Part of a series on |
Software development |
---|
The spiral model is a risk-driven software development process model. Based on the unique risk patterns of a given project, the spiral model guides a team to adopt elements of one or more process models, such as incremental, waterfall, or evolutionary prototyping.
This model was first described by Barry Boehm in his 1986 paper, "A Spiral Model of Software Development and Enhancement." [2] In 1988 Boehm published a similar paper [3] to a wider audience. These papers introduce a diagram that has been reproduced in many subsequent publications discussing the spiral model.
These early papers use the term "process model" to refer to the spiral model as well as to incremental, waterfall, prototyping, and other approaches. However, the spiral model's characteristic risk-driven blending of other process models' features is already present:
[R]isk-driven subsetting of the spiral model steps allows the model to accommodate any appropriate mixture of a specification-oriented, prototype-oriented, simulation-oriented, automatic transformation-oriented, or other approach to software development. [3]
In later publications, [1] Boehm describes the spiral model as a "process model generator," where choices based on a project's risks generate an appropriate process model for the project. Thus, the incremental, waterfall, prototyping, and other process models are special cases of the spiral model that fit the risk patterns of certain projects.
Boehm also identifies a number of misconceptions arising from oversimplifications in the original spiral model diagram. He says the most dangerous of these misconceptions are:
While these misconceptions may fit the risk patterns of a few projects, they are not true for most projects.
In a National Research Council report [4] this model was extended to include risks related to human users.
To better distinguish them from "hazardous spiral look-alikes," Boehm lists six characteristics common to all authentic applications of the spiral model.[ citation needed ]
Authentic applications of the spiral model are driven by cycles that always display six characteristics. Boehm illustrates each with an example of a "dangerous spiral look-alike" that violates the invariant. [1]
Sequentially defining the key artifacts for a project often increases the possibility of developing a system that meets stakeholder "win conditions" (objectives and constraints).
This invariant excludes “hazardous spiral look-alike” processes that use a sequence of incremental waterfall passes in settings where the underlying assumptions of the waterfall model do not apply. Boehm lists these assumptions as follows:
In situations where these assumptions do apply, it is a project risk not to specify the requirements and proceed sequentially. The waterfall model thus becomes a risk-driven special case of the spiral model.
This invariant identifies the four activities that must occur in each cycle of the spiral model:
Project cycles that omit or shortchange any of these activities risk wasting effort by pursuing options that are unacceptable to key stakeholders, or are too risky.
Some "hazardous spiral look-alike" processes violate this invariant by excluding key stakeholders from certain sequential phases or cycles. For example, system maintainers and administrators might not be invited to participate in definition and development of the system. As a result, the system is at risk of failing to satisfy their win conditions.
For any project activity (e.g., requirements analysis, design, prototyping, testing), the project team must decide how much effort is enough. In authentic spiral process cycles, these decisions are made by minimizing overall risk.
For example, investing additional time testing a software product often reduces the risk due to the marketplace rejecting a shoddy product. However, additional testing time might increase the risk due to a competitor's early market entry. From a spiral model perspective, testing should be performed until the total risk is minimized, and no further. [ citation needed ]
"Hazardous spiral look-alikes" that violate this invariant include evolutionary processes that ignore risk due to scalability issues, and incremental processes that invest heavily in a technical architecture that must be redesigned or replaced to accommodate future increments of the product.
For any project artifact (e.g., requirements specification, design document, test plan), the project team must decide how much detail is enough. In authentic spiral process cycles, these decisions are made by minimizing overall risk.
Considering requirements specification as an example, the project should precisely specify those features where risk is reduced through precise specification (e.g., interfaces between hardware and software, interfaces between prime and sub-contractors). Conversely, the project should not precisely specify those features where precise specification increases the risk (e.g., graphical screen layouts, the behavior of off-the-shelf components).
Boehm's original description of the spiral model did not include any process milestones. In later refinements, he introduces three anchor point milestones that serve as progress indicators and points of commitment. These anchor point milestones can be characterized by key questions.
"Hazardous spiral look-alikes" that violate this invariant include evolutionary and incremental processes that commit significant resources to implementing a solution with a poorly defined architecture.[ clarification needed ]
The three anchor point milestones fit easily into the Rational Unified Process (RUP), with LCO marking the boundary between RUP's Inception and Elaboration phases, LCA marking the boundary between Elaboration and Construction phases, and IOC marking the boundary between Construction and Transition phases.
This invariant highlights the importance of the overall system and the long-term concerns spanning its entire life cycle. It excludes "hazardous spiral look-alikes" that focus too much on the initial development of software code. These processes can result from following published approaches to object-oriented or structured software analysis and design while neglecting other aspects of the project's process needs.
The waterfall model is a breakdown of development activities into linear sequential phases, meaning each phase is passed down onto each other, where each phase depends on the deliverables of the previous one and corresponds to a specialization of tasks. This approach is typical for certain areas of engineering design. In software development, it tends to be among the less iterative and flexible approaches, as progress flows in largely one direction through the phases of conception, initiation, analysis, design, construction, testing, deployment, and maintenance. The waterfall model is the earliest Systems Development Life Cycle (SDLC) approach used in software development.
Iterative and incremental development is any combination of both iterative design and incremental build model for development.
