Lords & Wizards

Last updated
Cover art of the boxed edition by Mike Gilbert Cover of Lords and wizards board game.png
Cover art of the boxed edition by Mike Gilbert

Lords & Wizards is a fantasy board wargame published by Fantasy Games Unlimited (FGU) in 1977.

Contents

Description

Lords & Wizards is a wargame of world conquest for 2–12 players. [1] Players control leaders who amass armies and magical items in a bid to eliminate their opponents. Leader units advance in levels after gaining experience. [2]

Components

The game box or ziplock bag contains:

Setup

A Legend is dealt out to each city and ruin on the map. Each player decides which type of leader to start with, either a Lord or a Wizard, and must also choose an alignment for the leader (Good, Neutral or Chaotic). Each alignment has both a advantages and disadvantages. [2] The starting place for each player is randomly determined, and the player may then discover what Legend belongs to that player's starting city, and whether the Legend may be of use.

Gameplay

Each player uses their leader to search for allies, henchmen, creatures and magic items in order to create the strongest force. A turn represent half a month, and each year is comprised of nine months. The game ends at the end of the third year (54 turns). Each unit has a movement rating, which can be affected by terrain. Combat is resolved using a standard Combat Result Table (CRT) and a die roll. Magic items that have been gained or bought can be used in combat. Lords gain a level of experience every three months (six turns). A Wizard gains a level after four turns spent studying.

Victory conditions

The game can end before its scheduled finish if one player eliminates all the other players. If the game lasts until the end of the third year, the player with the leader who has gained the most levels wins. If two or more leaders are tied for levels gained, the following become the tie-breaker in order of precedence: greatest Gold Talent income, most magical items of the same alignment; most current Gold Talents.

Publication history

In the mid-1970s, shortly after the publication of Dungeons & Dragons , 16-year-old Adam Gruen designed a fantasy-themed Risk -like game for his friends by borrowing the components from two SPI wargames. He used the isopmorphic maps from Strategy I to produce a never-ending map, and the graphical counters from Dark Ages to represent Tolkienesque elves, dwarves, and monsters. Gruen sold the game to FGU, who published it in both a ziplock bag and as a boxed set in 1977 with cover and interior art by Mike Gilbert. [3] .

Reception

In Issue 7 of White Dwarf , Fred Hemmings noted that there was a constant shortage of certain types of counters, and found the map was of "an unwieldy size." He also found parts of the rules to be "vague and contradictory," and some of the allies, Legends and magical items unbalanced the game. Hemmings concluded by giving the game a below-average rating of 6 out of 10, stating "it is clear that a lot of work has gone into the game. Given this it seems a pity that the sides are not more evenly balanced." [2]

In the inaugural issue of Ares (March 1980), Greg Costikyan called the game "nothing so much as a fantasy Blitzkrieg ", and noted that "strategic finesse is the major factor in determining the outcome of the game." He didn't like that the counters had no labels on them, meaning "one must infer their nature from the illustration on the counter, which results in frequent reference to the counter summary in the game rules." He concluded by giving the game a below-average rating of 5 out of 9, saying, "Lords & Wizards is a solid, competent design with no great innovation, and some graphics problems." [1]

Awards

At the 1978 Origins Awards, Lords & Wizards was a finalist for the Charles S. Roberts Award for "Best Fantasy Board Game of 1977." [3]

Other reviews and commentary

Related Research Articles

Simulations Publications, Inc. (SPI) was an American publisher of board wargames and related magazines, particularly its flagship Strategy & Tactics, in the 1970s and early 1980s. It produced an enormous number of games and introduced innovative practices, changing the course of the wargaming hobby in its bid to take control of the hobby away from then-dominant Avalon Hill. SPI ran out of cash in early 1982 when TSR called in a loan secured by SPI's assets. TSR began selling SPI's inventory in 1982, but later acquired the company's trademarks and copyrights in 1983 and continued a form of the operation until 1987.

<i>White Bear and Red Moon</i> Fantasy tabletop wargame

White Bear and Red Moon is a fantasy board wargame set in the world of Glorantha, created by Greg Stafford and published in 1975. Stafford first tried to sell the game to established publishers, but despite being accepted by three different game companies, each attempt ended in failure; eventually he founded his own game company in 1974, the influential Chaosium, to produce and market the game.

