Mythology (fiction)

Last updated

Mythology (also referred to as a mythos [1] ) is the term often used by fans of a particular book, television, or film series to describe a fiction franchise's overarching plot and often mysterious backstory. Daniel Peretti argues that mythology "is often used emically to refer to back story". [2] The term was pioneered by the American science fiction series The X-Files , which first aired in 1993. [3] With this being said, many other forms of media have some sort of mythology, and the term is often applied in regards to Buffy the Vampire Slayer , Lost , and the Batman and Superman comics, among others. [2]

Some fictional series more literally have a mythology, i.e. a cycle of fictional myths, as part of the in-universe material. An unusually well-developed and comparatively early example is that of the legendarium of J. R. R. Tolkien (including his Middle-earth stories), for which he developed written myths and epic poems, some in fictional languages like Elvish.

See also

Related Research Articles

<span class="mw-page-title-main">Creation myth</span> Symbolic narrative of how the world began

A creation myth or cosmogonic myth is a type of cosmogony, a symbolic narrative of how the world began and how people first came to inhabit it. While in popular usage the term myth often refers to false or fanciful stories, members of cultures often ascribe varying degrees of truth to their creation myths. In the society in which it is told, a creation myth is usually regarded as conveying profound truths – metaphorically, symbolically, historically, or literally. They are commonly, although not always, considered cosmogonical myths – that is, they describe the ordering of the cosmos from a state of chaos or amorphousness.

<span class="mw-page-title-main">Christian mythology</span> Body of myths associated with Christianity

Christian mythology is the body of myths associated with Christianity. The term encompasses a broad variety of legends and narratives, especially those considered sacred narratives. Mythological themes and elements occur throughout Christian literature, including recurring myths such as ascending a mountain, the axis mundi, myths of combat, descent into the Underworld, accounts of a dying-and-rising god, a flood myth, stories about the founding of a tribe or city, and myths about great heroes of the past, paradises, and self-sacrifice.

Religion and mythology differ in scope but have overlapping aspects. Both are systems of concepts that are of high importance to a certain community, making statements concerning the supernatural or sacred. Generally, mythology is considered one component or aspect of religion. Religion is the broader term: besides mythological aspects, it includes aspects of ritual, morality, theology, and mystical experience. A given mythology is almost always associated with a certain religion such as Greek mythology with Ancient Greek religion. Disconnected from its religious system, a myth may lose its immediate relevance to the community and evolve—away from sacred importance—into a legend or folktale.

The Wold Newton family is a literary concept derived from a form of crossover fiction developed by the American science fiction writer Philip José Farmer.

A parallel universe, also known as an alternate universe, parallel world, parallel dimension, alternate reality, or alternative dimension, is a hypothetical universe co-existing with one's own, typically distinct in some way. While the six terms are generally synonymous and can be used interchangeably in most cases, there is sometimes an additional connotation implied with the term "alternate universe/reality" that implies that the reality is a variant of our own, with some overlap with the similarly named alternate history. The sum of all potential parallel universes that constitute reality is often called the "multiverse".

<span class="mw-page-title-main">Narrative</span> Account that presents connected events

A narrative, story, or tale is any account of a series of related events or experiences, whether non-fictional or fictional. Narratives can be presented through a sequence of written or spoken words, through still or moving images, or through any combination of these. The word derives from the Latin verb narrare, which is derived from the adjective gnarus. The formal and literary process of constructing a narrative—narration—is one of the four traditional rhetorical modes of discourse, along with argumentation, description, and exposition. This is a somewhat distinct usage from narration in the narrower sense of a commentary used to convey a story. Many additional narrative techniques, particularly literary ones, are used to build and enhance any given story.

<span class="mw-page-title-main">Fantasy literature</span> Literature set in an imaginary universe

Fantasy literature is literature set in an imaginary universe, often but not always without any locations, events, or people from the real world. Magic, the supernatural and magical creatures are common in many of these imaginary worlds. Fantasy literature may be directed at both children and adults.

<span class="mw-page-title-main">Space opera in Scientology</span>

Scientology founder L. Ron Hubbard explicitly compared his teachings to the science-fiction subgenre space opera. In his writings, wherein thetans were reincarnated periodically over quadrillions of years, retaining memories of prior lives, to which Hubbard attributed complex narratives about life throughout the universe. The most controversial of these myths is the story of Xenu, to whom Hubbard attributed responsibility for many of the world's problems.

<span class="mw-page-title-main">Expanded universe</span> Non-linear additions with consistency to the fictional universe

The term expanded universe, sometimes called an extended universe, is generally used to denote the "extension" of a media franchise with other media, generally comics and original novels. This typically involves new stories for existing characters already developed within the franchise, but in some cases entirely new characters and complex mythology are developed. This is not necessarily the same as an adaptation, which is a retelling of the same story that may or may not adhere to the accepted canon. It is contrasted with a sequel that merely continues the previous narrative in a linear sequence. Nearly every media franchise with a committed fan base has some form of expanded universe.

