is a patience or card solitaire which is played with a deck of 52 playing cards. It is so-called probably because the chances of winning are completely on the player's side. It is a significantly simplified version of the game Busy Aces, a member of the Forty Thieves family of solitaire games.

Algerian or Algerian Patience is a unique and difficult patience or card solitaire using two decks of playing cards. The object of the game is to build 8 foundations down from King to Ace or up from Ace to King in suit.

<span class="mw-page-title-main">Royal Parade (patience)</span>

Royal Parade is an old, English, two-pack patience of the half-open builder type. The object of the game is to move cards to the foundations to create a 'gallery' full of picture cards.

<span class="mw-page-title-main">Hope Deferred</span> Card game

Hope Deferred is a simple game of patience, played with a French-suited Piquet pack of 32 cards. The aim of the game is to get rid of all the Clubs from the pack.

References

  1. 1 2 Morehead & Mott-Smith (2001), p. 57.
  2. "Accordion" (p.13) in The Little Book of Solitaire, Running Press, 2002. ISBN   0-7624-1381-6
  3. Walter B. Gibson (23 October 2013). Hoyle's Modern Encyclopedia of Card Games: Rules of All the Basic Games and Popular Variations. Crown. pp. 381–. ISBN   978-0-307-48609-7.
  4. "Accordion" (p.11) in Card Games by John Cornelius, Parragon, 1998. ISBN   1-86309-571-3
  5. "Accordion" (p.12) in Little Giant Encyclopedia of Games for One or Two, The Diagram Group, 1998. ISBN   0-8069-0981-1
  6. 1 2 Dick (1883), pp. 51–52.
  7. Bernard (2012), p. 92.
  8. "Tarbart" (1905), pp. 25–26.
  9. Wood & Goddard (1940), p. 256.
  10. Culbertson (1957), p. 342.
  11. Goren (1961), p. 449.
  12. Parlett (1979), p. 183.
  13. "Accordion" (p.7) in Card & Dice Games by N.A.C. Bathe, Robert Frederick Ltd, 2004. ISBN   1-889752-06-1
  14. How to Play Accordion, BicycleCards.com
  15. Icelandic Oratorios, or How I learned to play (the) Accordion
  16. "Accordion" (p.309) in Bicycle Official Rules of Card Games by Joli Quentin Kansil (ed.), 1999. ISBN   1-889752-06-1
  17. "Accordion" (p.202) in Hoyle's Rules of Games (3rd edition) by Philip D. Morehead (ed.), 2001. ISBN   0-451-20484-0
  18. Icelandic Oratorios, or How I learned to play (the) Accordion
  19. Whitmore Jones (1892), pp. 22–23.
  20. Hoffmann (1892), pp. 14–15.
  21. Morehead & Mott-Smith (1949), pp. 66–67.
  22. Parlett (1979), p. 183.
  23. The Standard Hoyle (1904), pp. 438–439.

Literature