The rational unified process (RUP) is an iterative software development process framework created by the Rational Software Corporation, a division of IBM since 2003. RUP is not a single concrete prescriptive process, but rather an adaptable process framework, intended to be tailored by the development organizations and software project teams that will select the elements of the process that are appropriate for their needs. RUP is a specific implementation of the Unified Process.
Rapid application development (RAD), also called rapid application building (RAB), is both a general term for adaptive software development approaches, and the name for James Martin's method of rapid development. In general, RAD approaches to software development put less emphasis on planning and more emphasis on an adaptive process. Prototypes are often used in addition to or sometimes even instead of design specifications.
In software and systems engineering, the phrase use case is a polyseme with two senses:
Barry William Boehm was an American software engineer, distinguished professor of computer science, industrial and systems engineering; the TRW Professor of Software Engineering; and founding director of the Center for Systems and Software Engineering at the University of Southern California. He was known for his many contributions to the area of software engineering.
In systems engineering and software engineering, requirements analysis focuses on the tasks that determine the needs or conditions to meet the new or altered product or project, taking account of the possibly conflicting requirements of the various stakeholders, analyzing, documenting, validating, and managing software or system requirements.
In systems engineering, information systems and software engineering, the systems development life cycle (SDLC), also referred to as the application development life cycle, is a process for planning, creating, testing, and deploying an information system. The SDLC concept applies to a range of hardware and software configurations, as a system can be composed of hardware only, software only, or a combination of both. There are usually six stages in this cycle: requirement analysis, design, development and testing, implementation, documentation, and evaluation.
Agile software development is an umbrella term for approaches to developing software that reflect the values and principles agreed upon by The Agile Alliance, a group of 17 software practitioners in 2001. As documented in their Manifesto for Agile Software Development the practitioners value:
Dynamic systems development method (DSDM) is an agile project delivery framework, initially used as a software development method. First released in 1994, DSDM originally sought to provide some discipline to the rapid application development (RAD) method. In later versions the DSDM Agile Project Framework was revised and became a generic approach to project management and solution delivery rather than being focused specifically on software development and code creation and could be used for non-IT projects. The DSDM Agile Project Framework covers a wide range of activities across the whole project lifecycle and includes strong foundations and governance, which set it apart from some other Agile methods. The DSDM Agile Project Framework is an iterative and incremental approach that embraces principles of Agile development, including continuous user/customer involvement.
In software project management, software testing, and software engineering, verification and validation is the process of checking that a software engineer system meets specifications and requirements so that it fulfills its intended purpose. It may also be referred to as software quality control. It is normally the responsibility of software testers as part of the software development lifecycle. In simple terms, software verification is: "Assuming we should build X, does our software achieve its goals without any bugs or gaps?" On the other hand, software validation is: "Was X what we should have built? Does X meet the high-level requirements?"
Software prototyping is the activity of creating prototypes of software applications, i.e., incomplete versions of the software program being developed. It is an activity that can occur in software development and is comparable to prototyping as known from other fields, such as mechanical engineering or manufacturing.
The V-model is a graphical representation of a systems development lifecycle. It is used to produce rigorous development lifecycle models and project management models. The V-model falls into three broad categories, the German V-Modell, a general testing model, and the US government standard.
Iterative design is a design methodology based on a cyclic process of prototyping, testing, analyzing, and refining a product or process. Based on the results of testing the most recent iteration of a design, changes and refinements are made. This process is intended to ultimately improve the quality and functionality of a design. In iterative design, interaction with the designed system is used as a form of research for informing and evolving a project, as successive versions, or iterations of a design are implemented.
Object-oriented analysis and design (OOAD) is a technical approach for analyzing and designing an application, system, or business by applying object-oriented programming, as well as using visual modeling throughout the software development process to guide stakeholder communication and product quality.
Adaptive software development (ASD) is a software development process that grew out of the work by Jim Highsmith and Sam Bayer on rapid application development (RAD). It embodies the principle that continuous adaptation of the process to the work at hand is the normal state of affairs.
The incremental build model is a method of software development where the product is designed, implemented, and tested incrementally until the product is finished. It involves both development and maintenance. The product is defined as finished when it satisfies all of its requirements. This model combines the elements of the waterfall model with the iterative philosophy of prototyping. According to the Project Management Institute, an incremental approach is an "adaptive development approach in which the deliverable is produced successively, adding functionality until the deliverable contains the necessary and sufficient capability to be considered complete."
Model-Based Architecture and Software Engineering (MBASE) in software engineering is a software development process developed by Barry Boehm and Dan Port in the late 1990s. MBASE focuses on ensuring that a project's product models, process models, property models, and success models are consistent and mutually enforcing.
Winston Walker Royce (August 15, 1929 – June 7, 1995) was an American computer scientist, director at Lockheed Software Technology Center in Austin, Texas. He was a pioneer in the field of software development, known for his 1970 paper from which the Waterfall model for software development was mistakenly drawn.
In software engineering, a software development process or software development life cycle (SDLC) is a process of planning and managing software development. It typically involves dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve design and/or product management. The methodology may include the pre-definition of specific deliverables and artifacts that are created and completed by a project team to develop or maintain an application.