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The waterfall model is a breakdown of developmental activities into linear sequential phases, meaning that each phase is passed down onto each other, where each phase depends on the deliverables of the previous one and corresponds to a specialization of tasks. [1] This approach is typical for certain areas of engineering design. In software development, [1] it tends to be among the less iterative and flexible approaches, as progress flows in largely one direction (downwards like a waterfall) through the phases of conception, initiation, analysis, design, construction, testing, deployment, and maintenance. [2] The waterfall model is the earliest Systems Development Life Cycle (SDLC) approach used in software development. [3]
The waterfall development model originated in the manufacturing and construction industries,[ citation needed ] where the highly structured physical environments meant that design changes became prohibitively expensive much sooner in the development process.[ citation needed ] When it was first adopted for software development, there were no recognized alternatives for knowledge-based creative work. [4]
The first known presentation describing the use of such phases in software engineering was held by Herbert D. Benington at the Symposium on Advanced Programming Methods for Digital Computers on 29 June 1956. [5] This presentation was about the development of software for SAGE. In 1983, Benington republished his paper with a foreword explaining that the phases were on purpose organized according to the specialization of tasks, and pointing out that the process was not in fact performed in a strict top-down fashion, but depended on a prototype. [6] [ better source needed ]
Although the term "waterfall" is not used in the paper, the first formal detailed diagram of the process later known as the "waterfall model" is often [7] cited as coming from a 1970 article by Winston W. Royce. [8] [9] [10] However, he commented that it had major flaws stemming from how testing only happened at the end of the process, which he described as being "risky and [inviting] failure". [8] The rest of his paper introduced five steps which he felt were necessary to "eliminate most of the development risks" associated with the unaltered waterfall approach. [8]
Royce's five additional steps (which included writing complete documentation at various stages of development) never took mainstream hold, but his diagram of what he considered a flawed process became the starting point when describing a "waterfall" approach. [11] [12]
The earliest use of the term "waterfall" may have been in a 1976 paper by Bell and Thayer. [13] [ better source needed ]
In 1985, the United States Department of Defense adopted the waterfall model in the DOD-STD-2167 standard for working with software development contractors. This standard referred for iterations of a software development [14] to "the sequential phases of a software development cycle" and stated that "the contractor shall implement a software development cycle that includes the following six phases: Software Requirement Analysis, Preliminary Design, Detailed Design, Coding and Unit Testing, Integration, and Testing". [14] [15]
Although Royce never recommended nor described a waterfall model, [16] rigid adherence to the following phases are criticized by him:
Thus, the waterfall model maintains that one should move to a phase only when its preceding phase is reviewed and verified.
Various modified waterfall models (including Royce's final model), however, can include slight or major variations on this process. [8] These variations include returning to the previous cycle after flaws are found downstream, or returning to the design phase if downstream phases are deemed insufficient.
Time spent early in the software production cycle can reduce costs at later stages. For example, a problem found in the early stages (such as requirements specification) is cheaper to fix than the same bug found later on in the process (by a factor of 50 to 200). [17]
In common practice, waterfall methodologies result in a project schedule with 20–40% of the time invested for the first two phases, 30–40% of the time to coding, and the rest dedicated to testing and implementation. With the project organization needing to be highly structured, most medium and large projects will include a detailed set of procedures and controls, which regulate every process on the project. [18] [ failed verification ]
A further argument supporting the waterfall model is that it places emphasis on documentation (such as requirements documents and design documents) as well as source code.[ citation needed ] In less thoroughly designed and documented methodologies, knowledge is lost if team members leave before the project is completed, and it may be difficult for a project to recover from the loss. If a fully working design document is present (as is the intent of big design up front and the waterfall model), new team members and new teams should be able to familiarise themselves to the project by reading the documents. [19]
The waterfall model provides a structured approach; the model itself progresses linearly through discrete, easily understandable and explainable phases and thus is easy to understand. It also provides easily identifiable milestones in the development process, often being used as a beginning example of a development model in many software engineering texts and courses. [20]
Similarly, simulation can play a valuable role within the waterfall model. [21] By creating computerized or mathematical simulations of the system being developed, teams can gain insights into how the system will perform before proceeding to the next phase. Simulations allow for testing and refining the design, identifying potential issues or bottlenecks, and making informed decisions about the system's functionality and performance.
Clients may not know the exact requirements before they see working software and thus change their requirements further on, leading to redesign, redevelopment, and retesting, and increased costs. [22]
Designers may not be aware of future difficulties when designing a new software product or feature, in which case revising the design initially can increase efficiency in comparison to a design not built to account for newly discovered constraints, requirements, or problems. [23]
Organisations may attempt to deal with a lack of concrete requirements from clients by employing systems analysts to examine existing manual systems and analyse what they do and how they might be replaced. However, in practice, it is difficult to sustain a strict separation between systems analysis and programming, [24] as implementing any non-trivial system will often expose issues and edge cases that the systems analyst did not consider.
Some organisations, such as the United States Department of Defense, now have a stated preference against waterfall-type methodologies, starting with MIL-STD-498 released in 1994, which encourages evolutionary acquisition and Iterative and Incremental Development . [25]
In response to the perceived problems with the "pure" waterfall model, many 'modified waterfall models' have been introduced. These models may address some or all of the criticisms of the "pure" waterfall model.
