Napoleon at Leipzig is a board wargame published by Operational Studies Group in 1979 that simulates the Battle of Leipzig.
Napoleon at Leipzig was designed by Kevin Zucker, with artwork by Rick Barber, Larry Catalano, Louis Dumoulin, Charles Kibler, Ted Koller and Felicien von Myrbach-Rheinfeld, and was published by Operational Studies Group in 1979. Clash of Arms then bought the rights and published three editions, before Operational Studies Group regained the rights and published the 5th edition in 2013. [1] Counting all editions, over 20,000 copies have been sold. [2]
Napoleon at Leipzig is a two-player wargame focused on the Battle of Leipzig in 1813, where Napoleon's French forces were surrounded by a force twice its size. [1] The game system uses an "I Go, You Go", alternating series of turns, where one player moves and attacks, followed by the other player. [3] Players have a choice, in order of increasing complexity, of Basic rules, Campaign rules and Grand Tactical rules. [3] Under the Campaign rules Army Commanders use Officers (ie. corps commanders) to transmit orders to move and fight to the units. Without an Officer within suitable distance, a unit will not attack, and can only move to get closer to the Officer. [3]
The first two layers of rules rules are similar to those of Napoleon's Last Battles , but the “grand tactical” rules adds ratings for commanders. Leaders are rated for initiative (similar to the mechanism in War Between The States ). Michel Ney is more competent on retreat but may command only one corps in attack, whereas Joachim Murat can command two corps (or four cavalry corps) in attack. The Allies have only weak central control of their three armies, and Blücher is much more likely to attack than Schwarzenberg. For the French, Napoleon issues a general order every four hours: general offensive, local offensive (by one Officer and his units), consolidation (no unit may enter into enemy zone of control), desperate defence (defending units must take losses rather than retreat), tactical withdrawal (moving units fall back on Leipzig) or general withdrawal (no entry to enemy zone of control allowed unless blocking the way). [4]
Other rules (as of 1980) allow units in reserve to move free of command restrictions behind friendly lines, for cavalry to conduct charges, either overrunning the enemy position or being themselves eliminated, and for a token attack with experimental Congreve rockets by the British Rocket Troop attached to Bernadotte's army. [5]
The game components of the first edition are:
By comparison, the game components of the fifth edition are:
In Issue 78 of Puzzles & Games, Nick Palmer thought that players who liked the simple SPI quadrigame Napoleon's Last Battles "will love this game." However, Palmer noted "The trouble is that these pretty advanced leadership rules continue to build on a simple basic structure, and it one plays the full Grand Tactical Game, the effect is top-heavy." Palmer concluded by giving the game an above average Excitement rating of 4 out of 5, saying, "I suspect that Napoleon's Last Battles fans will not want to be bothered by all the extra rules." [3] Palmer repeated his opinion in The Best of Board Wargaming : the extra layer of command rules "begins to overload the basic system … the game is a shade over-elaborate if all the rules are used". [6]
In Issue 53 of Moves , Ian Chadwick didn't like the campaign game's Allied victory condition around the destruction of the Leipzig bridge, saying it did not reflect the actual battle. He also found many of the darker-colored counters difficult to read. But he concluded that overall "this is a good, playable game", and gave the game an "A" for playability, a "B" for historical accuracy, and a "C" for component quality. [7]
In Issue 21 of Phoenix (September/October 1979), Doug Davies found the game components "physically rather disappointing" but in terms of simulation, playability and enjoyment, "it scores favourable marks." At the end of an in-depth examination of the game, he concluded, "All in all this is an excellent game which I would highly recommend. It succeeds in its prime objective of illustrating the command system of the Napoleonic era extremely effectively and does it in a style which makes it entertaining and enjoyable to play." [8]
In the 1980 book The Complete Book of Wargames , game designer Jon Freeman called this "a stunningly beautiful game [...] everything is calculated to please the eye." He also noted the "excellent historical notes and a good order of battle." Freeman was less enthused about the new command control system, saying, "The added command features are interesting, but they do make things top-heavy in that department for what is otherwise a fairly simple system." He also noted issues with game balance, saying, "The French seem to do a bit too well. Whether this is caused by the system or design bias is difficult to determine, but it takes the edge off what is otherwise a very nice effort." Freeman concluded by giving the game an Overall Evaluation of "Good." [9]
Retired Colonel Bill Gray reviewed the 5th edition for Wargamer, and his verdict was "Get the game." He even encouraged players who already owned a previous copy of the game to buy this edition: "The graphics are state of the art, the map is bigger for more maneuvers, the clash at Hanau is included as a bonus and the game system so radically updated as to nearly count as original." Gray admitted that although he collected wargames for research purposes, he rarely played them. "Napoleon at Leipzig is one game I will actually play, and play again." He concluded "As Russian Prince Pyotr Bagration said of the bold advance of the French 57th Ligne at Borodino, Bravo Messieurs, c'est superbe!" [2]
At the 1980 Origins Awards, Napoleon at Leipzig won the Charles S. Roberts Award for Best Pre-20th Century Game of 1979. [10]
PanzerBlitz is a tactical-scale board wargame published by Avalon Hill in 1970 that simulates armored combat set on the Eastern Front of World War II. The game, which was the most popular board wargame of the 1970s, is notable for being the first true board-based tactical-level, commercially available conflict simulation wargame. It also pioneered several concepts that would become industry standards.
