Love (2008 video game)

Last updated

Love
LOVEByFredWoodInfoboxImage.jpg
Developer(s) Fred Wood
Publisher(s)
  • Fred Wood
  • Mokuzai Studio (Switch)
Composer(s) James Bennett
Engine GameMaker: Studio
Platform(s) Windows, Switch
ReleaseMay 2008 (Love)
February 7, 2014 (Love+ Early Access)
February 14, 2014 (Love+)
Nintendo Switch
February 14, 2019
Genre(s) Platform
Mode(s) Single-player

Love (stylized as LOVE) is a platform game developed and published by American indie developer Fred Wood. It was originally released in May 2008, [1] exclusively to the game's website, [2] but was later released as an enhanced version entitled Love+ on February 7, 2014 to Early Access, [3] with its final release being on February 14, 2014. [4] For the game's fifth anniversary, it was released on Nintendo Switch on February 14, 2019.

Contents

The game's art style is minimalistic; every level in the game has only three colors: black, white, and a custom third that varies each level, where white serves to indicate interactive objects, black serves as the background, and the third color makes the platforms. The game also carries a pixel art style.

On November 7, 2017, a sequel titled LOVE 2: kuso was released, which includes all sixteen main levels from Love+. A third entry in the series, LOVE 3, was released on December 7, 2021 and includes all levels from the previous games. [5]

Gameplay

The official gameplay trailer for Love+ on Steam.
A comparison of the first level of Love and the first level of Love+. Love2008VGComparison.png
A comparison of the first level of Love and the first level of Love+.

Love is a 2D platformer. The player character (known as fiveEight, as revealed in kuso) runs through several linear levels. They possess three abilities: jumping, moving left and right, and leaving a checkpoint behind at the push of a button. The player has 100 lives to play through 20 levels, in which the goal is to reach the end point in each to progress to the next. [1]

Love+ nearly completely revamped the original game. It added three new game modes: "Easy Mode", which gives the player unlimited lives, "YOLO Mode", in which the player has only one life, and "Speedrun Mode", in which the goal is to finish the game in the shortest possible time. The original mode was renamed to "Arcade Mode". Many of the levels in the original game were scrapped, being replaced by completely new levels, and those that were carried over were heavily altered. Overall, Love+ has fewer levels in its main campaign than Love, with Love having twenty and Love+ having sixteen.

In updates, five more levels were added to Love+'s original line-up of eleven. Additionally, a fifth game mode titled "Remix Mode" was added in an update, which has the player play through seven "remixes" of levels from the main game, [6] and later, in another update, a "bonus level" based on World 1-1 from Super Mario Bros. was added. [7]

Plot

fiveEight wakes up in a strange mechanical world, where everything they once knew has been replaced by machinery. They have no memory of what happened, except that things were much better before they woke up. They have nothing pushing them forward except a feeling in the back of their mind, telling them that there is a light at the end of the tunnel, with nothing but the hope of getting to something better. [8]

Development

Love was initially released to the website trunks.fireball20xl.com, first for a price of $1, [9] but then for free. [2] The game was later remade as Love+ and released to Steam under the title of LOVE. When creating custom levels, the game engine uses the bottom left pixel as the background color.

Music

The game's soundtrack was composed by James Bennett. [10] The soundtrack has been described as "brilliant", [11] and Bennett's compositional style has been said to be akin to "a 45-year old ice cream van making its way to the moon." [12]

Reception

Anthony Burch of Destructoid called the original game "charming", saying it was "straight platforming at its most inspired and difficult". [1] Tim W. of Indiegames.com recommended the game for fans of "frustrating platformers". [13]

Jonathan Kaharl of Hardcore Gaming 101 said that Love+ "demonstrates there is perfection to be found within simplicity". [9] Tom Sykes praised it as being "all the retro platforming you need". [11]

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References

  1. 1 2 3 "Indie Nation #20: Love". Destructoid. May 30, 2008. Retrieved August 24, 2017.
  2. 1 2 "Love". October 5, 2008. Archived from the original on October 5, 2008. Retrieved November 22, 2017.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  3. "LOVE on Steam". Steam.
  4. "Steam Community :: Group Announcements :: LOVE". steamcommunity.com. February 14, 2014. Retrieved November 22, 2017.
  5. Fred Wood [@thatsmytrunks] (August 19, 2020). "I can also confidently say that LOVE 3 is going to be the best game I've ever made. I'm going back to the well on ideas that I didn't know how to implement before, and make a challenging, fun game for folks who love challenging platformers and people who are unfamiliar with them" (Tweet) via Twitter.
  6. "Steam Community :: Group Announcements :: LOVE". steamcommunity.com. February 13, 2015. Retrieved November 22, 2017.
  7. "Steam Community :: Group Announcements :: LOVE". steamcommunity.com. April 3, 2016. Retrieved November 22, 2017.
  8. Wood, Fred. "Fred's Notebook". Fred's Notebook: 18–20.
  9. 1 2 "Hardcore Gaming 101: 500-Word Indies - Love". August 25, 2017. Archived from the original on August 25, 2017. Retrieved November 22, 2017.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  10. "The Joystiq Indie Pitch: Love+". Engadget. October 29, 2011. Retrieved August 24, 2017.
  11. 1 2 "Love+ is all the retro platforming you need". pcgamer. Retrieved November 22, 2017.
  12. "Love". December 9, 2008. Archived from the original on December 9, 2008. Retrieved November 22, 2017.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  13. "IndieGames.com - The Weblog Freeware Game Pick: Love (Fred Wood)". indiegames.com. Archived from the original on August 25, 2017. Retrieved August 24, 2017.