<i>Magic Realm</i>

Magic Realm is a fantasy adventure board game designed by Richard Hamblen and published by Avalon Hill in 1979. Magic Realm is more complex than many wargames and is somewhat similar to a role-playing game. It can be played solitaire or with up to 16 players and game time can last 4 hours or more. The game board is a type of geomorphic mapboard constructed of large double-sided hexagon tiles, ensuring a wide variety of playing surfaces.

<i>Divine Right</i> (game) Fantasy tabletop wargame

Divine Right is a fantasy board wargame designed by Glenn A. Rahman and Kenneth Rahman. The game was first published in 1979 by TSR, Inc. and a 25th Anniversary Edition was published in 2002 by The Right Stuf International.

<i>Conquistador</i> (game) Board game

Conquistador, originally subtitled "The Age of Exploration: 1495–1600", is a board game published by Simulations Publications, Inc. (SPI) in 1976 that simulates the exploration of the New World in the 16th century. Players take on the role of European countries sending expeditions to find gold and establish colonies. Although the design uses the trappings of board wargames such as a hex map, combat is not a major part of the game.

<i>Deathmaze</i>

Deathmaze is a fantasy board game published by Simulations Publications (SPI) in January 1980 that falls into the general category of dungeon crawls, more specifically, dungeon games in which players enter a dungeon, massacre the dungeon dwellers and steal their treasures.

<i>Lankhmar</i> (board game) Board game

Lankhmar is a fantasy board wargame published by TSR in 1976 that is based on both the Swords and Sorcery short stories of Fritz Leiber set in the fictional city of Lankhmar, and on a board game designed by Lieber and Harry Otto Fischer while they were in college.

<i>Sorcerer</i> (board game)

Sorcerer, subtitled "The Game of Magical Conflict", is a fantasy board wargame for 1-5 players published by Simulations Publications, Inc. (SPI) in 1975.

<i>BattleFleet Mars</i> Board wargame

BattleFleet Mars, subtitled "Space Combat in the 21st Century", is a science fiction board wargame published by Simulations Publications, Inc. (SPI) in 1977 that simulates combat in the inner solar system.

<i>Chitin: I</i> Board game

Chitin: I is a science fiction microgame published by Metagaming Concepts in 1977 in which bands of intelligent insects vie for resources.

<i>Swords & Sorcery</i> (SPI) Board game

Swords & Sorcery, subtitled "Quest and Conquest in the Age of Magic", is a fantasy-themed board wargame published by Simulations Publications, Inc. (SPI) in 1978.

<i>Demons</i> (board game) Board game

Demons is a board game published by Simulations Publications (SPI) in 1979 in which players control magicians who conjure demons to aid them during a treasure hunt.

<i>Annihilator & One World</i> Board game

Annihilator & One World are two board wargames released in one package by Metagaming Concepts in 1979 as the 14th addition to its MicroGame line.

<i>Colony Delta</i> Board game

Colony Delta, subtitled "Earth vs. Sigma Draconix with a Colony World in the Balance", is a science fiction board wargame published by Fantasy Games Unlimited (FGU) in 1979.

<i>Olympica</i> 1978 Science fiction board wargame

Olympica, subtitled "The U.N. Raid on Mars, 2206 A.D.", is a science fiction microgame published by Metagaming Concepts in 1978.

<i>Rivets</i> (board game)

Rivets is a post-apocalyptic board wargame published by Metagaming Concepts in 1977.

<i>King Arthurs Knights</i> Arthurian board game

King Arthur's Knights is a 1978 Arthurian board game, designed by Greg Stafford, and published by Chaosium.

<i>Fifth Frontier War</i> Science fiction tabletop wargame

Fifth Frontier War two-player science fiction board wargame published by Game Designers' Workshop (GDW) in 1981. Fifth Frontier War is the fifth Traveller boardgame published by GDW. It was republished in 2004 as part of Far Future Enterprises Traveller: The Classic Games, Games 1-6+.

Mertwig's Maze is a fantasy board game for 2–9 players designed and illustrated by Tom Wham and published by TSR in 1988.

Citadel (board game) Board game

Citadel: A Quest Within a Wizard's Tower is a fantasy board game published in 1976 by Fantasy Games Unlimited.

References

  1. 1 2 Costikyan, Greg (March 1980). "A Galaxy of Games". Ares Magazine . No. 1. Simulations Publications, Inc. p. 34.
  2. 1 2 3 Hemmings, Fred (June–July 1978). "Open Box". White Dwarf . No. 7. Games Workshop. pp. 17–18.
  3. 1 2 "Lords & Wizards (1977)". boardgamegeek.com. Retrieved 2022-03-12.