Moira Burke

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Moira Burke is an American computer scientist working in the field of human-computer interaction. She currently works as a data scientist for Facebook. [1]

Contents

Education

Burke received her bachelor's degree from the University of Oregon in 2001 and her PhD from Carnegie Mellon University in 2011 under the supervision of Robert E. Kraut. [2]

Research

While at Carnegie Mellon, Burke published a study which found that talking to close friends on Facebook was associated with improved well-being. [3] In 2013, Burke and Kraut published a study which found that Facebook users who contacted close friends about job opportunities were more likely to find employment than were those who contacted acquaintances. [4] In 2014, Burke and Kraut published a study which found that interaction with other users on Facebook increases closeness, regardless of how much effort this interaction takes. [1] In 2020, Burke with two other Facebook researchers published a study examining how use of social media contributed to social comparison bias. The study found that teens experienced more social comparison than adults. [5]

Related Research Articles

An internet relationship is a relationship between people who have met online, and in many cases know each other only via the Internet. Online relationships are similar in many ways to pen pal relationships. This relationship can be romantic, platonic, or even based on business affairs. An internet relationship is generally sustained for a certain amount of time before being titled a relationship, just as in-person relationships. The major difference here is that an internet relationship is sustained via computer or online service, and the individuals in the relationship may or may not ever meet each other in person. Otherwise, the term is quite broad and can include relationships based upon text, video, audio, or even virtual character. This relationship can be between people in different regions, different countries, different sides of the world, or even people who reside in the same area but do not communicate in person.

An online community, also called an internet community or web community, is a community whose members interact with each other primarily via the Internet. Members of the community usually share common interests. For many, online communities may feel like home, consisting of a "family of invisible friends". Additionally, these "friends" can be connected through gaming communities and gaming companies. Those who wish to be a part of an online community usually have to become a member via a specific site and thereby gain access to specific content or links.

Carnegie Mellon School of Computer Science

The School of Computer Science (SCS) at Carnegie Mellon University in Pittsburgh, Pennsylvania, US is a leading private school for computer science established in 1988. It has been consistently ranked among the top computer science programs over the decades. U.S. News & World Report currently ranks the graduate program as tied for 1st with Massachusetts Institute of Technology, Stanford University, and University of California, Berkeley. It is ranked 1st in the United States on Computer Science Open Rankings, which combines scores from multiple independent rankings.

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A social networking service is an online platform which people use to build social networks or social relationships with other people who share similar personal or career interests, activities, backgrounds or real-life connections.

Social media are interactive digitally-mediated technologies that facilitate the creation or sharing/exchange of information, ideas, career interests, and other forms of expression via virtual communities and networks. While challenges to the definition of social media arise due to the broad variety of stand-alone and built-in social-media services currently available, there are some common features:

  1. Social media are interactive Web 2.0 Internet-based applications.
  2. User-generated content—such as text posts or comments, digital photos or videos, and data generated through all online interactions—is the lifeblood of social media.
  3. Users create service-specific profiles for the website or app that are designed and maintained by the social-media organization.
  4. Social media facilitate the development of online social networks by connecting a user's profile with those of other individuals or groups.
Multi-touch Technology

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Human-Computer Interaction Institute

The Human-Computer Interaction Institute (HCII) is a department within the School of Computer Science at Carnegie Mellon University (CMU) in Pittsburgh, Pennsylvania. It is considered one of the leading centers of human-computer interaction research, and was named one of the top ten most innovative schools in information technology by Computer World in 2008. For the past three decades, the institute has been the predominant publishing force at leading HCI venues, most notably ACM CHI, where it regularly contributes more than 10% of the papers. Research at the institute aims to understand and create technology that harmonizes with and improves human capabilities by integrating aspects of computer science, design, social science, and learning science.

Robert E. Kraut American social psychologist

Robert E. Kraut is an American social psychologist who studies human-computer interaction, online communities, internet use, group coordination, computers in organizations, and the role of visual elements in interpersonal communication. He is a Herbert Simon Professor of Human-computer Interaction at the Human-Computer Interaction Institute at Carnegie Mellon University.

MovieLens is a web-based recommender system and virtual community that recommends movies for its users to watch, based on their film preferences using collaborative filtering of members' movie ratings and movie reviews. It contains about 11 million ratings for about 8500 movies. MovieLens was created in 1997 by GroupLens Research, a research lab in the Department of Computer Science and Engineering at the University of Minnesota, in order to gather research data on personalized recommendations.

A community is "a body of people or things viewed collectively". According to [[Steven Brintgregates of people who share common activities and/or beliefs and who are bound together principally by relations of affect, loyalty, common values, and/or personal concern – i.e., interest in the personalities and life events of one another".

