Martin Fowler | |
---|---|
Born | Walsall, England, UK | December 18, 1963
Education | University College London (BSc, 1986) [1] |
Occupation(s) | Software developer, author, public speaker |
Employer | ThoughtWorks |
Website | martinfowler |
Martin Fowler (18 December 1963) is a British software developer, [2] author and international public speaker on software development, specialising in object-oriented analysis and design, UML, patterns, and agile software development methodologies, including extreme programming.
His 1999 book Refactoring popularised the practice of code refactoring. [3] In 2004 he introduced a new architectural pattern, called Presentation Model (PM). [4]
Fowler was born and grew up in Walsall, England, where he went to Queen Mary's Grammar School for his secondary education. He graduated at University College London in 1986. In 1994 he moved to the United States, where he lives near Boston, Massachusetts in the suburb of Melrose. [1]
Fowler started working with software in the early 1980s. Out of university in 1986 he started working in software development for Coopers & Lybrand until 1991. [5] In 2000 he joined ThoughtWorks, a systems integration and consulting company, [1] where he was Chief Scientist. [6]
Fowler has written nine books on the topic of software development. He is a member of the Agile Alliance and helped create the Manifesto for Agile Software Development in 2001, along with 16 fellow signatories. [7] He maintains a bliki , a mix of blog and wiki. He popularised the term Dependency Injection as a form of Inversion of Control. [8] [9]
In his book, Domain-specific languages, Fowler discusses Domain-specific languages, DSL. DSLs are said to be defined by being composable programming languages, with their focus on an individual domain and having limited expressiveness. [10] : 27 It is argued that DSLs can increase productivity by removing the requirement of the programmer to understand a full programming language, providing a means of communication with domain experts, and separate the manner of execution of a task from the definition of a task itself. [10] : 33 These benefits are set against the cost of learning a new language and building the tools for this language, siloing that results for different languages and the abstractions used in DSLs not being suitable for a task. [10] : 39
Fowler introduces the concept of internal (or embedded) and external DSL, an internal DSL being a DSL that is a subset of another language and can be executed by the tools for this outer language. Ruby and Lisp are given as an example of languages where internal DSLs are common. He also introduces the idea of Semantic Model which defines the execution of a DSL. [10] : 14 Various examples of DSLs are presented including graphviz, a language for specifying graphs to be rendered; JMock, a java mocking framework; CSS, a language to specify stylistic elements of a website; HQL, an object relational mapper in Java; XAML, a language used to specify and change graphical user interfaces; FIT, a language to express testing scenarios; and make, a tool to build software [10] : 147
The book discusses implementing an external DSL using tools like parsers, lexers, abstract syntax trees and code generation referred to as "syntax-driven translation" [10] : 219 This is contrasted with "delimiter-driven translation" which is said to be simpler but less powerful. Here the language is simple enough to be interpreted by splitting on delimiters and switching logic based on individual entries. [10] : 201
Ways of implementing internal DSLs is discussed, with attention paid to nested function calls, [10] : 357 sequences of function calls, [10] : 351 or method chaining [10] : 373 amongst other methods.
Kent Beck is an American software engineer and the creator of extreme programming, a software development methodology that eschews rigid formal specification for a collaborative and iterative design process. Beck was one of the 17 original signatories of the Agile Manifesto, the founding document for agile software development. Extreme and Agile methods are closely associated with Test-Driven Development (TDD), of which Beck is perhaps the leading proponent.
In computer programming and software design, code refactoring is the process of restructuring existing computer code—changing the factoring—without changing its external behavior. Refactoring is intended to improve the design, structure, and/or implementation of the software, while preserving its functionality. Potential advantages of refactoring may include improved code readability and reduced complexity; these can improve the source code's maintainability and create a simpler, cleaner, or more expressive internal architecture or object model to improve extensibility. Another potential goal for refactoring is improved performance; software engineers face an ongoing challenge to write programs that perform faster or use less memory.
The unified modeling language (UML) is a general-purpose visual modeling language that is intended to provide a standard way to visualize the design of a system.
