Company type | Wholly owned subsidiary |
---|---|
Industry | Modeling & Simulation |
Headquarters | , United States |
Parent | ST Engineering North America |
Website | www.mak.com |
MAK Technologies, formerly doing business as VT MAK, Inc. is a software company based in Cambridge, Massachusetts that provides commercial off-the-shelf (COTS) modeling and simulation software. The company develops and sells software for distributed simulations that system integrators, governments, and research institutions use to build and populate 3D simulated environments. Users include medical, aerospace, defense, and transportation industries. In addition to offering COTS software, MAK provides the following services: simulation content creation, software customization, interoperability, research and development, and training.
MAK Technologies was founded in 1990. In 2006 the company was acquired by Vision Technologies Systems, Inc. (VT Systems). In 2009 MAK began doing business as (d.b.a.) VT MAK to reflect the branding of the parent company. In 2019 the parent company was renamed ST Engineering North America. In 2020 MAK dropped the d.b.a. VT MAK and returned to doing business as MAK Technologies, a company of ST Engineering North America. MAK has contributed significantly to SISO interoperability standards including the High-Level Architecture (HLA) RPRFOM [1] and the Web Live Virtual Constructive (WebLVC) simulation initiative. [2] [3]
In 2013, MAK acquired DI-Guy. Formerly a business segment of Boston Dynamics, DI-Guy develops software tools for real-time human visualization, simulation and artificial intelligence. [4]
MAK Technologies develops COTS software for distributed simulation. [5] MAK works with customers to build and populate 3D simulated environments where modeling and simulation is needed to train, plan, analyze, experiment, prototype, and demonstrate. MAK uses open standards as a base for its product line, which is natively compliant with both High Level Architecture (HLA) and Distributed Interactive Simulation (DIS) IEEE standards. The company has also drafted and submitted the WebLVC protocol for review to the Simulation Interoperability Standards Organization (SISO), in an effort to bring live, virtual, and constructive simulation to web browsers. [6]
MAK Technologies holds several United States software patents including: A computer-implemented method for use in a distributed interactive simulation (DIS) type network protocol for simulating sustained contact of first and second computer-implemented objects on each other in a virtual environment, as well as two patents for high speed eye tracking device and method.
MAK Technologies’s software is used by governments, system integrators, and research institutions such as Boeing, Raytheon Integrated Defense Systems, General Dynamics, Lockheed Martin, Northrop Grumman, BAE Systems, Meggitt Training Systems, Rheinmetall Canada, [7] Thales Group, RUAG, University of Iowa, Cincinnati Children's Hospital, SAIC, the United States Air Force, [8] the Pakistan Air Force, [9] [10] the Naval Air Warfare Center, The Council for Scientific and Industrial Research in South Africa, George Mason University, NASA Langley, [11] Czech Air Defense Technical Institute, the Federal Aviation Administration, [12] DRDC Toronto, Bell Helicopter, ITT, Embraer, Selex Galileo, and EADS.
MAK's product line includes interoperability tools to help link distributed simulations together; Simulation tools to model vehicles, people and interactions within virtual worlds; Visualization tools which visualize the simulations playing out in those virtual worlds. With the inclusion of DI-Guy in 2013, MAK now has a full line of Human Character Simulation tools. [13]
Product Categories
Simulation industry standards and formats contributed to, and used by, MAK Technologies include:
The High Level Architecture (HLA) is a standard for distributed simulation, used when building a simulation for a larger purpose by combining (federating) several simulations. The standard was developed in the 1990s under the leadership of the US Department of Defense and was later transitioned to become an open international IEEE standard. It is a recommended standard within NATO through STANAG 4603. Today the HLA is used in a number of domains including defense and security and civilian applications.
Distributed Interactive Simulation (DIS) is an IEEE standard for conducting real-time platform-level wargaming across multiple host computers and is used worldwide, especially by military organizations but also by other agencies such as those involved in space exploration and medicine.
The United States Air Force established the Air Force Agency for Modeling and Simulation (AFAMS) in June 1996 at Orlando, Florida. AFAMS mission is to enhance and leverage Modeling & Simulation to support and facilitate integrated, realistic and efficient operational training across warfighting domains to enable full-spectrum readiness. AFAMS vision is advance readiness through Live, Virtual and Constructive (LVC) training.
