Native American Nations Volume Two is a 1991 role-playing supplement for Shadowrun published by FASA.
Native American Nations Volume Two is a supplement in which four of the Native American Nations countries are detailed. [1]
Matthew Gabbert reviewed Native American Nations, Volume Two in White Wolf #30 (Feb., 1992), rating it a 3 out of 5 and stated that "Native American Nations, Volume Two is a good supplement caught in a marketing goof. Allocating nearly half the book to an adventure, even a good one, is a mistake. Players should probably hold off on purchasing this supplement if their GM plans on running the adventure portion. Otherwise, the NAN source material makes this book essential for your Shadowrun library." [1]
Shadowrun is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy, and crime, with occasional elements of conspiracy, horror, and detective fiction. From its inception in 1989, it has spawned a franchise that includes a series of novels, a collectible card game, two miniature-based tabletop wargames, and multiple video games.
Harlequin is an adventure campaign published by FASA in 1990 for the near-future dystopian role-playing game Shadowrun.
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Native American Nations Volume One is a 1991 role-playing supplement for Shadowrun published by FASA.
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