In programming, the strangler fig pattern or strangler pattern is an architectural pattern that involves wrapping old code, with the intent of redirecting it to newer code or to log uses of the old code. Created by Martin Fowler, [1] its name derives from the strangler fig plant, which tends to grow on trees and eventually kill them. It has also been called Ship of Theseus pattern, named after a philosophical paradox. [2]
The pattern can be used at the method level or the class level. [3]
One use of this pattern is during software rewrites. Code can be divided into many small sections, wrapped with the strangler fig pattern, then that section of old code can be swapped out with new code before moving on to the next section. This is less risky and more incremental than swapping out the entire piece of software. [1]
The strangler fig pattern can be used on monolithic applications to migrate them to a microservices architecture. [1] [4]
Another use of this pattern is the addition of logging to old code. For example, logging can be used to see how frequently the code is used in production, which can be used to decide whether to delete low-usage code, or to rewrite high-usage code. [5]
In computing, a legacy system is an old method, technology, computer system, or application program, "of, relating to, or being a previous or outdated computer system", yet still in use. Often referencing a system as "legacy" means that it paved the way for the standards that would follow it. This can also imply that the system is out of date or in need of replacement.
Defensive programming is a form of defensive design intended to develop programs that are capable of detecting potential security abnormalities and make predetermined responses. It ensures the continuing function of a piece of software under unforeseen circumstances. Defensive programming practices are often used where high availability, safety, or security is needed.
In software engineering, a design pattern describes a relatively small, well-defined aspect of a computer program in terms of how to write the code.
A monolithic system is a system that is integrated into one whole, analogous to a monolith. The phrase can have slightly different meanings in the contexts of computer software and hardware.
In software engineering, service-oriented architecture (SOA) is an architectural style that focuses on discrete services instead of a monolithic design. SOA is a good choice for system integration. By consequence, it is also applied in the field of software design where services are provided to the other components by application components, through a communication protocol over a network. A service is a discrete unit of functionality that can be accessed remotely and acted upon and updated independently, such as retrieving a credit card statement online. SOA is also intended to be independent of vendors, products and technologies.
REST is a software architectural style that was created to guide the design and development of the architecture for the World Wide Web. REST defines a set of constraints for how the architecture of a distributed, Internet-scale hypermedia system, such as the Web, should behave. The REST architectural style emphasises uniform interfaces, independent deployment of components, the scalability of interactions between them, and creating a layered architecture to promote caching to reduce user-perceived latency, enforce security, and encapsulate legacy systems.
In software architecture, a messaging pattern is an architectural pattern which describes how two different parts of an application, or different systems connect and communicate with each other. There are many aspects to the concept of messaging which can be divided in the following categories: hardware device messaging and software data exchange. Despite the difference in the context, both categories exhibit common traits for data exchange.
An architectural pattern is a general, reusable resolution to a commonly occurring problem in software architecture within a given context. The architectural patterns address various issues in software engineering, such as computer hardware performance limitations, high availability and minimization of a business risk. Some architectural patterns have been implemented within software frameworks. There are two main categories of architectural patterns: monolithic and distributed.
In software engineering, a monolithic application is a single unified software application which is self-contained and independent from other applications, but typically lacks flexibility. There are advantages and disadvantages of building applications in a monolithic style of software architecture, depending on requirements. Monolith applications are relatively simple and have a low cost but their shortcomings are lack of elasticity, fault tolerance and scalability. Alternative styles to monolithic applications include multitier architectures, distributed computing and microservices. Despite their popularity in recent years, monolithic applications are still a good choice for applications with small team and little complexity. However, once it becomes too complex, you can consider refactoring it into microservices or a distributed application. Note that a monolithic application deployed on a single machine, may be performant enough for your current workload but it's less available, less durable, less changeable, less fine-tuned and less scalable than a well designed distributed system.
Legacy modernization, also known as software modernization or platform modernization, refers to the conversion, rewriting or porting of a legacy system to modern computer programming languages, architectures, software libraries, protocols or hardware platforms. Legacy transformation aims to retain and extend the value of the legacy investment through migration to new platforms to benefit from the advantage of the new technologies.
Tracing in software engineering refers to the process of capturing and recording information about the execution of a software program. This information is typically used by programmers for debugging purposes, and additionally, depending on the type and detail of information contained in a trace log, by experienced system administrators or technical-support personnel and by software monitoring tools to diagnose common problems with software. Tracing is a cross-cutting concern.
Domain-driven design (DDD) is a major software design approach, focusing on modeling software to match a domain according to input from that domain's experts. DDD is against the idea of having a single unified model; instead it divides a large system into bounded contexts, each of which have their own model.
Software archaeology or source code archeology is the study of poorly documented or undocumented legacy software implementations, as part of software maintenance. Software archaeology, named by analogy with archaeology, includes the reverse engineering of software modules, and the application of a variety of tools and processes for extracting and understanding program structure and recovering design information. Software archaeology may reveal dysfunctional team processes which have produced poorly designed or even unused software modules, and in some cases deliberately obfuscatory code may be found. The term has been in use for decades.
Continuous delivery (CD) is a software engineering approach in which teams produce software in short cycles, ensuring that the software can be reliably released at any time. It aims at building, testing, and releasing software with greater speed and frequency. The approach helps reduce the cost, time, and risk of delivering changes by allowing for more incremental updates to applications in production. A straightforward and repeatable deployment process is important for continuous delivery.
In software engineering, a microservice architecture is an architectural pattern that arranges an application as a collection of loosely coupled, fine-grained services, communicating through lightweight protocols. A microservice-based architecture enables teams to develop and deploy their services independently, reduce code interdependency and increase readability and modularity within a codebase. This is achieved by reducing several dependencies in the codebase, allowing developers to evolve their services with limited restrictions, and reducing additional complexity. Consequently, organizations can develop software with rapid growth and scalability, as well as implement off-the-shelf services more easily. These benefits come with the cost of needing to maintain a decoupled structure within the codebase, which means its initial implementation is more complex than that of a monolithic codebase. Interfaces need to be designed carefully and treated as API's.
In computing, self-contained system (SCS) is a software architecture approach that focuses on a separation of the functionality into many independent systems, making the complete logical system a collaboration of many smaller software systems.
Serverless computing is a cloud computing execution model in which the cloud provider allocates machine resources on demand, taking care of the servers on behalf of their customers. Serverless is a misnomer in the sense that servers are still used by cloud service providers to execute code for developers. However, developers of serverless applications are not concerned with capacity planning, configuration, management, maintenance, fault tolerance, or scaling of containers, virtual machines, or physical servers. When an app is not in use, there are no computing resources allocated to the app. Pricing is based on the actual amount of resources consumed by an application. It can be a form of utility computing.
A Micro-app is a super-specialized application designed to perform one task or use case with the only objective of doing it well. They follow the single responsibility principle, which states that "a class should have one and only one reason to change." Micro applications help developers create less complex applications while reducing costs by breaking down monolithic systems into groups of independent services acting as one system. A good example of Microapps would be https://docs.citrix.com/en-us/legacy-archive/downloads/microapps.pdfthat provide single purpose action from Salesforce and over 40 applications on its workspace.
The hexagonal architecture, or ports and adapters architecture, is an architectural pattern used in software design. It aims at creating loosely coupled application components that can be easily connected to their software environment by means of ports and adapters. This makes components exchangeable at any level and facilitates test automation.