These include the Rapid Development models that Steve McConnell calls "modified waterfalls": [17] Peter DeGrace's "sashimi model" (waterfall with overlapping phases), waterfall with subprojects, and waterfall with risk reduction. Other software development model combinations such as "incremental waterfall model" also exist. [26]
Winston W. Royce's final model, his intended improvement upon his initial "waterfall model", illustrated that feedback could (should, and often would) lead from code testing to design (as testing of code uncovered flaws in the design) and from design back to requirements specification (as design problems may necessitate the removal of conflicting or otherwise unsatisfiable/undesignable requirements).[ citation needed ] In the same paper Royce also advocated large quantities of documentation, doing the job "twice if possible" (a sentiment similar to that of Fred Brooks, famous for writing the Mythical Man Month — an influential book in software project management — who advocated planning to "throw one away"), and involving the customer as much as possible (a sentiment similar to that of extreme programming).
Royce notes on the final model are the following:
The spiral model is a risk-driven software development process model. Based on the unique risk patterns of a given project, the spiral model guides a team to adopt elements of one or more process models, such as incremental, waterfall, or evolutionary prototyping.
Iterative and incremental development is any combination of both iterative design and incremental build model for development.
The rational unified process (RUP) is an iterative software development process framework created by the Rational Software Corporation, a division of IBM since 2003. RUP is not a single concrete prescriptive process, but rather an adaptable process framework, intended to be tailored by the development organizations and software project teams that will select the elements of the process that are appropriate for their needs. RUP is a specific implementation of the Unified Process.
Rapid application development (RAD), also called rapid application building (RAB), is both a general term for adaptive software development approaches, and the name for James Martin's method of rapid development. In general, RAD approaches to software development put less emphasis on planning and more emphasis on an adaptive process. Prototypes are often used in addition to or sometimes even instead of design specifications.
Software development is the process of designing and implementing a software solution to satisfy a user. The process is more encompassing than programming, writing code, in that it includes conceiving the goal, evaluating feasibility, analyzing requirements, design, testing and release. The process is part of software engineering which also includes organizational management, project management, configuration management and other aspects.
The following outline is provided as an overview of and topical guide to software engineering:
In engineering, a requirement is a condition that must be satisfied for the output of a work effort to be acceptable. It is an explicit, objective, clear and often quantitative description of a condition to be satisfied by a material, design, product, or service.
In systems engineering, information systems and software engineering, the systems development life cycle (SDLC), also referred to as the application development life cycle, is a process for planning, creating, testing, and deploying an information system. The SDLC concept applies to a range of hardware and software configurations, as a system can be composed of hardware only, software only, or a combination of both. There are usually six stages in this cycle: requirement analysis, design, development and testing, implementation, documentation, and evaluation.
Web development is the work involved in developing a website for the Internet or an intranet. Web development can range from developing a simple single static page of plain text to complex web applications, electronic businesses, and social network services. A more comprehensive list of tasks to which Web development commonly refers, may include Web engineering, Web design, Web content development, client liaison, client-side/server-side scripting, Web server and network security configuration, and e-commerce development.
Agile software development is an umbrella term for approaches to developing software that reflect the values and principles agreed upon by The Agile Alliance, a group of 17 software practitioners in 2001. As documented in their Manifesto for Agile Software Development the practitioners value:
Requirements engineering (RE) is the process of defining, documenting, and maintaining requirements in the engineering design process. It is a common role in systems engineering and software engineering.
Microsoft Solutions Framework (MSF) is a set of principles, models, disciplines, concepts, and guidelines for delivering information technology services from Microsoft. MSF is not limited to developing applications only; it is also applicable to other IT projects like deployment, networking or infrastructure projects. MSF does not force the developer to use a specific methodology.
Object-oriented analysis and design (OOAD) is a technical approach for analyzing and designing an application, system, or business by applying object-oriented programming, as well as using visual modeling throughout the software development process to guide stakeholder communication and product quality.
This is an alphabetical list of articles pertaining specifically to software engineering.
The incremental build model is a method of software development where the product is designed, implemented, and tested incrementally until the product is finished. It involves both development and maintenance. The product is defined as finished when it satisfies all of its requirements. This model combines the elements of the waterfall model with the iterative philosophy of prototyping. According to the Project Management Institute, an incremental approach is an "adaptive development approach in which the deliverable is produced successively, adding functionality until the deliverable contains the necessary and sufficient capability to be considered complete."
In software development, the V-model represents a development process that may be considered an extension of the waterfall model and is an example of the more general V-model. Instead of moving down linearly, the process steps are bent upwards after the coding phase, to form the typical V shape. The V-Model demonstrates the relationships between each phase of the development life cycle and its associated phase of testing. The horizontal and vertical axes represent time or project completeness (left-to-right) and level of abstraction, respectively.
Winston Walker Royce (August 15, 1929 – June 7, 1995) was an American computer scientist, director at Lockheed Software Technology Center in Austin, Texas. He was a pioneer in the field of software development, known for his 1970 paper from which the Waterfall model for software development was mistakenly drawn.
In software engineering, a software development process or software development life cycle (SDLC) is a process of planning and managing software development. It typically involves dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve design and/or product management. The methodology may include the pre-definition of specific deliverables and artifacts that are created and completed by a project team to develop or maintain an application.
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