Neumorphism

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Neumorphism is a design style used in graphical user interfaces. It is commonly identified by a soft and light look (for which it is sometimes referred to as soft UI) [1] with elements that appear to protrude from or dent into the background rather than float on top of it. [2] It is sometimes considered a medium between skeuomorphism and flat design. [3]

Contents

History

The term neumorphism was coined by Jason Kelly in 2019 as a portmanteau of neo and skeuomorphism, emphasizing its role as a semi-revival of skeuomorphism. [4] Many neumorphic design concepts can be traced to Alexander Plyuto, who created a mockup for a banking app showing various elements of neumorphic design. He posted it to the website Dribbble, where it quickly blew up to 3,000 views. [1]

On November 12, 2020, Apple released macOS Big Sur. The update included graphical designs that featured neumorphism prominently, such as the app icons and use of translucency. [5]

Characteristics and purpose

Neumorphism is a form of minimalism characterized by a soft and light look, often using pastel colors with low contrast. Elements are usually the same color as the background, and are only distinguished by shadows and highlights surrounding the element. This gives the elements the appearance that they are "protruding" from the background, or that they are dented into it. [2] [3]

Designers may like the look and feel of neumorphism because it provides a middle ground between skeuomorphism and flat design. Specifically, it aims to look plausibly realistic, while still looking clean and adhering to minimalism. [6]

Criticism

Neumorphism has received a lot of criticism, notably for its lack of accessibility, difficulty in implementation, [7] low contrast, and incompatibility with certain brands. [8]

Related Research Articles

<span class="mw-page-title-main">Graphical user interface</span> User interface allowing interaction through graphical icons and visual indicators

A graphical user interface, or GUI, is a form of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation. In many applications, GUIs are used instead of text-based UIs, which are based on typed command labels or text navigation. GUIs were introduced in reaction to the perceived steep learning curve of command-line interfaces (CLIs), which require commands to be typed on a computer keyboard.

<span class="mw-page-title-main">History of the graphical user interface</span>

The history of the graphical user interface, understood as the use of graphic icons and a pointing device to control a computer, covers a five-decade span of incremental refinements, built on some constant core principles. Several vendors have created their own windowing systems based on independent code, but with basic elements in common that define the WIMP "window, icon, menu and pointing device" paradigm.

The history of macOS, Apple's current Mac operating system formerly named Mac OS X until 2011 and then OS X until 2016, began with the company's project to replace its "classic" Mac OS. That system, up to and including its final release Mac OS 9, was a direct descendant of the operating system Apple had used in its Mac computers since their introduction in 1984. However, the current macOS is a UNIX operating system built on technology that had been developed at NeXT from the 1980s until Apple purchased the company in early 1997.

<span class="mw-page-title-main">Look and feel</span> Aspect of software design related to user interfaces

In software design, the look and feel of a graphical user interface comprises aspects of its design, including elements such as colors, shapes, layout, and typefaces, as well as the behavior of dynamic elements such as buttons, boxes, and menus. The term can also refer to aspects of a non-graphical user interface, as well as to aspects of an API – mostly to parts of an API that are not related to its functional properties. The term is used in reference to both software and websites.

<span class="mw-page-title-main">Contacts (Apple)</span> Address book software by Apple

Contacts is a computerized address book software included with the Apple operating systems iOS, iPadOS, watchOS and macOS. It includes various cloud synchronization capabilities and integrates with other Apple applications and features, including iMessage, FaceTime and the iCloud service.

In computing, an icon is a pictogram or ideogram displayed on a computer screen in order to help the user navigate a computer system. The icon itself is a quickly comprehensible symbol of a software tool, function, or a data file, accessible on the system and is more like a traffic sign than a detailed illustration of the actual entity it represents. It can serve as an electronic hyperlink or file shortcut to access the program or data. The user can activate an icon using a mouse, pointer, finger, or voice commands. Their placement on the screen, also in relation to other icons, may provide further information to the user about their usage. In activating an icon, the user can move directly into and out of the identified function without knowing anything further about the location or requirements of the file or code.

<span class="mw-page-title-main">Zooming user interface</span> Graphical interface allowing for image scaling

In computing, a zooming user interface or zoomable user interface is a type of graphical user interface (GUI) where users can change the scale of the viewed area in order to see more detail or less, and browse through different documents. Information elements appear directly on an infinite virtual desktop, instead of in windows. Users can pan across the virtual surface in two dimensions and zoom into objects of interest. For example, as you zoom into a text object it may be represented as a small dot, then a thumbnail of a page of text, then a full-sized page and finally a magnified view of the page.

A design language or design vocabulary is an overarching scheme or style that guides the design of a complement of products or architectural settings, creating a coherent design system for styling.

<span class="mw-page-title-main">Aqua (user interface)</span> User interface of macOS by Apple

Aqua is the graphical user interface, design language and visual theme of Apple's macOS and iOS operating systems. It was originally based on the theme of water, with droplet-like components and a liberal use of reflection effects and translucency. Its goal is to "incorporate color, depth, translucence, and complex textures into a visually appealing interface" in macOS applications. At its introduction, Steve Jobs noted that "... it's liquid, one of the design goals was when you saw it you wanted to lick it".

<span class="mw-page-title-main">Skeuomorph</span> Design element borrowed from another medium

A skeuomorph is a derivative object that retains ornamental design cues (attributes) from structures that were necessary in the original. Skeuomorphs are typically used to make something new feel familiar in an effort to speed understanding and acclimation. They employ elements that, while essential to the original object, serve no pragmatic purpose in the new system. Examples include pottery embellished with imitation rivets reminiscent of similar pots made of metal and a software calendar that imitates the appearance of binding on a paper desk calendar.

