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This is a list of characters appearing in the novel series Overlord , written by Kugane Maruyama and illustrated by so-bin, and its anime and manga adaptations.
The headquarters of the guild Ainz Ooal Gown in YGGDRASIL. After Nazarick is transported to the New World with its NPCs, who gain sentience, Ainz begins to take action to protect the tomb. However, the NPCs believe that he is planning world domination and begin to formulate plans of their own; by the time Ainz realizes their intentions, he has no choice but to go along with what they believed his plans were. This eventually leads to Nazarick becoming its own nation: the Sorcerer Kingdom.
It has been suggested that this section of this character be split out into another articletitled Ainz Ooal Gown . (Discuss) (August 2021) |
A group of NPCs who act as the bosses of Nazarick's floors, having gained great influence over its affairs after coming to the New World and gaining sentience. They are among the most powerful beings in Nazarick, with some exceeding Ainz in stats. Their personalities and quirks come from the backstories the creators programmed into them.
NPCs that serve as mini-bosses for a specific portion of a floor. Some of them serve as subordinates to the Floor Guardians, while others act outside the chain of command.
A group of NPCs dressed as maids, with the exception of Sebas, who resembles a butler. They serve as Nazarick's last line of defense before the final floor. Though they, with the exception of Sebas and Aureole, are relatively weak, their strength is on par with the legendary monsters of the New World. Despite their appearance, Nazarick's denizens see them more as like an idol group than maids.
An unofficial group composed of Nazarick's five most disgusting NPCs, who each have something that is considered "the worst".
NPCs who work as personnel on Nazarick's 9th-Floor. Having been created as part of the scenery, most of them are level 1 and lack abilities.
Ainz's former comrades and the members of the Ainz Ooal Gown guild whom the NPCs now revere as gods. Unfortunately, they all eventually quit the guild and YGGDRASIL as a whole in order to focus on their lives in the real world.
A member of the guild known for his high perception abilities to detect any intruders, earning him the title "The Eyes of Ainz Ooal Gown."
A small village located at the Re-Estize Kingdom's eastern border, close to where Nazarick resides. The villagers became loyal to Ainz after he saved them from an attack by the Slane Theocracy, and side with Nazarick when it goes to war with the Re-Estize Kingdom and later becomes part of the newly founded nation and part of Ainz' territory after he wins the war. It later comes to be inhabited by other races, including goblins, ogres, and dwarves.
A demi-human species with both human and reptilian characteristics. They live in a tribal-like society with five known tribes: Green Claw, Red Eye, Dragon Tusk, Razor Tail, and Small Fang. Nazarick attempts to massacre them to solidify control over the region, but Cocytus, who oversaw the operation, develops respect for them, causing him to instead subjugate them. After Ainz resurrects them, they begin to worship him as a god.
A crime syndicate within the Re-Estize Kingdom that effectively controls it from the shadows. They come into conflict with Nazarick after Sebas saves one of their slaves, Tuareninya, causing Ainz to order their destruction. However, Demiurge sees a use for them and instead takes control of the organization.
Eight Fingers' security department, which is disbanded after its members are either killed or taken into custody.
A human nation east of Nazarick, which is an absolute monarchy ruled by an emperor that has annual territorial skirmishes with the Re-Estize Kingdom. They are the first nation to make contact with Nazarick; fearing their power, the Emperor accepts them as an independent nation while unsuccessfully attempting to rally other human nations against them. As a result, the Empire submits to Nazarick and becomes a vassal state.
A nation of dwarves living in the Azerlisia Mountains, north of Nazarick. They are a mobile nation made up mostly of miners, with everything mined belonging to the state. Ainz makes a trade deal with the nation in exchange for reclaiming their former capital, which was occupied by Frost Dragons and the demi-human Quagoa.
A subspecies of dragons that inhabit the Azerlisia Mountains. In an attempt to build a "Frost Dragon Empire", they take the Dwarf Kingdom's former capital as a nesting ground. Ainz confronts them to reclaim the capital as part of a trade deal with the dwarves, and they eventually swear allegiance to him out of fear after he kills their patriarch.
A race of mole-like demi-humans who inhabit the Azerlisia Mountains and wage war against the Dwarf Kingdom. After Ainz interferes in the conflict as part of a trade deal with the dwarves and has Aura and Shalltear massacre them, the survivors swear servitude to him to ensure their survival.
A vast wilderness inhabited by demi-human tribes who constantly attempt to invade the neighboring Roble Holy Kingdom. Under the alias of Jaldabaoth, Demiurge conquers the Abelion Hills and forces its inhabitants to attack the Holy Kingdom. Ainz later claims the region, officially making it a part of Nazarick. However, most are unaware that this was Demiurge's true plan.
Members of the international Adventurers Guild., whose work primarily involves hunting monsters and escorting people.
An adventurer group based in the Re-Estize Kingdom, who join Momon on his first mission while infiltrating the Adventurers Guild. After Clementine and Khajiit kill most of its members, the group is effectively disbanded.
An all-female adventurer group based in the Re-Estize Kingdom, who were regarded as its strongest adventure group until Darkness arrived.
Mercenaries who do similar work to adventurers, but outside of the regulations of the Adventurer Guild. Like adventurers, they do not swear allegiance to a nation.
A worker group based in the Baharuth Empire, whose members left the Adventurer Guild because they disagreed with its politics. They are one of four groups hired to raid Nazarick, but their members are killed in the process.
A Worker Group based in the Baharuth Empire, who took their name from a dragon they slain. They are one of four Worker Groups hired to raid Nazarick, and while they did not enter the tomb, they are killed by undead while guarding the entrance, effectively disbanding the group.
A Worker Group based in the Baharuth Empire which is one of the four Worker Groups hired to raid Nazarick. The group originally consisted of fourteen members, but five die during the raid on Nazarick.
A Worker Group based in the Baharuth Empire. While a Group in name, aside from the leader, all other members are his elven slaves. They are one of four Worker Groups hired to raid Nazarick; after they disband following Eyra's death. because they did not willingly trespass into Nazarick, Ainz spares the elves and gives them to Aura and Mare.
A human nation west of Nazarick, which is being undermined from within by corrupt nobles and crime lords while the Baharuth Empire encroaches on its territory. The nation falls after two wars with Nazarick, who absorbs its territories.
A human nation located south of Nazarick. It was founded over 600 years ago by a group known as the Six Great Gods, who are heavily implied to have been Players. It is the strongest human nation and promotes human supremacy and the persecution of other races.
A human nation located southwest of the Re-Estize Kingdom. It is a heavily militarized nation that has had to prioritize defending itself against invasions from the neighboring Albelion Hills, which are inhabited by several demi-human tribes. Jaldabaoth briefly controls the nation by uniting the tribes into the Demi-Human Alliance and started invading the country. However, the inhabitants are able to retake their land with the help of the Sorcerer Kingdom, but are unaware that they were behind the invasion.
Legendary figures in the New World who, 200 years ago, defeated a group known as the "Evil Deities," who are implied to have been YGGDRASIL NPCs. At least two members, including the leader, were Players. Despite their name, there were more than thirteen members, but they were not honored because they were not human.
The most powerful dragons in the New World and the strongest beings in the New World. Around 500 years ago, they went to war with a group of Players known as the Eight Greed Kings and lost, causing their kind to be greatly reduced in population.
A criminal cult notorious for their use of necromancy and obsession with death. They are led by a group known as the Twelve Executives, who in turn take orders from an individual known as the Night Lich.
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