Terrible Swift Sword: Battle of Gettysburg Game is a grand tactical regimental level board wargame published by Simulations Publications, Inc. (SPI) in 1976 that simulates the Battle of Gettysburg during the American Civil War. A second edition was published by TSR in 1986.
StarForce: Alpha Centauri, subtitled "Interstellar Conflict in the 25th Century", is a science fiction board game published by Simulations Publications Inc. (SPI) in 1974. It was the first mass-market science fiction board wargame, and was a best-seller for SPI.
Napoleon's Last Battles is a board wargame published by Simulations Publications in 1976 that simulates the last four battles fought by Napoleon. It was one of SPI's most popular games, and also received many positive reviews.
La Bataille de la Moscowa is a board wargame published originally by Martial Enterprises in 1975, later republished by Game Designers Workshop in 1977, and by Clash of Arms in 2011.
Blue & Gray: Four American Civil War Battles is a board wargame originally published by Simulations Publications, Inc. (SPI) in 1975 that simulates four battles from the American Civil War.
Wacht am Rhein is a grand tactical monster board wargame published by Simulations Publications, Inc. (SPI) in 1977 that simulates Germany's Battle of the Bulge offensive in late 1944 during World War II.
Napoleon at Bay, subtitled "Prelude to Waterloo: The Campaign in France, 1814", is a board wargame published by Tactical Studies Group/Operational Studies Group in 1978 that is a simulation of Napoleon's attempts to keep the Allies out of Paris in the early months of 1814.
La Grande Armée, subtitled "The Campaigns of Napoleon in Central Europe", is a board wargame published by Simulations Publications Inc. (SPI) in 1972 that simulates three campaigns of Napoleon.
MechWar '77, subtitled "Tactical Armored Combat in the 1970s", is a board wargame published by Simulations Publications Inc. (SPI) in 1975 that simulates hypothetical tank combat in the mid-1970s between various adversaries, using the same rules system as the previously published Panzer '44.
Napoleon at War, subtitled "Four Battles", is a collection of four board wargames published by Simulations Publications Inc. (SPI) in 1975 that simulates various battles fought by Napoleon.
Napoleon at Waterloo is a board wargame published by Simulations Publications Inc. (SPI) in 1971 that simulates the Battle of Waterloo. The game, which features simple rules, was designed as an introduction to board wargaming, and was given as a free gift with each subscription to SPI's Strategy & Tactics magazine.
Bloody Ridge, subtitled "Turning Point on Guadalcanal, September 1942", is a board wargame published by Simulations Publications Inc. (SPI) in 1975 that simulates the Guadalcanal Campaign during World War II. The game was originally published as part of the Island War: Four Pacific Battles "quadrigame" — a gamebox containing four games simulating four separate battles that all use the same rules. Bloody Ridge was also published as an individual "folio game."
Thirty Years War, subtitled "Four Battles", is a "quadrigame" — four separate board wargames packaged in one box that use a common set of rules — published by Simulations Publications Inc. (SPI) in 1976. The four games simulate different battles during the Thirty Years' War, and were sold individually as well as in the quadrigame format. Some of the games were well received by critics, but overall, the quadrigame did not sell well.
La Belle Alliance: The Battle of Waterloo is a board wargame published by Simulations Publications Inc. (SPI) in 1976 that simulates the Battle of Waterloo in 1815. It was one of four games that were published as part of the "quadrigame" titled Napoleon's Last Battles, but was also released as an individual "folio game", packaged in a shrinkwrapped cardboard folio.
1815: The Waterloo Campaign is a board wargame published by Game Designers' Workshop (GDW) in 1975 that simulates the final three days of Napoleon's last campaign, culminating in the Battle of Waterloo. Reviewers characterized the game as not too complex, playable, fast-moving, and enjoyable. The game was found to be tilted in favor of the French, and GDW released a second edition in 1982 that addressed that issue.
Quatre Bras: Stalemate on the Brussels Road is a board wargame published by Simulations Publications Inc. (SPI) in 1976 that simulates the Battle of Quatre Bras, one of the engagements leading to the Battle of Waterloo. Quatre Bras was originally published as one of four games in the popular collection Napoleon's Last Battles, but was also released as an individual game.
Ligny: Incomplete Victory is a board wargame published by Simulations Publications Inc. (SPI) in 1976 that simulates the Battle of Ligny. Ligny was originally published as one of four games in the popular collection Napoleon's Last Battles, but was also released as an individual game.
Wavre: The Opportunity Lost is a board wargame published by Simulations Publications Inc. (SPI) in 1976 that simulates the Battle of Wavre. Wavre was originally published as one of four games in the popular collection Napoleon's Last Battles, but was also released as an individual game.
Ney vs. Wellington: The Battle of Quatre Bras is a board wargame published by Simulations Publications Inc. (SPI) in 1979 that simulates the Battle of Quatre Bras.