Origin | Italy |
---|---|
Alternative names | Marafone, Maraffa, Beccacino |
Type | Trick taking |
Family | Tresette group |
Players | 4 (2 per team) |
Skills | Tactics |
Cards | 40 cards |
Deck | Italian |
Rank (high→low) | 3 2 A K C J 7 6 5 4 |
Play | Counter-clockwise |
Chance | Low |
Related games | |
Tressette |
Marafon, Maraffa or Beccaccino is a trick-taking card game for four players from the Italian province of Romagna that is similar to Tressette, but features trumps. [1]
The game is played with a deck of 40 Italian-suited cards, ranked 3 2 A K C J 7 6 5 4 when determining the winner of a trick. In terms of points aces are worth a full point, while deuces, treys and court cards are worth ⅓ of a point; all other cards are worth no points. Each hand is composed of 10 tricks, at the end of a hand the points won are rounded down to a whole number and the winner of the last trick is awarded 1 point. The match continues until a team reaches 41 points. [1]
Players split into two teams, with teammates sitting at opposite sides of the table. The dealer shuffles the deck and the player to his left cuts it. Ten cards are then dealt to each player, in batches of five. [1]
In the first hand of a match, the player holding the 4 of coins (or diamonds, if playing with French-suited decks) christens the trump suit, called trionfa and leads the first trick. In all following hands the player sitting to the dealer’s right will christen the trionfa. [1]
If a player holds a cricca (ace, deuce, trey) of the trionfa they may declare it for an award of 3 bonus points. [1]
Players must follow suit if they can, and may therefore only play a trump only if they don’t own any card of the leading suit. The trick is awarded to the player of strongest card in the leading suit if no trump was played, or to the player of the strongest trump otherwise. The winner of the trick must lead the next trick. [1]
At the end of each hand, the points are tallied and the player who led the first trick becomes the new dealer.
It is not allowed to talk during the game.
Trionfo or Trionfino is a five-player variant where two play against three and there are no bids of marafona or cricca. In other variants:
A card game is any game that uses playing cards as the primary device with which the game is played, whether the cards are of a traditional design or specifically created for the game (proprietary). Countless card games exist, including families of related games. A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules may vary by region, culture, location or from circle to circle.
Pinochle, also called pinocle or penuchle, is a trick-taking ace–ten card game, typically for two to four players and played with a 48-card deck. It is derived from the card game bezique; players score points by trick-taking and also by forming combinations of characters into melds. It is thus considered part of a "trick-and-meld" category which also includes the game belote. Each hand is played in three phases: bidding, melds, and tricks. The standard game today is called "partnership auction pinochle".
A trick-taking game is a card or tile-based game in which play of a hand centers on a series of finite rounds or units of play, called tricks, which are each evaluated to determine a winner or taker of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must follow suit as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks.
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Euchre or eucre is a trick-taking card game commonly played in Australia, Canada, Great Britain, New Zealand, and the Midwestern United States. It is played with a deck of 24, 25, 28, or 32 standard playing cards. There are normally four players, two on each team, although there are variations for two to nine players.
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German whist is a variant of classic whist for two players in which the reward for winning the first 12 tricks is to add a particular card to your hand. Also called Chinese whist, it is probably of British origin.
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Triomphe, once known as French ruff, is a card game dating from the late 15th century. It most likely originated in France or Spain and later spread to the rest of Europe. When the game arrived in Italy, it shared a similar name with the pre-existing game and deck known as trionfi; probably resulting in the latter becoming renamed as Tarocchi (tarot). While trionfi has a fifth suit that acts as permanent trumps, triomphe randomly selects one of the existing four suits as trumps. Another common feature of this game is the robbing of the stock. Triomphe became so popular that during the 16th century the earlier game of trionfi was gradually renamed tarocchi, tarot, or tarock. This game is the origin of the English word "trump" and is the ancestor of many trick-taking games like Euchre and Whist. The earliest known description of Triomphe was of a point-trick game, perhaps one of the earliest of its type; later, the name was applied to a plain-trick game.
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Gaigel is a card game from the Württemberg region of Germany and is traditionally played with Württemberg suited cards. It is a Swabian variant of Sechsundsechzig and may be played with 2, 3, 4 or 6 players. However, a significant difference from Sechsundsechzig and other related games like Bauernschnapsen is the use of a double card deck. The four-player game is usually called Kreuzgaigel. The game emerged in the early 19th century.
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