MechWarrior (disambiguation)

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MechWarrior is a series of video games set in the fictional universe of BattleTech.

MechWarrior may also refer to:

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BattleTech is a wargaming and military science fiction franchise launched by FASA Corporation in 1984, acquired by WizKids in 2001, which was in turn acquired by Topps in 2003; and published since 2007 by Catalyst Game Labs. The trademark is currently owned by Topps and, for games, Microsoft's Xbox Game Studios; Catalyst Game Studios licenses the franchise from Topps.

MechWarrior is a series of video games set in the fictional universe of BattleTech.

<i>MechAssault</i> 2002 video game

MechAssault is a video game released for the Xbox notable for being one of the first games to support Xbox Live online multiplayer. Developed by Day 1 Studios and published by Microsoft, MechAssault was initiated when Denny Thorley of Day 1 Studios approached Jon Kimmich of Microsoft about developing an original BattleTech game built from the ground up to support console play. "MechAssault" was released in November of 2002. A sequel, MechAssault 2: Lone Wolf, was released on December 28, 2004. Both games are set in the BattleTech fictional universe.

Classic BattleTech is a table-top wargame set in the fictional BattleTech universe that simulates combat between futuristic mechanized forces. Originally published by FASA Corporation, the game is now produced by Catalyst Game Labs under license from WizKids. The term "Classic" is used to differentiate the original game from variants and related games that have derived from it, such as MechWarrior: Dark Age. The game has an extensive range of 1/285 scale miniatures.

Multiplayer BattleTech: 3025 is a PC MMORPG developed by Kesmai during the same period as Microsoft's MechWarrior 4: Vengeance. The game occupies the fictional 31st century universe of BattleTech and focuses centrally on the large robotic war machines called BattleMechs ('Mechs) and the individuals who pilot them. The game was released as a beta in 2001 and shut down with little explanation on December 6, 2001.

Jordan Weisman American video game designer

Jordan Weisman is an American game designer, author, and serial entrepreneur who has founded five game design companies, each in a different game genre and segment of the industry.

<i>BattleTech: The Crescent Hawks Inception</i>

BattleTech: The Crescent Hawk's Inception is a turn-based adventure/role-playing video game released in 1988 by Westwood Associates and based on the BattleTech franchise. It was one of the first commercial ports of the licence, and featured some of the franchise's worlds, institutions, political figures, and weapons, particularly the three-story tall BattleMechs. It was followed by a sequel, BattleTech: The Crescent Hawk's Revenge, though that game featured significantly different gameplay, falling into the real-time tactics genre rather than adventure/role-playing.

<i>MechWarrior 2: 31st Century Combat</i> 1995 video game

MechWarrior 2: 31st Century Combat is a vehicle simulation game developed and published by Activision, released in 1995 as part of the MechWarrior series of video games in the BattleTech franchise. The game is set in 3057, and is played as a tactical simulation that incorporates aspects of real-time first-person combat and the physical simulation of the player's mech. It is a game re-creation of the "Refusal War". The player can join one of the clans, Clan Jade Falcon or Clan Wolf while engaging in up to 32 missions.

<i>MechAssault: Phantom War</i>

MechAssault: Phantom War is an action video game, part of the MechWarrior series and part of the BattleTech universe created by FASA. Players assume the role of a BattleMech pilot in a 3D environment with a third person view of the combat via the top screen of the DS, while the touch screen displays the inside of the cockpit and acts as the game's controls.

<i>MechWarrior</i> (1989 video game)

MechWarrior is the second video game released in the BattleTech game series. MechWarrior was the first video game to offer the player a chance to pilot a BattleMech from the view of a pilot. With this game the player has a great deal of freedom when compared to many of the follow-up MechWarrior games, which include choosing missions, buying & selling mechs and parts, hiring lance-mates, and traveling throughout the Inner Sphere. Underneath the major game mechanics, the player had the option of following a role playing style story arc that would unfold over five in-game years.

Multiplayer BattleTech was a PC MMORPG BattleTech game developed by Kesmai and featured on the now defunct GEnie online gaming network.

<i>MechWarrior 4: Mercenaries</i>

Mechwarrior 4: Mercenaries is a vehicle simulation video game for Microsoft Windows, released in 2002. It is a standalone expansion of MechWarrior 4: Vengeance, based on the BattleTechMechWarrior game universe.

<i>BattleTech: The Crescent Hawks Revenge</i>

BattleTech: The Crescent Hawks' Revenge is a real-time tactics game based in the FASA BattleTech universe. It is a direct sequel to BattleTech: The Crescent Hawk's Inception, though the gameplay is considerably different from that of the first title, which was primarily an adventure/role-playing game. Developed by Westwood Associates for Mediagenic, and produced by Scott Berfield, the game serves as a prototype for what later became Dune II, the first real-time strategy title on the PC.

<i>MechWarrior 2: Mercenaries</i>

MechWarrior 2: Mercenaries is a video game released in September 1996 as a stand-alone expansion to MechWarrior 2: 31st Century Combat and the last BattleTech game made by Activision. In this game, the player takes control of an Inner Sphere mercenary squad, with control over finances and free choice of missions.

MechWarrior (role-playing game) Science fiction tabletop role-playing game

MechWarrior is a role-playing game set in the fictional BattleTech universe.

Catalyst Game Labs

Catalyst Game Labs (CGL) was created in May 2007 by InMediaRes Productions, LLC for the purpose of publishing print Shadowrun and Classic BattleTech sourcebooks. In June 2007, WizKids transferred the licenses for both Shadowrun and Classic BattleTech from FanPro's United States subsidiary, FanPro LLC, to Catalyst, and in June 2008, Catalyst announced new novels for Shadowrun and Classic BattleTech, as well as the MechWarrior series.

MechWarrior: Dark Age is the title of an ongoing series of novels set in the BattleTech Universe. The series was created by WizKids and has a companion game MechWarrior: Dark Age. The Dark Age series of books is intended as a re-launch of the BattleTech book franchise, to create an easy starting point for new readers.

<i>MechWarrior: Living Legends</i>

Mechwarrior: Living Legends is a fan-created multiplayer mod of Crysis, based in the BattleTech universe, and using CryEngine 2 as its engine; it is one of the few mods based on the BattleTech universe to have been sanctioned by Microsoft—who currently owns the rights to the Mechwarrior video-game franchise—and additionally received pre-SDK support and sanctioning directly from Crytek, producers of the games' engine. On December 26, 2009, an open beta was released via BitTorrent and other distribution methods. Because the project changes the play-style and feel of the game it is originally based on so completely as to be unrecognizable in comparison, it is billed as a "full-conversion" mod, since little to no trace of the original game's art or play-style exists any longer within MW:LL. It was created by American developer Wandering Samurai Studios.

<i>MechWarrior Online</i>

MechWarrior Online is a free-to-play vehicle simulation video game, officially launched during September 2013 by Piranha Games for Microsoft Windows. The game takes place within the larger BattleTech universe.

<i>MechWarrior Tactics</i>

MechWarrior Tactics was a free-to-play turn-based tactics video game set in the BattleTech universe. It was originally under development by Roadhouse Interactive and ACRONYM Games, but was taken over by Blue Lizard Games and published by Infinite Game Publishing for the Unity Web Player platform. The game remained in closed beta for two years, with Founder Packs allowing players to purchase instant access, but development has been on hold since of end of 2013 and the game's website has been unavailable since the end of August 2014.