No, I'm not a Human | |
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Developer(s) | Trioskaz |
Publisher(s) | Critical Reflex |
Platform(s) | Windows, PlayStation 5, Xbox Series X/S |
Release | Planned Fall 2025 |
Genre(s) | Horror, simulaton, visual novel |
Mode(s) | Single-player |
No, I'm not a Human is an upcoming horror visual novel video game developed by Russian studio Trioskaz and published by Critical Reflex. The demo version of the game was released on June 9, 2025 on Steam. [1] It is planned for release on Steam in fall of 2025. [2] The demo version is available only for Microsoft Windows. Versions for Playstation 5 and Xbox Series X/S are scheduled to launch alongside the full release of the game in fall of 2025. [3]
The game is set in a post-apocalyptic world, where the activity of the sun led to global warming. As daytime temperatures became dangerously high, humanity adapted by shifting to a nocturnal lifestyle. During the night, people often encounter "Visitors" — creatures, who almost perfectly mimic humans, but eventually attack their unsuspecting victims. Visitors are said to have emerged from beneath the ground, resulting in subtle physical differences that distinguish them from real humans. [4]
During the game, the player lives inside their home, where every night people knock on the door asking for shelter, and the player must decide whether to allow them inside. During the daytime, the player can interact with guests and examine them for signs that may indicate whether they are human or a Visitor. A new identifying Visitor sign is revealed each day, including traits like flawless and straight teeth, dirty fingernails, or bloodshot eyes. [5] On the 4th night of the game, a pale guest named "Intruder" will arrive and ask the player if they are alone at home. If the player is alone or says that they are alone, the Intruder will take the protagonist to the unknown fate, ending the game. If the player says they have people residing in their home, the Intruder will say that he can hear people whispering in the house and that the protagonist is "lucky tonight", then proceeding to leave.
Due to the extreme heat during the day, the player has a limited amount of "energy". Energy points are spent to examine guests, and in order to end the day and enter the night stage, the player must spend all energy points. When a Visitor sign is identified, the player is prompted to either kill the suspected Visitor with a shotgun or spare them and hear their explanation. [6]
The game concludes after a set amount of days. If any Visitors remain alive in the house, they will kill the player. Conversely, if the house is free of Visitors and inhabited only by human guests, the protagonist decides to seal off the home from the outside world, deeming the surface no longer safe for human habitation.
The game has been described as "full of feelings of fear and paranoia" with a "surreal, stylised aesthetic" and causing concern about the immorality of own actions. [7] [8] [9] The game was also compared to Papers, Please by several journalists. [4] [8] By June 16, 2025, the game has collected over 500,000 wishilists on Steam. [10]