Nexus: The Infinite City

Last updated

Nexus: The Infinite City
Nexus, The Infinite City.jpg
Designers Jose Garcia
PublishersDaedalus Games
Publication1994
GenresTrans-dimensional
SystemsCustom

Nexus: the Infinite City is a role-playing game published by Canadian (later American) publisher Daedalus Games in 1994 that is set in a meta-city made up of chunks of various realities of the megaverse.

Contents

Description

Nexus: The Infinite City takes place in a city called Nexus. Player characters can fill many roles within the city, from violent enforcers to capitalistic thirds. Critic Chloé Russel noted "Roman centurions rub shoulders with magician elves, Aztec priests or cyberpunk ninjas." The city itself is a conglomerate of other cities from many worlds and dimensions. Each chunk of reality follows its own natural laws of physics, so technology works in some realities, while magic is usable in other realities.

The primary core of Nexus play is Angel City, a large part of Los Angeles separated from Earth in 1993, wholly subsumed into Nexus and subsequently carved up by numerous factions and powers.

System

Nexus' system is the precursor to Feng Shui , a game later written by Robin Laws. Character attributes are split between three categories: Body, Mind, and Reflexes. Skills add to a character's capability in a category. Powers are broadly defined and allow for characters to have diverse power styles; the game includes three such systems, Nexan Sorcery, Rhyming Magic, and Psychic Powers. A list of modifiers and sample spells allows players to create more powers and frameworks.

Actions are resolved by rolling two six-sided dice. One die gives a positive number and the other a negative. The character's level and relevant skill or power are added to the dice roll, and the sum is compared to a target number.

Publication history

In the early 1990s, while Jose Garcia was working in a video store in Toronto, he decided to start a games company. He talked to Peter Adkison and John Nephew about the games market, and attended the GAMA trade show to learn more. With his sister Maria, Garcia then set up Daedelus Games. [1] Its first product was Nexus: The Infinite City, designed by Garcia, with contributions by Bruce Baugh, Ian Brennan, Rob Heinsoo, Douglas Hulick, Robin Laws, and Tim Toner. Artwork was by Kevin Davies, Jose Garcia, Eric Hotz, Dave MacKay, Craig Maher, Yan Rozentsveig, Dan Smith, Nick Smith, Eric Tobiason and Karl Waller. [2]

Reception

In Issue 68 of the French games magazine Casus Belli , Chloé Russel commented, "Did we really need such a phenomenon in an already fairly crowded market? Definitely: yes! As surprising as it may seem, Nexus, with the appearance of a rickety Spanish inn, is a perfect success of the genre, proof that it is possible to do something good with anything!" Russle was excited by the book, writing, "The theme, as we have seen, is contained in three lines, but it is treated in such an intelligent way that one is constantly tempted to interrupt reading to throw a host of jumbled ideas onto paper in turn." Russel concluded, "fans of à la carte systems where everything (rules, background, way of playing) is almost all left to the discretion of the gamemaster may have just found their Eden." [3]

Related Research Articles

<i>GURPS</i> Tabletop role-playing game system

The Generic Universal Role Playing System, or GURPS, is a tabletop role-playing game system published by Steve Jackson Games. The system is designed to run any genre using the same core mechanics. The core rules were first written by Steve Jackson and published in 1986, at a time when most such systems were story- or genre-specific. Since then, four editions have been published. The current line editor is Sean Punch.

<i>DragonQuest</i> Fantasy role-playing game

DragonQuest is a fantasy role-playing game originally published by Simulations Publications (SPI) in 1980. Where first generation fantasy role-playing games such as Dungeons & Dragons (D&D) restricted players to particular character classes, DragonQuest was one of the first games to utilize a system that emphasized skills, allowing more individual customization and a wider range of options.

<i>The Whispering Vault</i> 1993 horror-themed role-playing game

The Whispering Vault is a horror-themed role-playing game originally published in 1993. Players take on the role of "Stalkers", persons who have risen above their own mortality to act as servants of the guardians of Reality, tracking down and apprehending rogue gods who have invaded Reality and returning them to the realm of the Unseen where they are cast into The Whispering Vault.

<i>Wraith: The Oblivion</i> 1994 tabletop role-playing game by Mark Rein-Hagen

Wraith: The Oblivion is a tabletop role-playing game designed by Mark Rein·Hagen. It is set in the afterlife of White Wolf Publishing's classic World of Darkness setting, in which the players take on characters who are recently dead and are now ghosts.

<i>The Complete Psionics Handbook</i> Dungeons & Dragons supplement

The Complete Psionics Handbook is a supplemental rulebook for the 2nd edition of the Dungeons & Dragons fantasy role-playing game, published in 1991 by TSR, Inc.

