List of software architecture styles and patterns

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Architectural patterns are often documented as software design patterns. An architectural pattern often uses the same description as a general, reusable solution to a commonly occurring problem in software architecture within a given context.

The separation of what is architectural and what is design is not commonly agreed, nor are the patterns catalogued in any accepted form.

Software Architecture is an ambiguous term which not only relates to the discipline of software architecture itself, but also structure and connections between components.

An Introduction to Software Architecture [1] describes it as such "We are still far from having a well-accepted taxonomy of such architectural paradigms, let alone a fully-developed theory of software architecture. But we can now clearly identify a number of architectural patterns, or styles, that currently form the basic repertoire of a software architect."

Catalog of architectural patterns

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<span class="mw-page-title-main">Client–server model</span> Distributed application structure in computing

The client–server model, also known as client server network architecture, is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients. Often clients and servers communicate over a computer network on separate hardware, but both client and server may reside in the same system. A server host runs one or more server programs, which share their resources with clients. A client usually does not share any of its resources, but it requests content or service from a server. Clients, therefore, initiate communication sessions with servers, which await incoming requests. Examples of computer applications that use the client–server model are email, network printing, and the World Wide Web.

In software engineering, multitier architecture is a client–server architecture in which presentation, application processing and data management functions are physically separated. The most widespread use of multitier architecture is the three-tier architecture.

Software testing is the act of examining the artifacts and behavior of software via verification and validation.

<span class="mw-page-title-main">Software architecture</span> High level structures of a software system

Software architecture is the set of structures needed to reason about a software system and the discipline of creating such structures and systems. Each structure comprises software elements, relations among them, and properties of both elements and relations.

Software design is the process of conceptualizing how a software system will work before it is implemented or modified. Software design also refers to the direct result of the design process – the concepts of how the software will work which consists of both design documentation and undocumented concepts.

<span class="mw-page-title-main">Model–view–controller</span> Software design pattern

Model–view–controller (MVC) is a software design pattern commonly used for developing user interfaces that divides the related program logic into three interconnected elements. These elements are the internal representations of information, the interface that presents information to and accepts it from the user, and the controller software linking the two.

In software engineering, service-oriented architecture (SOA) is an architectural style that focuses on discrete services instead of a monolithic design. By consequence, it is also applied in the field of software design where services are provided to the other components by application components, through a communication protocol over a network. A service is a discrete unit of functionality that can be accessed remotely and acted upon and updated independently, such as retrieving a credit card statement online. SOA is also intended to be independent of vendors, products and technologies.

REST is a software architectural style that was created to guide the design and development of the architecture for the World Wide Web. REST defines a set of constraints for how the architecture of a distributed, Internet-scale hypermedia system, such as the Web, should behave. The REST architectural style emphasises uniform interfaces, independent deployment of components, the scalability of interactions between them, and creating a layered architecture to promote caching to reduce user-perceived latency, enforce security, and encapsulate legacy systems.

A web framework (WF) or web application framework (WAF) is a software framework that is designed to support the development of web applications including web services, web resources, and web APIs. Web frameworks provide a standard way to build and deploy web applications on the World Wide Web. Web frameworks aim to automate the overhead associated with common activities performed in web development. For example, many web frameworks provide libraries for database access, templating frameworks, and session management, and they often promote code reuse. Although they often target development of dynamic web sites, they are also applicable to static websites.

Object-oriented analysis and design (OOAD) is a technical approach for analyzing and designing an application, system, or business by applying object-oriented programming, as well as using visual modeling throughout the software development process to guide stakeholder communication and product quality.

Event-driven architecture (EDA) is a software architecture paradigm concerning the production and detection of events.

General Responsibility Assignment Software Patterns, abbreviated GRASP, is a set of "nine fundamental principles in object design and responsibility assignment" first published by Craig Larman in his 1997 book Applying UML and Patterns.

An architectural pattern is a general, reusable resolution to a commonly occurring problem in software architecture within a given context. The architectural patterns address various issues in software engineering, such as computer hardware performance limitations, high availability and minimization of a business risk. Some architectural patterns have been implemented within software frameworks.

Domain-driven design (DDD) is a major software design approach, focusing on modeling software to match a domain according to input from that domain's experts.

Robotics middleware is middleware to be used in complex robot control software systems.

In software engineering, a microservice architecture is a variant of the service-oriented architecture structural style. It is an architectural pattern that arranges an application as a collection of loosely coupled, fine-grained services, communicating through lightweight protocols. One of its goals is that teams can develop and deploy their services independently of others. This is achieved by the reduction of several dependencies in the code base, allowing developers to evolve their services with limited restrictions from users, and for additional complexity to be hidden from users. As a consequence, organizations are able to develop software with fast growth and size, as well as use off-the-shelf services more easily. Communication requirements are reduced. These benefits come at a cost to maintaining the decoupling. Interfaces need to be designed carefully and treated as a public API. One technique that is used is having multiple interfaces on the same service, or multiple versions of the same service, so as to not disrupt existing users of the code.

<span class="mw-page-title-main">React (JavaScript library)</span> JavaScript library for building user interfaces

React is a free and open-source front-end JavaScript library for building user interfaces based on components. It is maintained by Meta and a community of individual developers and companies.

In software engineering, the blackboard pattern is a behavioral design pattern that provides a computational framework for the design and implementation of systems that integrate large and diverse specialized modules, and implement complex, non-deterministic control strategies.

In software engineering and software architecture design, architectural decisions are design decisions that address architecturally significant requirements; they are perceived as hard to make and/or costly to change.

Pattern-Oriented Software Architecture is a series of software engineering books describing software design patterns.

References

  1. Garlan, David (1994). An introduction to software architecture. School of Computer Science, Carnegie Mellon University. OCLC   32160929.