Imaginary Thirteen is a solitaire card game which is played with two decks of playing cards. [1] Its gameplay makes it a two-deck version of Calculation and its name is taken from the fact that when a sum is over thirteen, thirteen (from out of nowhere) is subtracted to get the value of the next card, with spot cards worth their face value, jacks eleven, queens twelve, and kings thirteen.
To set up the tableau, an ace, a deuce (two), a trey (three), a four, a five, a six, a seven, and an eight are removed and placed in a row. These cards are markers which remind the player on the number to be added to the top card of the foundations to be placed under them.
Then eight cards are placed under the marker cards, each supposedly double the value of the card above it. Therefore, a deuce is placed below the ace, a four below the deuce, a six below the three, an eight below the four, a ten below the five, and a queen below the six. Since and , an ace is placed below the seven. Also, and , which puts a trey under the eight. The illustration below shows the arrangement.
A | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
---|---|---|---|---|---|---|---|
2 | 4 | 6 | 8 | 10 | Q | A | 3 |
These eight new cards will be the bases for the eight foundations, each would be built up regardless of suit to kings in intervals each indicated by the marker cards, i.e. the foundation under the ace is built up by ones, the foundation under the deuce built up by twos, the foundation under the trey built up by threes, and so on. Whenever the total goes over thirteen, it is deducted by thirteen to get the value of the next card. The table below illustrates the sequences in the building the foundations below.
A | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | J | Q | K |
---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | 4 | 6 | 8 | 10 | Q | A | 3 | 5 | 7 | 9 | J | K |
3 | 6 | 9 | Q | 2 | 5 | 8 | J | A | 4 | 7 | 10 | K |
4 | 8 | Q | 3 | 7 | J | 2 | 6 | 10 | A | 5 | 9 | K |
5 | 10 | 2 | 7 | Q | 4 | 9 | A | 6 | J | 3 | 8 | K |
6 | Q | 5 | J | 4 | 10 | 3 | 9 | 2 | 8 | A | 7 | K |
7 | A | 8 | 2 | 9 | 3 | 10 | 4 | J | 5 | Q | 6 | K |
8 | 3 | J | 6 | A | 9 | 4 | Q | 7 | 2 | 10 | 5 | K |
The gameplay is composed of taking a card from the stock. If it can be played on the foundations, it is placed there in the appropriate foundation. Otherwise, it is placed in one of four waste piles. The top card of each waste pile is available for play. At any time, after a card is placed in the foundations, the player would check the top cards of the waste piles to see if any more plays are possible. This process is repeated until the stock is depleted.
The game is won when all cards have been played to the foundations after the stock runs out. The game is lost, however, if there are no more plays after the stock runs out.
Games of patience, or (card) solitaires as they are usually called in North America, have their own 'language' of specialised terms such as "building down", "packing", "foundations", "talon" and "tableau". Once learnt they are helpful in describing, succinctly and accurately, how the games are played. Patience games are usually for a single player, although a small number have been designed for two and, in rare cases, three or even four players. They are games of skill or chance or a combination of the two. There are three classes of patience grouped by object.
Calculation is a solitaire card game played with a standard pack of 52 cards. It is part of the Sir Tommy family of patience games. It has its origin in France, where it is known as La Plus Belle.
Gargantua is a patience or solitaire card game that is a version of Klondike using two decks. It is also known as Double Klondike and as Jumbo.
Interregnum is a patience or card solitaire game using two packs of 52 cards each. It sometimes also is given the name Constitution, although this alternate name can also refer to an entirely different game. The object of Interregnum is to build eight foundations of thirteen cards each, regardless of suit. Building the foundations is unusual compared to most foundation-building games.
Musical is a patience or card solitaire using a single deck of 52 playing cards. It is similar to another old game called Calculation except there is no tableau to play in and there is only one wastepile rather than four.
British Square is a patience or solitaire card game which uses two decks of 52 playing cards each. It is a fan-type game in the style of La Belle Lucie. It has an unusual feature of switchback building whereby each foundation is first built up and then built down.
Sir Tommy, also called Old Patience, is a patience or solitaire card game using a single pack of 52 playing cards. It is said to be the ancestor of all patiences, hence its alternative title. It is a half-open, planner type of patience game in the same family of card-building games as Calculation and Strategy. It is also known as Try Again and Numerica.
Royal Rendezvous is a solitaire card game which uses two decks of playing cards shuffled together. It is also known as Royal Appointment.
Persian Patience is a patience card game which is played with two decks of playing cards. The unusual feature of this game is the fact that the two decks are decks used in Piquet and Bezique, i.e. those that have the Deuces (twos), Treys (Threes), Fours, Fives, and Sixes removed.
Colorado is a solitaire card game which is played using two decks of playing cards. It is a game of card building which belongs to the same family as games like Sir Tommy, Strategy, and Calculation. It is considered an easy game with 80% odds of being completed successfully.
Alhambra is a patience or card solitaire game played using two packs of playing cards. Its unusual feature is akin to that of Crazy Quilt: the cards in the reserve are built either on the foundations or onto a waste pile.
Precedence is a patience or card solitaire game which uses two packs of playing cards. It is a building game where the playing does not have to worry about a tableau or playing area.
Leoni's Own is a 19th century American card solitaire played with two decks of playing cards shuffled together. This game may have come from Austria, takes approximately 20 minutes and is described as medium regarding difficulty and also uses an ingenious method called weaving. It is often confused by card game book writers with Weaver's which has a similar mode of play but different rules and terminology.
Deuces or Twos is a patience or card solitaire game of English origin which is played with two packs of playing cards. It is so called because each foundation starts with a Deuce, or Two. It belongs to a family of card games that includes Busy Aces, which is derived in turn from Napoleon at St Helena.
The Plot is a Patience game which is played with two decks of playing cards.
Frog is an old French patience or solitaire card game which is played with two decks of playing cards. It belongs to the same family of solitaire games as Strategy, Sir Tommy, Calculation, and Puss in the Corner. Game-play is like Sir Tommy, but with two decks, a fifth waste pile, and a Canfield-like reserve. In its native France it is known as Le Crapaud.
Colours is a patience or card solitaire game which is played using a single pack of playing cards. It is in the same family as Sir Tommy, Strategy, and Calculation.
Jubilee is the name given to two solitaire card games, both played with two decks of playing cards. Both games are so-called because they were created during the time of the Golden Jubilee of Queen Victoria in 1887. One of the games has an ornate layout, while the other is simpler and it belongs to the family of games which include Sir Tommy, Strategy, and Calculation.
The Clock, sometimes also called German Clock to distinguish it from the similarly named shuttling game of Clock, is a game of patience or card solitaire played with 52 cards of a French deck.
Aces and Kings is a challenging and original solitaire game using two decks of playing cards, and was created by Thomas Warfield. The object of the game is to build 8 foundations down from King to Ace or up from Ace to King without regard to suit.