Mighty Empires

Last updated
Mighty Empires
Manufacturers Games Workshop
Designers Rick Priestley, Nigel Stillman
PublishersGames Workshop
Years active1990
Players2-3
Random chanceDice rolling

Mighty Empires was a board game published by Games Workshop. It was intended to add a strategic layer to Warhammer Fantasy Battle giving rise to campaigns where the results of one battle would affect later battles, although the game included simple point based rules if the players did not have Warhammer Fantasy Battle or were unwilling to play out each battle. [1]

Contents

Gameplay

Setup

Prior to starting, the game map has to be assembled. The board consists of separate map hexagons representing coastal, highland and plains terrain, which are to be placed together to form a unique playing field. There are specific rules as to how the map tiles can be placed in order to maintain a sense of realism about the geography. For example, a river should continue until it terminates in a coastal, lake or swamp tile, rather than terminating abruptly by a blocking mountain or plains tile.

Players then chose starting positions (certain map hexes are designated as "capital spots") and then roll a six-sided die to see what settlements already exist in the map hexes immediately surrounding their capital.

The points worth of starting armies are then determined, either randomly (a number of dice rolled according to the number of settlements in that player's realm) or based on the players' available models. These are then divided into army banners and placed anywhere in the player's realm.

Play is then commenced.

Campaign Season

Each year was split into the spring equinox, 6 summer months, autumn equinox and winter.

Spells could be cast during the equinoxes which could have significant effects on the campaign season. The spells available between the spring and autumn equinoxes differ.

During each summer month, the active player first calculates subsistence costs for each army. Subsistence represents the food and supplies an army would require and can be taken by foraging from the currently occupied map tile. Any shortfall must be made by baggage the army carries, else it can suffer troop loss.

Each army then scouted in the direction they wished to move to. If the tile was unexplored, the contents of the tile was determined by rolling on tile type specific scouting charts. Depending on the results, the army could encounter a friendly settlement, an independent settlement, nothing at all or a random event.
In the case of a settlement, it was permanently added to the map by placing the appropriate piece in the tile.

The army could then move into the map tile if desired, provided there was no blocking terrain. Since a scouting roll was required every time an army wished to move, it was possible that the army could head in the wrong direction or not move at all, even if the target tile had been previously explored.

In the event that a hostile settlement or an opposing army was encountered, a battle was then fought. The battle could be determined by Warhammer Fantasy Battle rules, or by a simple points based system. [2]

In the case of sieges, the conflict could also be played out using Warhammer Siege rules.

After any battles had been fought, an army could raze the map tile, rendering it useless for further subsistence for a period of time, and then reorganise any armies in the same tile, including their baggage.

The next player then took their turn, following the same procedure. After all players took their turn, the next month began, with a random player starting first for that month.

After all 6 months had been completed, the autumn equinox spells were cast, then the winter season procedure began.

During the winter season, revenue (taxes) was collected, new units could be recruited, diplomacy and espionage could be performed and new settlements constructed.

The game turn then restarted with the spring equinox.

Simple rules for naval warfare were also included, although the later released Man o' War system could ostensibly be substituted.

Additional rules

Expanded rules for difference race's subsistence were included, for example orcs and goblins suffered double penalties for shortfalls as the smaller individuals were eaten, while Skaven could only subsist from razed tiles.

A random name generator for several races was also included.

White Dwarf published additional rules for buildings (such as Wizard towers and bridges), massive siege units and printed additional map tiles.

2007 Edition

This game was re-released in 2007 with new plastic pieces with a scaled down version of the rules, to be used to drive a campaign of miniature battles.

Related Research Articles

<i>Catan: Seafarers</i>

Catan: Seafarers, or Seafarers of Catan in older editions, is an expansion of the board game Catan for three to four players. The main feature of this expansion is the addition of ships, gold rivers, and the pirate to the game, allowing play between multiple islands. The expansion also provides numerous scenarios, some of which have custom rules. The Seafarers rules and scenarios are also, for the most part, compatible with Catan: Cities & Knights and Catan: Traders & Barbarians.

<i>Warhammer 40,000</i> Miniature wargame

Warhammer 40,000 is a miniature wargame produced by Games Workshop. It is the most popular miniature wargame in the world, and is particularly popular in the United Kingdom. The first edition of the rulebook was published in September 1987, and the ninth and current edition was released in July 2020.

Games Workshop British maker of miniature wargames

Games Workshop Group is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are Warhammer Age of Sigmar and Warhammer 40,000.

<i>HeroQuest</i> 1989 fantasy-RPG-themed board game (re-released 2021)

HeroQuest, sometimes written as Hero Quest, is an adventure board game created by Milton Bradley in conjunction with the British company Games Workshop. The game was loosely based around archetypes of fantasy role-playing games: the game itself was actually a game system, allowing the gamemaster to create dungeons of their own design using the provided game board, tiles, furnishings and figures. The game manual describes Morcar/Zargon as a former apprentice of Mentor, and the parchment text is read aloud from Mentor's perspective. Several expansions were released, each adding new tiles, traps, artifacts, and monsters to the core system.

