Care Bears is a media franchise owned by American Greetings which began as a series of greeting cards in 1981. Since then, a number of media featuring the eponymous characters have been produced, including video games. While a Care Bears game was intended for release as far back as 1983 for the Atari 2600, the first officially licensed software entry in the franchise, Care Bears: Care-a-lot Jamboree, debuted in 2003 for Microsoft Windows and Mac OS. Several games, mainly educational titles aimed at younger players, have subsequently been developed, appearing on platforms such as PC, V.Smile, and Game Boy Advance. Numerous mobile phone apps were also released for Android and iOS.
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Care Bears: Care-a-lot Jamboree Original release date: [1]
| Release years by system: 2003 — Microsoft Windows, Mac OS |
Care Bears: Care-a-lot Jamboree is an educational game developed by ImagEngine and published by ValuSoft. It is the first officially released Care Bears video game, which was made available in North America in August 2003 for Windows and Macintosh PCs. [1] |
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Care Bears: Let's Have a Ball! Original release date: [2]
| Release years by system: 2004 — Microsoft Windows, Mac OS |
Care Bears: Let's Have a Ball! is an educational game for Microsoft Windows and Mac OS, and the second Care Bears game to be developed by ImagEngine and published by ValuSoft. It was released in North America on September 28, 2004, and features eight minigames including matching, bowling, and soccer. [3] |
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Care Bears: A Lesson in Caring Original release date: [4]
| Release years by system: 2004 — V.Smile |
Care Bears: A Lesson in Caring is an educational video game for the V.Smile edutainment system and was released in North America by VTech on September 30, 2004. The game features two gameplay modes – Learning Adventure and Learning Zone – that teach letters, numbers, and colors and is intended for children ages 3 to 5. [4] |
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Care Bears: Care Quest Original release dates: [5] | Release years by system: 2005 — Game Boy Advance |
Care Bears: Care Quest is 2D platform game for the Game Boy Advance developed by Sirius Games and published by The Game Factory. It was released in North America in October 2005, and in Europe the following year in February 2006. Players take control of a specific Care Bear in 12 quests containing multiple levels. |
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Care Bears: Catch a Star! Original release dates: [6]
| Release years by system: 2005 — Microsoft Windows, Mac OS |
Care Bears: Catch a Star! is the third educational Care Bears title developed by ImagEngine and published by ValuSoft for Windows and Mac OS. It was released in October 2005 in North America, and features eight minigames. [6] |
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Care Bears Create & Share! Original release date: [7]
| Release years by system: 2013 — Android, iOS |
Care Bears Create & Share! is an educational game for Android and iOS mobile phones developed and published by Budge Studios and was released in September 2013. Designed primarily for girls in preschool to kindergarten, the app allows players to create their own Care Bear-themed postcards and share them with others using a collection of images. The game was nominated for a 2013 Best Mobile App Award for the category of "Best App for Children and Kids". [8] |
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Care Bears: Love to Learn Original release date: [9]
| Release years by system: 2014 — Android, iOS |
Care Bears: Fun to Learn is an educational game for Android and iOS mobile phones published by American Greetings, and was released in July 2014. Players complete a number of minigames to collect stars and prizes while learning about shapes, numbers, letters, and arithmetic. [10] Common Sense Media gave the game a 3 out of 5, commenting that the short minigames were "just right for preschool attention spans," but that "There's not much depth as each game repeats without increasing in challenge." [9] It was nominated for a late Fall 2014 Best Mobile App Award for "Best App for Children and Toddlers". [11] |
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Care Bears Rainbow Playtime Original release date:
| Release years by system: 2014 — Android, iOS |
Care Bears Rainbow Playtime is an educational game for Android and iOS mobile phones developed and published by TabTale, and was released worldwide in July 2014. It contains nine minigames featuring a different Care Bear. [12] |
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Care Bears: Wish Upon a Cloud Original release date: [13]
| Release years by system: 2015 — Android, iOS |
Care Bears: Wish Upon a Cloud is an educational game for Android and iOS mobile phones developed and published by Budge Games, and was released worldwide in September 2015. Players are tasked with bringing joy to the Care bears by dressing them in different outfits or adding props. [14] |
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Rainbow Slides: Care Bears! Original release date: [15]
| Release years by system: 2016 — Android, iOS |
Rainbow Slides: Care Bears! is a digital board game for Android and iOS mobile phones developed and published by Tipitap, Inc. It was released worldwide in August 2016 and is a Care Bear-themed version of the game Snakes and Ladders. [15] |