SIMNET was a wide area network with vehicle simulators and displays for real-time distributed combat simulation: tanks, helicopters and airplanes in a virtual battlefield. SIMNET was developed for and used by the United States military. SIMNET development began in the mid-1980s, was fielded starting in 1987, and was used for training until successor programs came online well into the 1990s.
Delta3d is an open source software gaming/simulation engine API. Delta3d is managed and supported by Caper Holdings LLC. Previously the Modeling, Virtual Environments, and Simulation (MOVES) Institute at the Naval Postgraduate School in Monterey, California managed and supported delta3d. Alion Science has also been a major contributor to enhancements and features.
Web-based simulation (WBS) is the invocation of computer simulation services over the World Wide Web, specifically through a web browser. Increasingly, the web is being looked upon as an environment for providing modeling and simulation applications, and as such, is an emerging area of investigation within the simulation community.
A dynamic terrain is the representation of terrain together with the capability for modification during a simulation.
The Simulation Interoperability Standards Organization (SISO) is an organization dedicated to the promotion of modeling and simulation interoperability and reuse for the benefit of diverse modeling and simulation communities, including developers, procurers, and users, worldwide.
The Interservice/Industry Training, Simulation and Education Conference (I/ITSEC) is an annual conference in Orlando, Florida organized by the National Training and Simulation Association, an affiliate organization of the National Defense Industrial Association (NDIA) held at the Orange County Convention Center, a large conference and exhibition centre located on Exhibition Drive on the south side of Orlando, Florida.
Live, Virtual, & Constructive (LVC) Simulation is a broadly used taxonomy for classifying Modeling and Simulation (M&S). However, categorizing a simulation as a live, virtual, or constructive environment is problematic since there is no clear division among these categories. The degree of human participation in a simulation is infinitely variable, as is the degree of equipment realism. The categorization of simulations also lacks a category for simulated people working real equipment.
Mounted Warfare TestBed (MWTB) at Fort Knox, Kentucky, was the premier site for distributed simulation experiments in the US Army for over 20 years. It used simulation systems, including fully manned virtual simulators and computer-generated forces, to perform experiments that examined current and future weapon systems, concepts, and tactics.
GIMIAS is a workflow-oriented environment focused on biomedical image computing and simulation. The open-source framework is extensible through plug-ins and is focused on building research and clinical software prototypes. Gimias has been used to develop clinical prototypes in the fields of cardiac imaging and simulation, angiography imaging and simulation, and neurology
The virtual world framework (VWF) is a means to connect robust 3D, immersive, entities with other entities, virtual worlds, content and users via web browsers. It provides the ability for client-server programs to be delivered in a lightweight manner via web browsers, and provides synchronization for multiple users to interact with common objects and environments. For example, using VWF, a developer can take video lesson plans, component objects and avatars and successfully insert them into an existing virtual or created landscape, interacting with the native objects and users via a VWF interface.
The Joint Theater Level Simulation (JTLS) is used to simulate joint, combined, and coalition civil-military operations at the operational level. Used for civil/military simulations and humanitarian assistance/disaster relief (HA/DR) scenarios, JTLS is an interactive, computer-assisted simulation that models multi-sided air, ground, and naval resources with logistical Special Operation Forces (SOF) and intelligence support. The primary purpose of JTLS is to create a realistic environment in which agency staff can operate as they would within a real-world or operational situation.also information.A training audience conducts a scenario or event to practice their ability to coordinate various staff functions.
The Standard Interface for Multiple Platform Link Evaluation (SIMPLE) is a military communications protocol defined in NATO's Standardization Agreement STANAG 5602.
Distributed Simulation Engineering and Execution Process (DSEEP) is a standardized process for building federations of computer simulations. DSEEP is maintained by SISO and the standard is published as IEEE Std 1730-2010. DSEEP is a recommended systems engineering process in the NATO Modelling and Simulation Standards Profile AMSP-01, which also uses DSEEP as a framework for describing when other standards are to be used throughout a project process.
The Real-time Platform Reference Federation Object Model enables linking computer simulations of discrete physical entities into complex virtual worlds. It is a High Level Architecture (HLA) federation object model developed for distributed simulation applications of defense and security. RPR FOM is listed in the NATO Modelling and Simulation Standards Profile AMSP-01.
Katherine Lee Morse is an American computer scientist whose work has centered on distributed simulation, on the integration of heterogenous simulation environments, and on standardization of methods for interoperability in simulation, including participating in the development of the High Level Architecture for modeling and simulation. She is a member of the principal professional staff at the Johns Hopkins University Applied Physics Laboratory.