Sara Beth (Greene) Kiesler is the Hillman Professor Emerita of Computer Science and Human Computer Interaction in the Human-Computer Interaction Institute at Carnegie Mellon University. She is also a program director in the Directorate for Social, Behavioral & Economic Sciences at the US National Science Foundation, where her responsibilities include programs on Future of Work at the Human-Technology Frontier, Training-based Workforce Development for Advanced Cyberinfrastructure, and Smart and Connected Communities. She received an M.A. degree in psychology from Stanford in 1963, and a Ph.D., also in psychology, from Ohio State University in 1965.

Since the arrival of early social networking sites in the early 2000s, online social networking platforms have expanded exponentially, with the biggest names in social media in the mid-2010s being Facebook, Instagram, Twitter and Snapchat. The massive influx of personal information that has become available online and stored in the cloud has put user privacy at the forefront of discussion regarding the database's ability to safely store such personal information. The extent to which users and social media platform administrators can access user profiles has become a new topic of ethical consideration, and the legality, awareness, and boundaries of subsequent privacy violations are critical concerns in advance of the technological age.

Social media began in the form of generalized online communities. These online communities formed on websites like Geocities.com in 1994, Theglobe.com in 1995, and Tripod.com in 1995. Many of these early communities focused on social interaction by bringing people together through the use of chat rooms. The chat rooms encouraged users to share personal information, ideas, or even personal web pages. Later the social networking community Classmates took a different approach by simply having people link to each other by using their personal email addresses. By the late 1990s, social networking websites began to develop more advanced features to help users find and manage friends. These newer generation of social networking websites began to flourish with the emergence of SixDegrees.com in 1997, Makeoutclub in 2000, Hub Culture in 2002, and Friendster in 2002. However, the first profitable mass social networking website was the South Korean service, Cyworld. Cyworld initially launched as a blog-based website in 1999 and social networking features were added to the website in 2001. Other social networking websites emerged like Myspace in 2002, LinkedIn in 2003, and Bebo in 2005. In 2009, the social networking website Facebook became the largest social networking website in the world. Active users of Facebook increased from just a million in 2004 to over 750 million by the year 2011. Making internet-based social networking both a cultural and financial phenomenon.

Lada Adamic is an American network scientist, who researches information dynamics in networks. She studies how network structure influences the flow of information, how information influences the evolution of networks, and crowdsourced knowledge sharing.

Jessica Hammer is an assistant professor in the Human-Computer Interaction Institute at Carnegie Mellon University.

Chris Harrison (computer scientist)

Chris Harrison is a British-born, American computer scientist and entrepreneur, working in the fields of human-computer interaction, machine learning and sensor-driven interactive systems. He is a professor at Carnegie Mellon University and director of the Future Interfaces Group within the Human-Computer Interaction Institute. He has previously conducted research at AT&T Labs, Microsoft Research, IBM Research and Disney Research. He is also the CTO and co-founder of Qeexo, a machine learning and interaction technology startup.

Darren Gergle

Darren Robert Gergle is an American Professor in Communication Studies and Computer Science at Northwestern University. He currently holds the AT&T Research Professorship in Communication at Northwestern University where he directs the Collaborative Technology Lab (CollabLab). The locus of his research centers on human-computer interaction and social computing. He focuses on the application of cognitive and social psychological theories to the design, development and evaluation of ground breaking communication technologies. His work is supported through grants from the National Institute of Mental Health, National Science Foundation, Google, Microsoft Research and Facebook.

Jodi L. Forlizzi is a professor and Geschke Director, as well as an interaction designer and researcher, at the Human-Computer Interaction Institute at Carnegie Mellon University. Her research ranges from understanding the limits of human attention to understanding how products and services evoke social behavior. Current research interests include interaction design, assistive, social, and aesthetic technology projects and systems, and notification systems. In 2014, Forlizzi was inducted into the CHI Academy for her notable works and contributions to the field of human-computer interaction.

The advent of social networking services has led to many issues spanning from misinformation and disinformation to privacy concerns related to public and private personal data.

References

  1. 1 2 Koyfman, Steph (17 July 2014). "The Upvote Friendship". Slate.
  2. "Moira Burke". Carnegie Mellon University. Retrieved 15 February 2015.
  3. Neighmond, Patti (9 January 2014). "Many Younger Facebook Users 'Unfriend' The Network". NPR.
  4. Lafferty, Justin (14 March 2013). "Study: How Do Facebook Friends Affect The Job Hunt?". Adweek.
  5. "Facebook Publishes Study on the Mental Health Impact of Social Comparison". Search Engine Journal. 2020-04-27.