<span class="mw-page-title-main">History of fantasy</span>

Elements of the supernatural and the fantastic were an element of literature from its beginning. The modern genre is distinguished from tales and folklore which contain fantastic elements, first by the acknowledged fictitious nature of the work, and second by the naming of an author. Works in which the marvels were not necessarily believed, or only half-believed, such as the European romances of chivalry and the tales of the Arabian Nights, slowly evolved into works with such traits. Authors like George MacDonald (1824–1905) created the first explicitly fantastic works.

Mythology of <i>Stargate</i> Mythology in the Stargate franchise

The mythology of the Stargate franchise is a complex and eclectic fictional backstory, which is presented as being historical, of the Stargate premise. A "rich mythology and world-building" are used to establish "a vast cosmology and an interesting alternate take on the history of Earth"; a defining feature is "its use of ancient mythology, with stories that take inspiration from multiple places around the globe". Narratives center around xeno-mythology as experienced by humans during episodic contact with alien races. Audiences across a variety of platforms - including TV series, novels, comics and movies - witness the people of Earth exploring a fictional universe using the Stargate. Species established early on in the franchise recur throughout, with one adversary often dominating a particular story arc, which can continue across several seasons.

Worldbuilding is the process of constructing an imaginary world or setting, sometimes associated with a fictional universe. Developing the world with coherent qualities such as a history, geography, culture and ecology is a key task for many science fiction or fantasy writers. Worldbuilding often involves the creation of geography, a backstory, flora, fauna, inhabitants, technology and often if writing speculative fiction, different peoples. This may include social customs as well as invented languages for the world.

<span class="mw-page-title-main">Magician (fantasy)</span> Magicians appearing in fantasy fiction

A magician, also known as an archimage, mage, magus, magic-user, spellcaster, enchanter/enchantress, sorcerer/sorceress, warlock, witch, or wizard, is someone who uses or practices magic derived from supernatural, occult, or arcane sources. Magicians enjoy a rich history in mythology, legends, fiction, and folklore, and are common figures in works of fantasy, such as fantasy literature and role-playing games.

Traditional stories, or stories about traditions, differ from both fiction and nonfiction in that the importance of transmitting the story's worldview is generally understood to transcend an immediate need to establish its categorization as imaginary or factual. In the academic circles of literature, religion, history, and anthropology, categories of traditional story are important terminology to identify and interpret stories more precisely. Some stories belong in multiple categories and some stories do not fit into any category.

A shared universe or shared world is a fictional universe from a set of creative works where one or more writers independently contribute works that can stand alone but fits into the joint development of the storyline, characters, or world of the overall project. It is common in genres like science fiction. It differs from collaborative writing in which multiple artists are working together on the same work and from crossovers where the works and characters are independent except for a single meeting.

<span class="mw-page-title-main">Fan fiction</span> Type of fiction created by fans of the original subject

Fan fiction or fanfiction, also known as fan fic, fanfic, fic or FF, is fiction written in an amateur capacity by fans as a form of fan labor, unauthorized by, but based on, an existing work of fiction. The author uses copyrighted characters, settings, or other intellectual properties from the original creator(s) as a basis for their writing and can retain the original characters and settings, add their own, or both. Fan fiction ranges in length from a few sentences to novel-length and can be based on fictional and non-fictional media, including novels, movies, comics, television shows, musical groups, cartoons, anime and manga, and video games.

<span class="mw-page-title-main">Fantasy</span> Genre of speculative fiction

Fantasy is a genre of speculative fiction involving magical elements, as well as a work in this genre.

Myth is a genre of folklore consisting primarily of narratives that play a fundamental role in a society. For scholars, this is very different from the vernacular usage of the term "myth" that refers to a belief that is not true. Instead, the veracity of a myth is not a defining criterion.

<span class="mw-page-title-main">Outline of fantasy</span> Overview of and topical guide to fantasy

The following outline is provided as an overview of and topical guide to fantasy:

<span class="mw-page-title-main">Space travel in science fiction</span> Fictional methods, e.g. antigravity, hyperdrive

Space travel, or space flight is a science fiction theme that has captivated the public and is almost archetypal for science fiction. Space travel, interplanetary or interstellar, is usually performed in space ships, and spacecraft propulsion in various works ranges from the scientifically plausible to the totally fictitious.

References

  1. Delasara, Jan (2000). PopLit, PopCult and The X-Files: A Critical Exploration. McFarland. p. 39.
  2. 1 2 Peretti, Daniel (2009). The Modern Prometheus: The Persistence of an Ancient Myth in the Modern World, 1950 to 2007. Indiana University. p. 13.
  3. Sepinwall, Alan (2013). The Revolution Was Televised. Simon & Schuster. p. 15.