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Care Bears: Care Karts Original release date:
| Release years by system: 2016 — Android, iOS |
Care Bears: Care Karts is an educational simulation game for Android and iOS mobile phones developed and published by PlayDate Digital, and was released worldwide in December 2016. The game involves the player designing a kart racer for different Care Bears, as well as feed, dress, and wash them for an upcoming race against Beastly. [12] |
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Care Bears Fun to Learn Original release date: [16]
| Release years by system: 2017 — Android, iOS |
Care Bears Fun to Learn is an educational game for Android and iOS mobile phones developed and published by Tap Tap Tales which was released worldwide in May 2017. Players assist the Care Bears in a series of minigames that teach letters, numbers, colors, and shapes, as well as language and math. [17] |
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Care Bears & Amigos in NYC Original release date: [18]
| Release years by system: 2017 — Android, iOS |
Care Bears & Amigos in NYC is an educational game for Android and iOS mobile phones released in North America in July 2017. It was developed and published by Bilingual Children's Enterprises and is designed to teach Spanish to preschoolers through a combination of videos, storybooks, and minigames. The game features more than 1,000 words in Spanish and English, which can be toggled from one to the other. [18] Common Sense Media gave the title a 3 out of 5, remarking that "while the games are fun to play, they're also very simple." [19] |
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Care Bears Music Band Original release date: [20]
| Release years by system: 2017 — Android, iOS |
Care Bears Music Band is a music game for Android and iOS mobile phones developed and published by TabTale and released worldwide in July 2017. [20] |
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Care Bears Original release dates: [21] Cancelled | Release years by system: Cancelled — Atari 2600 |
Care Bears was a cancelled action video game intended for release by Parker Brothers for the Atari 2600. It was scheduled to launch in North America in 1983, and would have been the first Care Bears video game, predating Care-a-lot Jamboree by 20 years. The game involved the player grabbing "tummy icons" from Care Bears as they descended from the top of the screen before arranging them in a certain order before time ran out. Programmer Laura Niklich stated that although development made it to the beta stage, Parker Brother's marketing team decided to halt development as they felt the market for children's video games was diminishing and the existing gameplay looked "too dull". [21] |
Care Bears are multi-colored bears, originally painted in 1981 by artist Elena Kucharik to be used on greeting cards from American Greetings. In 1983, the characters were turned into plush teddy bears and later headlined their own television series called Care Bears from 1985 to 1988. They also made three feature films: The Care Bears Movie (1985), The Care Bears Movie II: A New Generation (1986), and The Care Bears Adventure in Wonderland (1987).
Strawberry Shortcake is a cartoon character used in greeting cards published by American Greetings. The line was later expanded to include dolls, posters, and other products featuring the character and an extended cast of friends and pets. In addition, the franchise has spawned television specials, animated television series and films. The franchise is currently owned by the Canadian children's television company WildBrain and American brand management company Iconix Brand Group through the holding company Shortcake IP Holdings LLC.
Cloud gaming, sometimes called gaming on demand or gaming-as-a-service or game streaming, is a type of online gaming that runs video games on remote servers and streams them directly to a user's device, or more colloquially, playing a game remotely from a cloud. It contrasts with traditional means of gaming, wherein a game runs locally on a user's video game console, personal computer, or mobile device.
Dead Space is a 2011 survival horror mobile game developed by Australian company IronMonkey Studios and published by Electronic Arts for iOS and Android-compatible devices. A spin-off within the Dead Space series, the game is set after the events of original Dead Space and prior to the events of Dead Space 2 and shows how the Necromorph outbreak began and spread through the Titan Sprawl. Gameplay features protagonist Vandal navigating through chapter-based environments, fighting Necromorphs.
The Simpsons: Tapped Out is a freemium city-building mobile game for iOS and Android, based on the American animated series The Simpsons. It allows users to create and maintain their own version of Springfield using familiar characters and buildings. The game is regularly updated with new content, often season and holiday themed, for example during holidays like Thanksgiving, and Treehouse of Horror episodes-related content for Halloween. The game is available in several languages such as English, French, Turkish, Italian, German, Simplified Chinese, Peninsular Spanish and both European Portuguese and Brazilian Portuguese. The game was developed and published by EA Mobile and launched in Europe on February 29, 2012 and in North America on March 1, 2012 for iOS and February 6, 2013 for Android. The game was released for Kindle Fire devices in several markets on June 24, 2013.
