Monolithic application

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Monolithic applications can be compared to monoliths, such as Uluru, Australia: a large single (mono) rock (lith) Uluru, helicopter view, cropped.jpg
Monolithic applications can be compared to monoliths, such as Uluru, Australia: a large single (mono) rock (lith)

In software engineering, a monolithic application is a single unified software application which is self-contained and independent from other applications, but typically lacks flexibility. [1] There are advantages and disadvantages of building applications in a monolithic style of software architecture, depending on requirements. [2] Monolith applications are relatively simple and have a low cost but their shortcomings are lack of elasticity, fault tolerance and scalability. [3] Alternative styles to monolithic applications include multitier architectures, distributed computing and microservices. [2] Despite their popularity in recent years, monolithic applications are still a good choice for applications with small team and little complexity. However, once it becomes too complex, you can consider refactoring it into microservices or a distributed application. Note that a monolithic application deployed on a single machine, may be performant enough for your current workload but it's less available, less durable, less changeable, less fine-tuned and less scalable than a well designed distributed system. [4]

The design philosophy is that the application is responsible not just for a particular task, but can perform every step needed to complete a particular function. [5] Some personal finance applications are monolithic in the sense that they help the user carry out a complete task, end to end, and are private data silos rather than parts of a larger system of applications that work together. Some word processors are monolithic applications. [6] These applications are sometimes associated with mainframe computers.

In software engineering, a monolithic application describes a software application that is designed as a single service. [7] Multiple services can be desirable in certain scenarios as it can facilitate maintenance by allowing repair or replacement of parts of the application without requiring wholesale replacement.

Modularity is achieved to various extents by different modular programming approaches. Code-based modularity allows developers to reuse and repair parts of the application, but development tools are required to perform these maintenance functions (e.g. the application may need to be recompiled). Object-based modularity provides the application as a collection of separate executable files that may be independently maintained and replaced without redeploying the entire application (e.g. Microsoft's Dynamic-link library (DLL); Sun/UNIX shared object files). [8] Some object messaging capabilities allow object-based applications to be distributed across multiple computers (e.g. Microsoft's Component Object Model (COM)). Service-oriented architectures use specific communication standards/protocols to communicate between modules.[ citation needed ]

In its original use, the term "monolithic" described enormous mainframe applications with no usable modularity. [9] This, in combination with the rapid increase in computational power and therefore rapid increase in the complexity of the problems which could be tackled by software, resulted in unmaintainable systems and the "software crisis".

Patterns

Here are common architectural patterns used for monolithic applications, each has its own trade-offs: [3]

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In software engineering, a microservice architecture is an architectural pattern that arranges an application as a collection of loosely coupled, fine-grained services, communicating through lightweight protocols. One of its goals is that teams can develop and deploy their services independently of others. This is achieved by the reduction of several dependencies in the code base, allowing developers to evolve their services with limited restrictions from users, and for additional complexity to be hidden from users. As a consequence, organizations are able to develop software with fast growth and size, as well as use off-the-shelf services more easily. Communication requirements are reduced. These benefits come at a cost to maintaining the decoupling. So, microservice architecture can be a good choice only if the application is too complex to manage as a monolith. Interfaces need to be designed carefully and treated as a public API. One technique that is used is having multiple interfaces on the same service, or multiple versions of the same service, so as to not disrupt existing users of the code.

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A Micro-app is a super-specialized application designed to perform one task or use case with the only objective of doing it well. They follow the single responsibility principle, which states that "a class should have one and only one reason to change." Micro applications help developers create less complex applications while reducing costs by breaking down monolithic systems into groups of independent services acting as one system.

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In programming, the strangler fig pattern or strangler pattern is an architectural pattern that involves wrapping old code, with the intent of redirecting it to newer code or to log uses of the old code. Created by Martin Fowler, its name derives from the strangler fig plant, which tends to grow on trees and eventually kill them.

References

  1. Mishra, Mayank; Kunde, Shruti; Nambiar, Manoj (2018). "Cracking the monolith: Challenges in data transitioning to cloud native architectures". Proceedings of the 12th European Conference on Software Architecture: Companion Proceedings. New York, NY, USA: Association for Computing Machinery (ACM). pp. 1–4. doi:10.1145/3241403.3241440. ISBN   9781450364836. S2CID   52295004.
  2. 1 2 Harris, Chandler (2022). "Microservices vs. monolithic architecture: When monoliths grow too big it may be time to transition to microservices". atlassian.com.
  3. 1 2 Fundamentals of Software Architecture: An Engineering Approach. O'Reilly Media. 2020. ISBN   978-1492043454.
  4. Monolith to Microservices Evolutionary Patterns to Transform Your Monolith. O'Reilly Media. 2019. ISBN   9781492047810.
  5. Information Technology Services Monolithic Application Archived 2007-09-02 at the Wayback Machine Retrieved on 28 November 2019
  6. Microsoft Three-tier Application Retrieved on 3 August 2007
  7. "Cloud Adoption As A Part Of The Digital Transformation Journey". kumaran.com. 2 March 2022.
  8. Lutkevich, Ben. "dynamic link library (DLL)". techtarget.com.
  9. Raymond, Eric S. (2003). The Art of Unix Programming . Addison-Wesley Professional.