<span class="mw-page-title-main">User interface design</span> Planned operator–machine interaction

User interface (UI) design or user interface engineering is the design of user interfaces for machines and software, such as computers, home appliances, mobile devices, and other electronic devices, with the focus on maximizing usability and the user experience. In computer or software design, user interface (UI) design primarily focuses on information architecture. It is the process of building interfaces that clearly communicate to the user what's important. UI design refers to graphical user interfaces and other forms of interface design. The goal of user interface design is to make the user's interaction as simple and efficient as possible, in terms of accomplishing user goals.

<span class="mw-page-title-main">Windows Aero</span> Design language by Microsoft

Windows Aero is the design language introduced in the Microsoft Windows Vista operating system. The changes introduced by Windows Aero encompassed many elements of the Windows interface, with the introduction of a new visual style with an emphasis on animation, glass, and translucency; interface guidelines for phrasing and tone of instructions and other text in applications were available. New cursors and sounds based on Windows Aero design principles were also introduced.

In user interface design, an interface metaphor is a set of user interface visuals, actions and procedures that exploit specific knowledge that users already have of other domains. The purpose of the interface metaphor is to give the user instantaneous knowledge about how to interact with the user interface. They are designed to be similar to physical entities but also have their own properties. They can be based on an activity, an object (skeuomorph), or a combination of both and work with users' familiar knowledge to help them understand 'the unfamiliar', and placed in the terms so the user may better understand.

Resolution independence is where elements on a computer screen are rendered at sizes independent from the pixel grid, resulting in a graphical user interface that is displayed at a consistent physical size, regardless of the resolution of the screen.

<span class="mw-page-title-main">Sidebar (computing)</span> User interface element on side of computer screen

The sidebar is a graphical control element that displays various forms of information to the right or left side of an application window or operating system desktop. Examples of the sidebar can be seen in the Opera web browser, Apache web OpenOffice, LibreOffice, SoftMaker Presentations and File Explorer; in each case, the app exposes various functionalities via the sidebar.

<span class="mw-page-title-main">Metro (design language)</span> Design language introduced by Microsoft

Microsoft Design Language, previously known as Metro, is a design language created by Microsoft. This design language is focused on typography and simplified icons, absence of clutter, increased content to chrome ratio, and basic geometric shapes. Early examples of MDL principles can be found in Encarta 95 and MSN 2.0. The design language evolved in Windows Media Center and Zune and was formally introduced as Metro during the unveiling of Windows Phone 7. It has since been incorporated into several of the company's other products, including the Xbox 360 system software and the Xbox One system software, Windows 8, Windows Phone, and Outlook.com. Before the "Microsoft design language" title became official, Microsoft executive Qi Lu referred to it as the modern UI design language in his MIXX conference keynote speech. According to Microsoft, "Metro" has always been a codename and was never meant as a final product, but news websites attribute this change to trademark issues.

Flat design is a minimalist design language or design style commonly used in graphical user interfaces (GUI), and also in graphical materials such as posters, arts, guide documents and publishing products.

<span class="mw-page-title-main">Fluent Design System</span> Design system created by Microsoft in 2017

Fluent Design System, officially unveiled as Microsoft Fluent Design System, is a design language developed in 2017 by Microsoft. Fluent Design is a revamp of Microsoft Design Language that includes guidelines for the designs and interactions used within software designed for all Windows 10 and Windows 11 devices and platforms. The system is based on five key components: light, depth, motion, material, and scale. The new design language includes more prominent use of motion, depth, and translucency effects.

<span class="mw-page-title-main">Fyne (software)</span> Graphical toolkit for building cross platform GUIs

Fyne is a free and open-source cross-platform widget toolkit for creating graphical user interfaces (GUIs) across desktop and mobile platforms. It is designed to enable developers to build applications that run on multiple desktop and mobile platforms/versions from a single code base. Fyne uses OpenGL to provide cross-platform graphics. It is inspired by the principles of Material Design to create applications that look and behave consistently across all platforms. It is licensed under the terms of the 3-clause BSD License, supporting the creation of free and proprietary applications. In December 2019 Fyne became the most popular GUI toolkit for Go, by GitHub star count and in early February 2020 it was trending as #1 project in GitHub trending ranks.

<span class="mw-page-title-main">Corporate Memphis</span> Flat, geometric art style associated with Big Tech

Corporate Memphis is an art style named after the Memphis Group that features flat areas of color and geometric elements. Widely associated with Big Tech illustrations in the late 2010s and early 2020s, it has been met with a polarized response, with criticism focusing on its use in sanitizing corporate communication, as well as being seen as visually offensive, insincere, pandering and over-saturated, though some illustrators have defended the style, pointing at what they claim to be its art-historical legitimacy.

References

  1. 1 2 "The rise and fall of neumorphism | Webflow Blog". Webflow. Retrieved 2022-08-26.
  2. 1 2 "The New Trend in UI Design: an Overview of Neumorphism". Toptal Design Blog. Retrieved 2022-08-26.
  3. 1 2 "Neumorphism: why it's all the hype in UI design". www.justinmind.com. Retrieved 2022-08-26.
  4. Sanil (2020-04-21). "Why Neumorphism is different from the other design trends?". Medium. Retrieved 2022-08-26.
  5. Koloskus, Jack. "Apple, Big Sur, and the rise of Neumorphism". Input. Retrieved 2022-08-26.
  6. Nanduri, Dheeraj (March 25, 2021). "Neumorphism and what it means". medium.com. Retrieved August 26, 2022.
  7. Malewicz, Michał. "Neumorphism in user interfaces | Hype4Academy". Hype4 Academy. Retrieved 2022-08-26.
  8. Meir, Dana (2020-10-27). "What Is Neumorphism in UI and Is It Here to Stay?". Shaping Design Blog. Retrieved 2022-08-26.