Plague Inc. is a real-time strategy simulation video game, developed and published by UK-based independent video game studio Ndemic Creations. The game was inspired by the 2011 film Contagion and the 2008 Adobe Flash game Pandemic 2. The player creates and evolves a pathogen to annihilate the human population with a deadly pandemic. The game uses an epidemic model with a complex and realistic set of variables to simulate the spread and severity of the plague. It was released on 26 May 2012 for iOS and Microsoft Windows, 4 October 2012 for Android and 2015 for Windows Phone.
ARC Squadron is a 2012 space combat video game developed and published by Psyonix Studios for iOS. It was released on the App Store on 1 November 2012. Like Psyonix's previous game, Supersonic Acrobatic Rocket-Powered Battle-Cars, ARC Squadron runs on Unreal Engine 3. On 17 October 2013, ARC Squadron: Redux was released on iOS and Android, featuring improved graphics and performance as well as gameplay tweaks.
Subway Surfers is an endless runner mobile game which is co-developed by Kiloo and SYBO Games, private companies based in Denmark. It is available on Android, iOS, HarmonyOS, Kindle, and Windows Phone platforms and uses the Unity game engine. In the game, players take the role of young graffiti artists who, upon being caught in the act of "tagging" a metro railway site, run through the railroad tracks to escape from the inspector and his dog. As they run, they grab gold coins, power-ups, and many other items along the way while simultaneously dodging collisions with trains and other objects. They can also jump on top of the trains and surf with hoverboards to evade capture until the character crashes into an obstacle, gets caught by the inspector, or gets hit by a train, at which point the game ends. Special events, such as the Season Hunt and other, can result in in-game rewards and characters.
Simogo is a Swedish independent video game developer based in Malmö. The company was founded in 2010 and is best known for creating games for mobile devices, including Year Walk and Device 6. Its name comes from the name of its founders Simon (SIM), and Gordon (GO); the 'O' from the Swedish word "och" meaning "and".
Trivia Crack is a trivia-based video game and one of the most successful brands in the Etermax gaming division. Initially introduced as a mobile game in 2013, it includes different active games, such as: Trivia Crack, Trivia Crack 2 and Trivia Crack Adventure, among others, available on Android and iOS. Trivia Crack has more than 600 million downloads worldwide and more than 150 million active users annually, including those who are entertained and connect with others through social networks, such as Facebook or with the free Instagram filter Challenge Trivia Crack, with the action of Google Assistant, the skill of Alexa of Amazon and the Apple Watch version. Trivia Crack is available in more than 180 countries, ranking # 1 in trivia games in 125 of them. Board games, consumer products and experiences, as well as the animated series Triviatopia, inspired by its characters, complete the experience.
Monopoly Here and Now is a video game adaption of the board game of the same name, which itself is a version of the classic board game Monopoly. It was originally developed by Glu Mobile for the mobile market in 2006. A PC version was created by Encore Software for the Windows XP/Vista in 2007. It was then released for the iOS as "Monopoly Here & Now: The World Edition". It was developed by EA Mobile and Hasbro. The game marked the franchise's debut into the iOS market, and was launched on Nov 20, 2008. The game was also scheduled for release on Nokia N-Gage. The game was added to the Pogo.com platform in 2009.
Nintendo, a Japanese home and handheld video game console manufacturer and game developer, has traditionally focused on games that utilize unique elements of its consoles. However, the growth of the mobile gaming market in the early 2010s led to several successive fiscal quarters where they were running at a loss. Nintendo, led by president Satoru Iwata at the time, developed a strategy for entering into the mobile games market with development partner DeNA, as a means of introducing their franchise properties to mobile players with a goal of bringing them to buy Nintendo's consoles later. Since 2015, Nintendo has internally developed a number of mobile games, while also publishing games with other developers, including games outside of the initial DeNA partnership. Several of them have been entered the top-downloaded games list on the iOS App Store and Google Play stores, earning over US$100 million in revenue in total.
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The popularisation of mobile games began as early as 1997 with the introduction of Snake preloaded on Nokia feature phones, demonstrating the practicality of games on these devices. Several mobile device manufacturers included preloaded games in the wake of Snake's success. In 1999, the introduction of the i-mode service in Japan allowed a wide variety of more advanced mobile games to be downloaded onto smartphones, though the service was largely limited to Japan. By the early 2000s, the technical specifications of Western handsets had also matured to the point where downloadable applications could be supported, but mainstream adoption continued to be hampered by market fragmentation between different devices, operating environments, and distributors.