Mythgard is a digital collectible card game originally developed and published by Rhino Games, and developed by Monumental since October 2021. [1]
Mythgard is a turn-based 2-player digital collectible card game based on the Magic: the Gathering template. During a turn, players:
The first player to reach 0 life loses.
Mythgard's deckbuilding is also based on Magic: the Gathering. Players may build decks using any and all available cards. In addition to cards, Mythgard decks also include powers and paths, both of which provide extra options during gameplay. Furthermore, one's choice of path affects one's starting life total, as well as the pursuit bonus, which the game's way of compensating the player going second.
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Mythgard began alpha testing in 2017. [2] Mythgard's developers Peter Hu and Paxton Mason invested a substantial amount of personal resources into making the game. However, Rhino Games lacked the resources to compete in a saturated digital CCG market, with its competitors outspending Rhino Games on both content and marketing. [3] As such, Rhino Games was forced to call a halt to active development in September 2021. [3] Shortly afterwards, Monumental took over the game, with the endorsement of the original developers. [1]
The game had several expansions including the Rings of Immortality and The Winter War. [4]
Mythgard received little notice in the mainstream gaming press, with only 1 critic review listed by Metacritic. [5] Among smaller outfits that did review the game, it generally was rated strongly. High Ground Gaming criticized the game's campaign and story, but praised the competitive modes and design. [6] The Gamer praised Mythgard [7] and Culture of Gaming rated the game highly, praising its design, art, and gameplay. [8]
Magic: The Gathering is a tabletop and digital collectible card game created by Richard Garfield. Released in 1993 by Wizards of the Coast, Magic was the first trading card game and had approximately thirty-five million players as of December 2018, and over twenty billion Magic cards were produced in the period from 2008 to 2016, during which time it grew in popularity.
Several video games based on the Magic: The Gathering franchise exist for multiple systems. Some have attempted to translate the card game to electronic play nearly exactly; others have taken more liberties and drawn more from the setting than the actual rules of the card game. Benefits of successful video game versions of the card game include convenience, practice, and challenge. However, artificial intelligence for a game such as Magic is an extremely hard problem, and such software usually must be continuously updated to stay current with recently released card sets. Video game versions often expand on artwork, and may include unique cards that rely on randomness, effects which would be difficult or annoying to duplicate in real life.
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A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategic deck building elements with features of trading cards, introduced with Magic: The Gathering in 1993.
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Magic: The Gathering – Duels of the Planeswalkers 2013 is a video game based on the popular collectible card game of the same name, first published by Wizards of the Coast in 1993. The game was released on June 20, 2012, via Steam, Xbox Live Arcade, the PlayStation Network, and iPad, and is the third game in the Magic: The Gathering – Duels of the Planeswalkers series. The gameplay follows that of the original card game, however within a more restrained framework. It received mainly positive reviews and was number one in the PlayStation Network sales for June. The sequel, Magic: The Gathering – Duels of the Planeswalkers 2014, was released in 2013.
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