<i>Unknown Armies</i> Tabletop occult-themed role-playing game by John Scott Tynes and Greg Stolze

Unknown Armies is an occult-themed roleplaying game by John Scott Tynes and Greg Stolze, published by Atlas Games. The first edition was published in 1998, with the second and third editions being released in 2002 and 2017 respectively. The game is set in a postmodernist occult underground where characters wield magick by personal belief.

<span class="mw-page-title-main">Robin Laws</span> Canadian writer and game designer (born 1964)

Robin D. Laws is a Canadian writer and game designer who lives in Toronto, Canada. He is the author of a number of novels and role-playing games as well as an anthologist.

<span class="mw-page-title-main">D6 System</span> Tabletop role-playing game system

The D6 System is a role-playing game system published by West End Games (WEG) and licensees. While the system is primarily intended for pen-and-paper role-playing games, variations of the system have also been used in live action role-playing games and miniature battle games. The system is named after the six-sided die, which is used in every roll required by the system.

<i>Macho Women with Guns</i> Tabletop role-playing game

Macho Women with Guns (MWWG) is a comedy role-playing game originally created by Greg Porter and published by Blacksburg Tactical Research Center (BTRC). Nominally a science-fiction game, it parodies action films, how "strong female characters" are depicted in such films, and the tropes of popular violence-heavy role-playing games.

<span class="mw-page-title-main">CJ Carella's WitchCraft</span>

CJ Carella's WitchCraft, or more informally WitchCraft (ISBN 978-1891153402), is a modern horror role-playing game published by Eden Studios, Inc. It is based on the Unisystem game system and had been previously published by Myrmidon Press. In both cases it was designed and written by C. J. Carella. WitchCraft was the first RPG to use the Unisystem game system.

<i>Aberrant</i> Tabletop role-playing game

Aberrant is a role-playing game created by White Wolf Game Studio in 1999, set in 2008 in a world where super-powered humans started appearing one day in 1998. It is the middle setting in the greater Trinity Universe timeline, chronologically situated about 90 years after Adventure!, White Wolf's Pulp era game, and over a century before the psionic escapades of Trinity/Aeon. The game deals with how the players' meta-human characters fit into a mundane world when they most definitely are not mundane, as well as how the mundane populace react to the sudden emergence of novas. The original Aberrant product line was discontinued in 2002, though a d20 System version was released in 2004. Onyx Path Publishing has recently acquired the rights to the Trinity Universe and released a new edition of the game, titled Trinity Continuum: Aberrant, in 2021.

<span class="mw-page-title-main">Bloodlust (roleplaying game)</span> Tabletop role-playing game

Bloodlust is a sword and sorcery fantasy role-playing game first released by French publisher Idéojeux in 1991 that allows players to take the role of both a powerful demonic weapon and the hero who wields the weapon.

<i>Players Option: Skills & Powers</i> Tabletop role-playing game book by Douglas Niles

Player's Option: Skills & Powers is a supplemental sourcebook to the core rules of the second edition of the Advanced Dungeons & Dragons fantasy role-playing game.

<i>Dungeon Master Option: High-Level Campaigns</i> Tabletop role-playing game book for D&D

Dungeon Master Option: High-Level Campaigns is a supplemental sourcebook to the core rules of the 2nd edition Advanced Dungeons & Dragons (AD&D) fantasy role-playing game.

<i>Players Option: Spells & Magic</i> Dungeons & Dragons sourcebook

Player's Option: Spells & Magic is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1996.

<i>Advanced Dungeons & Dragons CD-ROM Core Rules</i>

Advanced Dungeons & Dragons CD-ROM Core Rules is computer program designed as an accessory for the Dungeons & Dragons fantasy role-playing game, originally published in 1996 and updated in 1999.

<i>Dream Park: The Roleplaying Game</i> Tabletop role-playing game

Dream Park: The Roleplaying Game is a role-playing game published by R. Talsorian Games in 1992. It was designed by Mike Pondsmith and was based on the 1981 novel Dream Park, which is itself about a live-action role-playing game amusement park. The player characters take on the roles of the players in this holographic game, simultaneously playing both the character and the character's alternate persona.

Jose Garcia is a game designer who has worked primarily on role-playing games.

<i>Shadowrun</i> Tabletop science fantasy role-playing game

Shadowrun is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy, and crime, with occasional elements of conspiracy, horror, and detective fiction. From its inception in 1989, it has spawned a franchise that includes a series of novels, a collectible card game, two miniature-based tabletop wargames, and multiple video games.

<i>Aliens Adventure Game</i>

Aliens Adventure Game is a combat-oriented role-playing game published by Leading Edge Games in 1991.

References

  1. Faragher, Steve (December 1995). "Flying High". Arcane . No. 1. pp. 24–27.
  2. "Nexus: The Infinite City (1994)". boardgamegeek.com. Retrieved 2025-01-11.
  3. Russel, Chloé (1995). "Têtes d'Affiches". Casus Belli (in French). No. 68. p. 25.