<i>Warhammer</i> (game) Miniature wargame

Warhammer is a tabletop miniature wargame with a medieval fantasy theme. The game was created by Bryan Ansell, Richard Halliwell, and Rick Priestley; it was published by the Games Workshop company.

Warhammer Quest is a fantasy dungeon, role-playing adventure board game released by Games Workshop in 1995 as the successor to HeroQuest and Advanced HeroQuest, set in its fictional Warhammer Fantasy world. The game focuses upon a group of warriors who join together to earn their fame and fortune in the darkest depths of the Old World.

<i>Warmaster</i>

Warmaster is a ruleset for tabletop wargames written by Rick Priestley, published by Specialist Games, and set in the Warhammer Fantasy setting. It is different from Warhammer Fantasy Battles in both appearance and gameplay. It is intended for 10 –12 mm miniatures. Basic troops are based on stands, of which typically three make a unit. Generals, Heroes and Wizards are mounted individually or with their retinue.

Battle Masters is a board game by Milton Bradley made in collaboration with Games Workshop in 1992. It is a game that simulates the type of battles as seen in Warhammer Fantasy Battle, but with much simpler game mechanics not based on its parent game. The game, like its sibling Milton Bradley/Games Workshop partnerships HeroQuest and Space Crusade, was designed by Stephen Baker, who later went on to design the popular game Heroscape.

Conquest of Elysium II is the title of a computer game produced by the Illwinter Game Design. Conquest of Elysium is a fantasy turn-based strategy game. The game can be played with up to eight human players. Single player against computer is possible. The game can run on very old computers and has support for Linux, Windows, Mac OS X and Solaris.

Nexus Ops is a board game, designed by Charlie Catino and released in 2005 by Avalon Hill.

<i>Warhammer Ancient Battles</i>

Warhammer Ancient Battles is a ruleset for miniatures wargames produced by Games Workshop's Warhammer Historical Wargames imprint. It is a rulebook for historical wargames developed from the popular Warhammer Fantasy Battle by Jervis Johnson, Rick Priestley and the Perry brothers. On 24 May 2012, Warhammer Historical closed their website and are now defunct.

Catan: Traders & Barbarians is the third expansion to the Settlers of Catan games, developed by Klaus Teuber. It contains a series of new scenarios and small variations, which are meant for two, three, or four players, with limited compatibility between the other two expansions, Catan: Seafarers and Catan: Cities & Knights. Three of the modules had been previously offered as "mini-expansions", though two have new rules in Traders. The expansion itself is named for one of the scenarios therein.

Mighty Warriors is an adventure board game created by Games Workshop in 1991 and set in the Warhammer Fantasy fictional universe. The core rules allowed players to explore dungeons, which were randomly generated, and fight monsters, also randomly generated. This was a simplified version of Advanced Heroquest.

Heroscape

Heroscape is an expandable turn-based miniature wargaming system originally manufactured by Milton Bradley Company from 2004 to 2008, and later by Wizards of the Coast from 2008 until it was discontinued in November 2010. The game is played using pre-painted miniature figures on a board made from interlocking hexagonal tiles, allowing for the construction of an interchangeable and variable 3D landscape. This system and the relatively high production quality of the game materials are lauded by fans even years after the game was discontinued.

The following is a list of Army Books and Supplements for the various armies released for the Games Workshop Warhammer Fantasy Battle game.

<i>Kingdom Builder</i>

Kingdom Builder is a strategy board game designed by Donald X. Vaccarino, published in 2011 by Queen Games with illustrations by Oliver Schlemmer in German, British and international versions. A Finnish-Swedish version was released in 2012 by lautapelit.fi.

<i>Warhammer Age of Sigmar</i> Miniature wargame

Warhammer Age of Sigmar is a miniature wargame produced by Games Workshop that simulates battles between armies by using miniature figurines. Games are typically played on a relatively flat surface such as a dining table, bespoke gaming table, or an area of floor. The playing area is often decorated with models and materials representing buildings and terrain. Players take turns taking a range of actions with their models: moving, charging, shooting ranged weapons, fighting, and casting magical spells; the outcomes of which are generally determined by dice rolls. Besides the game itself, a large part of Age of Sigmar is dedicated to the hobby of collecting, assembling and painting the miniature figurines from the game.

<i>Total War: Warhammer II</i> 2017 video game

Total War: Warhammer II is a turn-based strategy and real-time tactics video game developed by Creative Assembly and published by Sega. It is part of the Total War series and the sequel to 2016's Total War: Warhammer. The game is set in Games Workshop's Warhammer Fantasy fictional universe. The game was released for Microsoft Windows-based PCs on 28 September 2017. Feral Interactive released the game on macOS and Linux on 20 November 2018. The game requires a Steam account to play.

Demonlord is a two-player board game published in 1981 by Dwarfstar Games, a division of Heritage Models.

<i>Kings & Things</i> Board game

Kings & Things is a 4-player fantasy board game designed by Tom Wham and co-published in 1986 by West End Games in North America and Games Workshop in the UK. Other versions of the game include a play-by-mail version in 1987, and a newer edition by Pegasus Spiele and Z-Man Games in 2010.

References

  1. Mighty Empires Rules Booklet, 1990, p.14
  2. Mighty Empires Rules Booklet, 1990, p.51