Med Systems Software

Last updated

Med Systems Software was a company that produced video games for home computers in the early 1980s. In 1983 the company name was changed to Screenplay. [1]

Contents

History

Med Systems Software was headquartered in Chapel Hill, North Carolina. [2]

Games

Related Research Articles

<i>Creative Computing</i> (magazine)

Creative Computing was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine covered the spectrum of hobbyist/home/personal computing in a more accessible format than the rather technically oriented Byte.

SoftSide is a defunct computer magazine, begun in October 1978 by Roger Robitaille and published by SoftSide Publications of Milford, New Hampshire.

<i>SwordThrust</i>

SwordThrust is an interactive text adventure game for the Apple II, created by Donald Brown and published by CE Software in 1981. It consists of seven separate adventures and is the commercial successor to Brown's Eamon (1980).

Thieves' Guild is a role-playing game published by Gamelords in 1980.

<i>Air Traffic Controller</i> (1978 video game)

Air Traffic Controller is a 1978 video game written by air traffic controller David Mannering, and released by Creative Computing for the TRS-80 Model I and Exidy Sorcerer in 1978, and for the Apple II, Apple II Plus and Sol-20 in 1979. It was later rewritten by Will Fastie and Bill Appelbaum for Data General AOS in 1980, and ported to MS-DOS for release by PC Disk Magazine in 1983.

<i>North Atlantic Convoy Raider</i>

North Atlantic Convoy Raider is a wargame published by Microcomputer Games for TRS-80, Commodore PET, and Apple II in 1980. An Atari 8-bit family version was released in 1981.

<i>Labyrinth</i> (1980 video game)

Labyrinth is a 1980 adventure video game published by Med Systems Software for TRS-80. It's part of the Continuum series from Med Systems, following Deathmaze 5000.

Martial Metals was a company that produced miniature figures in the 1970s and 1980s for tabletop games such as Ogre/G.E.V., Traveller, and RuneQuest.

<i>Deathmaze 5000</i>

Deathmaze 5000 is TRS-80 computer game written by Frank Corr, Jr. and published by Med Systems Software in 1980. It was ported to the Apple II and followed by the second game in the Continuum series, Labyrinth.

<i>The Human Adventure</i> (video game)

The Human Adventure is a game written by William F. Denman, Jr. and published by Med Systems Software in 1980 for the TRS-80 and Apple II. It follows miniaturized scientists injected into a person's bloodstream. The game is controlled via single-word commands.

<i>Dragons Eye</i> (video game)

Dragon's Eye is a 1981 fantasy role-playing video game published by Automated Simulations for the Apple II, Atari 8-bit family, and Commodore PET.

<i>Adventure in Time</i>

Adventure in Time is text adventure for the Apple II published in 1981 by Phoenix Software. An Atari 8-bit family version was released in 1983.

<i>Stone of Sisyphys</i> 1981 video game

The Stone of Sisyphys is a 1981 video game developed by Chameleon Software for the Apple II, Atari 8-bit family, and TRS-80, and published by Adventure International.

Microworld is a 1981 text adventure published by Med Systems Software for the TRS-80. An Atari 8-bit family version followed.

Instant Software was a company that produced game, utility, and education software in the late 1970s and early 1980s primarily for the TRS-80 line of home computers. Instant Software was a subsidiary of Kilobaud Microcomputing, headquartered in Peterborough, New Hampshire and run by Wayne Green.

The Software Exchange was a company that produced computer games in the late 1970s and early 1980s, primarily for the TRS-80. It has origins with SoftSide magazine.

<i>Galaxy</i> (video game)

Galaxy is a 1981 video game published by Avalon Hill and developed by Microcomputer Games for the Apple II, TRS-80, Atari 8-bit family, Commodore PET, Commodore 64, IBM PC compatibles, FM-7, and Texas Instruments TI-99/4A. It was originally published as Galactic Empires by Powersoft, Inc. in 1979.

<i>Crystal Caverns</i> (video game)

Crystal Caverns is a text adventure written by Daniel Kitchen of American studio Imaginative Systems Software for the Apple II and published by Hayden Software in 1982. A Commodore 64 port was released in 1984.

References

  1. "Asylum". TRS-80.org.
  2. 1 2 Mishcon, J. (April 1981). "Capsule Reviews". The Space Gamer . Steve Jackson Games (38): 36.
  3. Williams, Russ (January 1982). "Capsule Reviews". The Space Gamer . Steve Jackson Games (47): 31–32.
  4. "Inside the Industry" (PDF). Computer Gaming World . September–October 1982. p. 2. Retrieved 2016-03-28.
  5. Laser Defense Manual. Med Systems Software. 1981.
  6. Williams, Russ (January 1982). "Capsule Reviews". The Space Gamer . Steve Jackson Games (47): 32.
  7. Wold, Allen L. (June 1982). "Capsule Reviews". The Space Gamer . Steve Jackson Games (52): 40.
  8. Warren, John (March 1983). "Dunzhin Cures Terminal Boredom". Dragon (71): 70–72.