In software engineering, a design pattern describes a relatively small, well-defined aspect of a computer program in terms of how to write the code.
In computer programming, a code smell is any characteristic in the source code of a program that possibly indicates a deeper problem. Determining what is and is not a code smell is subjective, and varies by language, developer, and development methodology.
In software and systems engineering, the phrase use case is a polyseme with two senses:
The following outline is provided as an overview of and topical guide to software engineering:
In software development, agile practices include requirements, discovery and solutions improvement through the collaborative effort of self-organizing and cross-functional teams with their customer(s)/end user(s). Popularized in the 2001 Manifesto for Agile Software Development, these values and principles were derived from, and underpin, a broad range of software development frameworks, including Scrum and Kanban.
James O. Coplien, also known as Cope, is a writer, lecturer, and researcher in the field of computer science. He held the 2003–4 Vloeberghs Leerstoel at Vrije Universiteit Brussel and has been a visiting professor at University of Manchester.
Ivar Hjalmar Jacobson is a Swedish computer scientist and software engineer, known as a major contributor to UML, Objectory, Rational Unified Process (RUP), aspect-oriented software development and Essence.
In software engineering, a domain model is a conceptual model of the domain that incorporates both behavior and data. In ontology engineering, a domain model is a formal representation of a knowledge domain with concepts, roles, datatypes, individuals, and rules, typically grounded in a description logic.
Object-oriented analysis and design (OOAD) is a technical approach for analyzing and designing an application, system, or business by applying object-oriented programming, as well as using visual modeling throughout the software development process to guide stakeholder communication and product quality.
William F. "Bill" Opdyke is an American computer scientist and enterprise architect at JPMorgan Chase, known for his early work on code refactoring.
In software engineering and programming language theory, the abstraction principle is a basic dictum that aims to reduce duplication of information in a program whenever practical by making use of abstractions provided by the programming language or software libraries. The principle is sometimes stated as a recommendation to the programmer, but sometimes stated as a requirement of the programming language, assuming it is self-understood why abstractions are desirable to use. The origins of the principle are uncertain; it has been reinvented a number of times, sometimes under a different name, with slight variations.
In computer programming and computer science, programmers employ a technique called automated unit testing to reduce the likelihood of bugs occurring in the software. Frequently, the final release software consists of a complex set of objects or procedures interacting together to create the final result. In automated unit testing, it may be necessary to use objects or procedures that look and behave like their release-intended counterparts, but are actually simplified versions that reduce the complexity and facilitate testing. A test double is a generic (meta) term used for these objects or procedures.
Specification by example (SBE) is a collaborative approach to defining requirements and business-oriented functional tests for software products based on capturing and illustrating requirements using realistic examples instead of abstract statements. It is applied in the context of agile software development methods, in particular behavior-driven development. This approach is particularly successful for managing requirements and functional tests on large-scale projects of significant domain and organisational complexity.
Extreme programming (XP) is a software development methodology intended to improve software quality and responsiveness to changing customer requirements. As a type of agile software development, it advocates frequent releases in short development cycles, intended to improve productivity and introduce checkpoints at which new customer requirements can be adopted.
Acceptance test–driven development (ATDD) is a development methodology based on communication between the business customers, the developers, and the testers. ATDD encompasses many of the same practices as specification by example (SBE), behavior-driven development (BDD), example-driven development (EDD), and support-driven development also called story test–driven development (SDD). All these processes aid developers and testers in understanding the customer's needs prior to implementation and allow customers to be able to converse in their own domain language.
In computer programming, a design smell is a structure in a design that indicates a violation of fundamental design principles, and which can negatively impact the project's quality. The origin of the term can be traced to the term "code smell" which was featured in the book Refactoring: Improving the Design of Existing Code by Martin Fowler.
Robert Cecil Martin, colloquially called "Uncle Bob", is an American software engineer, instructor, and author. He is most recognized for promoting many software design principles and for being an author and signatory of the influential Agile Manifesto.