Mage is a 1980 rulebook for the Archaeron Game System.
Mage is a supplement designed to add to a fantasy campaign, or it can be used as a magical combat rules system. [1]
Lloyd W. Willis reviewed Mage in The Space Gamer No. 37. [1] Willis commented that "The main problem with Mage is that it requires a thorough and imaginative referee. Since such referees are always in short supply, using Mage in your campaign is likely to be quite disappointing. On the other hand, if you use it for the one-on-one magical combat, it promises all the excitement of the last Duran-Leonard fight." [1]
Mage: The Ascension is a role-playing game based in the World of Darkness, and was published by White Wolf Game Studio in 1993. The characters portrayed in the game are referred to as mages, and are capable of feats of magic. Magic in Mage is subjective rather than objective as it incorporates a diverse range of ideas and mystical practices as well as science and religion. A mage's ability to change reality is based on what they believe rather than an objective or static system of magic. In that regard, most mages do not resemble typical fantasy wizards.
RuneQuest is a fantasy tabletop role-playing game originally designed by Steve Perrin, Ray Turney, Steve Henderson, and Warren James, and set in Greg Stafford's mythical world of Glorantha. It was first published in 1978 by The Chaosium. Beginning in 1984, publication passed between a number of companies, including Avalon Hill, Mongoose Publishing, and The Design Mechanism, before finally returning to Chaosium in 2016. RuneQuest is notable for its system, designed around percentile dice and an early implementation of skill rules, which became the basis for numerous other games. There have been several editions of the game.
The Ringworld science fiction role-playing game was published by Chaosium in 1984, using the Basic Role-Playing system for its rules and Larry Niven's Ringworld novels as a setting.
Traveller is a science fiction role-playing game first published in 1977 by Game Designers' Workshop. Marc Miller designed Traveller with help from Frank Chadwick, John Harshman, and Loren Wiseman. Editions were published for GURPS, d20, and other role-playing game systems. From its origin and in the currently published systems, the game relied upon six-sided dice for random elements. Traveller has been featured in a few novels and at least two video games.
The Fantasy Trip (TFT) is a tabletop role-playing game designed by Steve Jackson and originally published by Metagaming Concepts. In 2019, TFT was republished by Steve Jackson Games as The Fantasy Trip Legacy Edition.
Spelljammer is a campaign setting originally published for the Advanced Dungeons & Dragons role-playing game, which features a fantastic outer space environment. Subsequent editions have included Spelljammer content; a Dungeons & Dragons 5th edition setting update released on August 16, 2022.
DragonQuest is a fantasy role-playing game originally published by Simulations Publications (SPI) in 1980. Where first generation fantasy role-playing games such as Dungeons & Dragons restricted players to particular character classes, DragonQuest was one of the first games to utilize a system that emphasized skills, allowing more individual customization and a wider range of options.
Warhammer is a tabletop miniature wargame with a medieval fantasy theme. The game was created by Bryan Ansell, Richard Halliwell, and Rick Priestley, and first published by the Games Workshop company in 1983.
Maelstrom is a role-playing game by Alexander Scott, originally published in 1984 by Puffin Books as a single soft cover book. Maelstrom was published under Puffin's Adventure Gamebooks banner, along with the Fighting Fantasy series, The Cretan Chronicles trilogy, and the Starlight Adventures series. Maelstrom was written while Scott was a teenager in school. The game is set in a 16th to 17th century British setting – the Tudor Period and the Elizabethan era – although the rules can be adapted to other locations or time periods. Firearms are conspicuously absent from the setting, mentioned only in passing in the initial rulebook.
Aftermath! is a role-playing game created by Paul Hume and Robert Charette and published in 1981 by Fantasy Games Unlimited.
Blood & Magic is a real-time strategy video game released by Interplay Productions in 1996 which uses the Dungeons & Dragons license.
Complete Mage is a supplemental rule book for the 3.5 edition of the Dungeons & Dragons role-playing game. It is effectively the sequel to Complete Arcane.
Magic: The Gathering is a video game published by MicroProse in March 1997 based on the collectible card game Magic: The Gathering. It is often referred to as Shandalar after the plane of Shandalar, where the game takes place. The player must travel the land and fight random enemies to gain cards, and defeat five wizards representing the five colors. The player must prevent one color from gaining too much power, and defeat the planeswalker Arzakon, who has a deck of all five colors. Adventure and role-playing elements are present, including inventory, gold, towns, dungeons, random battles, and character progression in the form of new abilities and a higher life point total. An oversized version of Aswan Jaguar was included in the game box.
Magic & Mayhem is a fantasy/mythology-themed real-time strategy game designed by Julian Gollop and developed by Mythos Games. It was published by Virgin Interactive Entertainment in late 1998, and by Bethesda soon after in 1999. Although the game received generally positive criticisms, it met a quiet public reception.
The Lord of the Rings: Conquest is a 2009 action game developed by Pandemic Studios and published by Electronic Arts. It is derived from The Lord of the Rings film trilogy, and borrows many gameplay mechanics from Pandemic's Star Wars: Battlefront games. The game allows the player to play as both the forces of good and evil.
Dungeon Master Option: High-Level Campaigns is a supplemental sourcebook to the core rules of the 2nd edition Advanced Dungeons & Dragons (AD&D) fantasy role-playing game.
The Mage's Tale is a first-person virtual reality dungeon crawler role-playing video game developed and published by inXile Entertainment in partnership with Oculus VR. It is a spin-off of The Bard's Tale, set before the events The Bard's Tale IV: Barrows Deep. It is inXile's first virtual reality title.
Legendary Duck Tower is a 1980 fantasy role-playing game adventure published by Judges Guild.
Duel Arcane is a game of magical combat designed by John Shannonhouse and published by Gamelords in 1980.
Waterdeep: Dungeon of the Mad Mage is an adventure module for the 5th edition of the Dungeons & Dragons fantasy role-playing game. It is the second part of the Waterdeep storyline and follows the first adventure, Waterdeep: Dragon Heist.